Update changelog

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GriffinR 2025-04-24 16:29:33 -04:00
parent f776a31e4a
commit c52bc46c0f

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@ -21,6 +21,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Add an input field to the Tileset Editor for editing the full metatile attributes value directly, including unused bits.
- An alert will be displayed when attempting to open a seemingly invalid project.
- Add support for defining project values with `enum` where `#define` was expected.
- Add support for referring to object events and warps with named IDs, rather than referring to them with their index number.
- Add a setting to specify the tile values to use for the unused metatile layer.
- Add a setting to specify the maximum number of events in a group. A warning will be shown if too many events are added.
- Add a setting to customize the size and position of the player view distance.
@ -67,9 +68,13 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Fix config files being written before the project is opened successfully.
- Fix the map and other project info still displaying if a new project fails to open.
- Fix unsaved changes being ignored when quitting (such as with Cmd+Q on macOS).
- Fix selections with multiple Events not always clearing when making a new selection.
- Fix selections with multiple events not always clearing when making a new selection.
- Fix the new event button not updating correctly when selecting object events.
- Fix duplicated `Hidden Item` events not copying the `Requires Itemfinder` field.
- Fix event sprites disappearing in certain areas outside the map boundaries.
- Fix deselecting an event still allowing you to drag the event around.
- Fix events rendering on top of the ruler at very high y values.
- Fix new map names not appearing in event dropdowns that have already been populated.
- Fix `About porymap` opening a new window each time it's activated.
- Fix the `Edit History` window not raising to the front when reactivated.
- New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded.