savegame-manager/arm9/source/strings.cpp
msiewert76 69c1583de8 I now have a working dsiwarehax, so here is a small update for DSi mode.
- SD mode and iEvo mode are now identified separately.
- Locked out hardware on the DSi is now clearly noted.
- You can now select files on the SD card, assuming that you did boot from dsiwarehax/Homebrew Menu.
- fileExists() is broken on the SD-slot DLDI driver, added a workaround.
2011-08-26 08:15:16 +00:00

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6.4 KiB
C++

/*
* savegame_manager: a tool to backup and restore savegames from Nintendo
* DS cartridges. Nintendo DS and all derivative names are trademarks
* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
*
* strings.cpp: Localised message strings
*
* Copyright (C) Pokedoc (2010)
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
This file implements the functions and data structures required for localised messages.
*/
#include "strings.h"
#include "libini.h"
#include <nds.h>
#include "fileselect.h"
#include "globals.h"
using namespace std;
// a global string array
char **message_strings;
#define ADD_STRING(id,text) sprintf(txt, "%i", id);\
if (ini) {\
if (ini_locateKey(ini, txt) == 0) {\
ini_readString(ini, txt, 256);\
} \
} else {\
strcpy(txt,text);\
}\
message_strings[id] = new char[strlen(txt)+1];\
memcpy(message_strings[id], txt, strlen(txt)+1);
bool stringsLoadFile(const char *fname)
{
#ifdef DEBUG
iprintf("Trying to access strings file.\n");
#endif
// load ini file...
ini_fd_t ini = 0;
if (fileExists(fname))
ini = ini_open(fname, "r", "");
// On the DSi/sudokuhax platform, "fileExists" always returns true, so we need to test if
// we actually got something. This is merged in the macro, but we keep some debug output.
#ifdef DEBUG
if (!ini) {
iprintf("Parsing %s failed!\n", fname);
}
#endif
message_strings = new char*[STR_LAST];
if (ini)
ini_locateHeading(ini, "");
ADD_STRING(STR_EMPTY, "");
ADD_STRING(STR_STR, "%s");
//
ADD_STRING(STR_MM_WIPE,"\n WIPES OUT ALL SAVE DATA\n ON YOUR GAME !");
ADD_STRING(STR_TITLE_MSG,"DS savegame manager\nVersion %i.%i.%i%s\nBy Pokedoc");
ADD_STRING(STR_BOOT_NO_INI,"Unable to open ini file!\nPlease make sure that it is\n1. in this apps folder, or"
"\n2. in the root folder\nIf 1. does not work, use 2.");
ADD_STRING(STR_BOOT_MODE_UNSUPPORTED,"This mode is DISABLED.\nPlease restart the system.");
ADD_STRING(STR_BOOT_DLDI_ERROR,"DLDI initialisation error!");
//
ADD_STRING(STR_HW_SWAP_CARD,"Please take out Slot 1 flash card and insert a game.\nPress A when done.");
ADD_STRING(STR_HW_CARD_UNREADABLE,"I can't read the game inserted in slot 1.\nPlease eject and retry.");
ADD_STRING(STR_HW_WRONG_GAME,"This game has a save chip that is bigger than the save you are going to write. Please insert a different game.\nPress A when done.");
ADD_STRING(STR_HW_PLEASE_REBOOT,"Done! Please power off\n(and restart if you want to do more).");
//
ADD_STRING(STR_HW_SELECT_FILE,"Please select a .sav file.");
ADD_STRING(STR_HW_SELECT_FILE_OW,"Please select a file to overwrite, or press L+R in a folder to create a new file.");
ADD_STRING(STR_HW_SEEK_UNUSED_FNAME,"Please wait... searching for an unused filename.\nTrying: %s");
ADD_STRING(STR_ERR_NO_FNAME,"ERROR: Unable to get an unused nfilename! This means that you have more than 65536 saves!\n(wow!)");
//
ADD_STRING(STR_HW_FORMAT_GAME,"Preparing to write to your game.\nPlease wait...");
ADD_STRING(STR_HW_WRITE_GAME,"Writing save to your game.\nPlease wait...");
ADD_STRING(STR_HW_READ_GAME,"Reading save from your game.\nPlease wait...");
ADD_STRING(STR_HW_WRITE_FILE, "Writing file:\n%s");
ADD_STRING(STR_HW_READ_FILE, "Reading file:\n%s");
//
ADD_STRING(STR_HW_3IN1_FORMAT_NOR,"Preparing to write to the 3in1.\nPlease wait...");
ADD_STRING(STR_HW_3IN1_PREPARE_REBOOT,"Preparing reboot...");
ADD_STRING(STR_HW_3IN1_PLEASE_REBOOT,"Save has been written to the 3in1. Please power off and restart this tool to finish the dump.");
ADD_STRING(STR_HW_3IN1_CLEAR_FLAG,"Preparing to dump your save...\nPlease wait...");
ADD_STRING(STR_HW_3IN1_DONE_DUMP,"Done. Your game save has been dumped using your 3in1. Filename:\n%s\nPress (B) to continue.");
ADD_STRING(STR_HW_3IN1_ERR_IDMODE,"ERROR!\nID mode still active!");
ADD_STRING(STR_HW_3IN1_ERR_NOR,"ERROR!\nWriting to NOR failed!");
//
ADD_STRING(STR_HW_FTP_SEEK_AP,"Connecting to an access point...\nplease wait...");
ADD_STRING(STR_HW_FTP_ERR_AP,"ERROR!\nCould not find a compatible Access Point. Please configure your WiFi Connection from a WiFi-enabled game!");
ADD_STRING(STR_HW_FTP_SEEK_FTP,"Connecting to an FTP server...\nplease wait...");
ADD_STRING(STR_HW_FTP_ERR_FTP,"ERROR!\nCould not find an FTP server. Please refer to the documentation.");
ADD_STRING(STR_HW_FTP_LOGIN,"Logging in...");
ADD_STRING(STR_HW_FTP_ERR_LOGIN,"ERROR!\nCould not log in to the FTP server. Please verify your username and password are correct in your ini file.");
ADD_STRING(STR_HW_FTP_DIR,"Reading FTP directory...");
ADD_STRING(STR_HW_FTP_SLOW,"FTP is slow, please wait...");
ADD_STRING(STR_HW_FTP_READ_ONLY,"WARNING:\nCould not write to your FTP server! Maybe you forgot to enable write access?");
//
ADD_STRING(STR_HW_WARN_DELETE,"This will WIPE OUT your entire save! ARE YOU SURE?\n\nPress R+up+Y to confim!");
ADD_STRING(STR_HW_DID_DELETE,"Done. Your game save has been PERMANENTLY deleted.\n\nPlease restart your DS.");
//
ADD_STRING(STR_FS_READ,"Please select a .sav file\n (A) Select\n (B) One directory up\n");
ADD_STRING(STR_FS_WRITE,"Please select a .sav file\n (A) Select\n (B) One directory up\n (L+R) cancel (new file)");
//
// delete temp file (which is a remnant of inilib)
remove("/tmpfile");
// Convert manual newline commands added as plaintext in the translation file.
for (int i = 0; i < STR_LAST; i++) {
char *ptr = message_strings[i];
while ((ptr = strchr(ptr, '\\')) != NULL) {
if (strlen(ptr+1)) {
if (ptr[1] == 'n') {
ptr[0] = '\n';
memmove(ptr+1, ptr+2, strlen(ptr)-1);
}
}
}
}
return true;
}
const char *stringsGetMessageString(int id)
{
if (id > STR_LAST)
return 0;
else
return message_strings[id];
}