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add support for sending species & x rank/splatfest crowns
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39
s3s.py
39
s3s.py
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@ -11,7 +11,7 @@ import msgpack
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from packaging import version
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import iksm, utils
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A_VERSION = "0.5.3"
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A_VERSION = "0.5.4"
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DEBUG = False
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@ -426,7 +426,6 @@ def set_scoreboard(battle, tricolor=False):
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# https://github.com/fetus-hina/stat.ink/wiki/Spl3-API:-Battle-%EF%BC%8D-Post#player-structure
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our_team_players, their_team_players, third_team_players = [], [], []
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# not supported yet: species, festDragonCert
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for i, player in enumerate(battle["myTeam"]["players"]):
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p_dict = {}
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p_dict["me"] = "yes" if player["isMyself"] else "no"
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@ -438,7 +437,17 @@ def set_scoreboard(battle, tricolor=False):
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p_dict["splashtag_title"] = player["byname"] # splashtag title
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p_dict["weapon"] = utils.b64d(player["weapon"]["id"])
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p_dict["inked"] = player["paint"]
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p_dict["species"] = player["species"].lower()
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p_dict["rank_in_team"] = i+1
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if player.get("crown"):
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p_dict["crown_type"] = "x"
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if "DRAGON" in player.get("festDragonCert", ""):
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if player["festDragonCert"] == "DRAGON":
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p_dict["crown_type"] = "100x"
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elif player["festDragonCert"] == "DOUBLE_DRAGON":
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p_dict["crown_type"] = "333x"
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if "result" in player and player["result"] is not None:
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p_dict["kill_or_assist"] = player["result"]["kill"]
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p_dict["assist"] = player["result"]["assist"]
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@ -563,9 +572,10 @@ def prepare_battle_result(battle, ismonitoring, isblackout, overview_data=None):
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if player["isMyself"] == True:
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payload["weapon"] = utils.b64d(player["weapon"]["id"])
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payload["inked"] = player["paint"]
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payload["species"] = player["species"].lower() # not supported for now
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payload["species"] = player["species"].lower()
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payload["rank_in_team"] = i+1
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# ... = player["result"]["festDragonCert"] NONE, DRAGON, or DOUBLE_DRAGON - splatfest
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# crowns (x rank and splatfest 'dragon') set in set_scoreboard()
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if player["result"] is not None: # null if player disconnect
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payload["kill_or_assist"] = player["result"]["kill"]
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payload["assist"] = player["result"]["assist"]
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@ -970,6 +980,8 @@ def prepare_job_result(job, ismonitoring, isblackout, overview_data=None, prevre
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payload["job_point"] = job["jobPoint"] # your points = floor((score x rate) + bonus)
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# note the current bug with "bonus" lol... https://github.com/frozenpandaman/s3s/wiki/%7C-splatnet-bugs
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# species sent in player struct
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translate_special = { # used in players and waves below
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20006: "nicedama",
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20007: "hopsonar",
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@ -987,16 +999,17 @@ def prepare_job_result(job, ismonitoring, isblackout, overview_data=None, prevre
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for i, player in enumerate(players_json):
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player_info = {}
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player_info["me"] = "yes" if i == 0 else "no"
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player_info["name"] = player["player"]["name"]
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player_info["number"] = player["player"]["nameId"]
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player_info["me"] = "yes" if i == 0 else "no"
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player_info["name"] = player["player"]["name"]
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player_info["number"] = player["player"]["nameId"]
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player_info["splashtag_title"] = player["player"]["byname"]
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player_info["golden_eggs"] = player["goldenDeliverCount"]
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player_info["golden_assist"] = player["goldenAssistCount"]
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player_info["power_eggs"] = player["deliverCount"]
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player_info["rescue"] = player["rescueCount"]
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player_info["rescued"] = player["rescuedCount"]
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player_info["defeat_boss"] = player["defeatEnemyCount"]
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player_info["golden_eggs"] = player["goldenDeliverCount"]
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player_info["golden_assist"] = player["goldenAssistCount"]
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player_info["power_eggs"] = player["deliverCount"]
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player_info["rescue"] = player["rescueCount"]
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player_info["rescued"] = player["rescuedCount"]
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player_info["defeat_boss"] = player["defeatEnemyCount"]
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player_info["species"] = player["player"]["species"].lower()
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dc_indicators = [
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player_info["golden_eggs"],
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