mirror of
https://github.com/suloku/savegame-manager.git
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76 lines
2.1 KiB
C
76 lines
2.1 KiB
C
/*
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* savegame_manager: a tool to backup and restore savegames from Nintendo
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* DS cartridges. Nintendo DS and all derivative names are trademarks
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* by Nintendo. EZFlash 3-in-1 is a trademark by EZFlash.
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*
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* gba.h: header file for gba.cpp
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*
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* Copyright (C) Pokedoc (2010)
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __SLOT2_H__
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#define __SLOT2_H__
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enum cartTypeGBA {
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CART_GBA_NONE = 0,
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CART_GBA_GAME,
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CART_GBA_EMULATOR,
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CART_GBA_3IN1_256_V1,
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CART_GBA_3IN1_256_V2,
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CART_GBA_3IN1_512_V3,
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CART_GBA_FLASH
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};
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enum saveTypeGBA {
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SAVE_GBA_NONE = 0,
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SAVE_GBA_EEPROM_05 = 0x00010001, // 512 bytes
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SAVE_GBA_EEPROM_8 = 0x00010002, // 8k
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SAVE_GBA_SRAM_32 = 0x00020001, // 32k
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SAVE_GBA_FLASH_64 = 0x00040001, // 64k
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SAVE_GBA_FLASH_128 = 0x00040002 // 128k
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};
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struct dataSlot2 {
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cartTypeGBA type;
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saveTypeGBA save;
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uint32 ez_ID;
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union {
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char cid[5];
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uint32 iid;
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};
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char name[13];
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};
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cartTypeGBA GetSlot2Type(uint32 id);
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saveTypeGBA GetSlot2SaveType(cartTypeGBA type);
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void IdentifySlot2(dataSlot2 &data);
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bool slot2Init();
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// --------------------
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bool gbaIsGame();
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uint8 gbaGetSaveType();
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uint32 gbaGetSaveSize(uint8 type = 255);
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uint32 gbaGetSaveSizeLog2(uint8 type = 255);
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bool gbaReadSave(u8 *dst, u8 src, u32 len, u8 type);
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bool gbaWriteSave(u8 *dst, u8 src, u32 len, u8 type);
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bool gbaFormatSave(u8 type);
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#endif // __SLOT2_H__
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