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add minecraft server to the docs
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@ -41,3 +41,4 @@ to authenticate with the servers.
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| Wii U Chat ([authentication](https://github.com/PretendoNetwork/wiiu-chat-authentication) and [secure](https://github.com/PretendoNetwork/wiiu-chat-secure)) | Server for the Wii U Chat app. |
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| [BOSS](https://github.com/PretendoNetwork/BOSS) | Server for BOSS (SpotPass) content. |
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| [Super Mario Maker](https://github.com/PretendoNetwork/super-mario-maker) | Server for Super Mario Maker online features. |
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| [Minecraft: WiiU edition](https://github.com/PretendoNetwork/minecraft-wiiu) | Server for Minecraft: WiiU Edition online features. ⚠️ By default Minigame's public matchmaking is disable by default. You can enable it by modifying the env variable `PN_MINECRAFT_ALLOW_PUBLIC_MATCHMAKING ` to 1 in the `environment/minecraft-wiiu.local.env` environment file.
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@ -149,6 +149,9 @@ echo "PN_SMM_SECURE_SERVER_HOST=$server_ip" >>./super-mario-maker.local.env
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echo "PN_SPLATOON_SECURE_SERVER_HOST=$server_ip" >>./splatoon.local.env
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echo "PN_MINECRAFT_SECURE_SERVER_HOST=$server_ip" >>./minecraft-wiiu.local.env
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echo "PN_MINECRAFT_ALLOW_PUBLIC_MATCHMAKING=0" >>./minecraft-wiiu.local.env
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echo "# 0 = disable, 1 = enable" >>./minecraft-wiiu.local.env
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# Get the Wii U IP address
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if [[ -n "$wiiu_ip" ]]; then
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if_verbose print_info "Using Wii U IP address $wiiu_ip."
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