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fix map item render when collision tab is active
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@@ -112,6 +112,8 @@ void Editor::setEditingCollision() {
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}
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if (map_item) {
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map_item->paintingMode = MapPixmapItem::PaintMode::Metatiles;
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map_item->draw();
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map_item->setVisible(true);
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}
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if (events_group) {
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events_group->setVisible(false);
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