Update changelog

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GriffinR
2025-02-07 13:00:10 -05:00
parent 8892c642f1
commit c212afcc20

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@@ -8,9 +8,9 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
## [Unreleased]
### Added
- Add the ability to edit layouts with no corresponding map.
- Add ``Duplicate Map`` / ``Duplicate Layout`` options, accessible by right-clicking a map or layout in the map list.
- Redesigned the Connections tab, adding a number of new features including the option to open or display diving maps and a list UI for easier edit access.
- Redesigned the map list, adding new features including opening/editing layouts with no associated map, duplicating maps or layouts (accessible via right-click), editing the names of map groups, rearranging maps and map groups, and hiding empty folders.
- Add a drop-down for changing the layout of the currently opened map.
- Redesigned the Connections tab, adding new features including the option to open or display diving maps and a list UI for easier edit access.
- Add a `Close Project` option
- Add a search button to the `Wild Pokémon` tab that shows the encounter data for a species across all maps.
- Add charts to the `Wild Pokémon` tab that show species and level distributions for the current map.
@@ -18,11 +18,11 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Add an option to display a dividing line between tilesets in the Tileset Editor.
- An alert will be displayed when attempting to open a seemingly invalid project.
- Add support for defining project values with `enum` where `#define` was expected.
- Add button to enable editing map groups including renaming groups and rearranging the maps within them.
- Add buttons to hide and show empty folders in each map tree view.
- Add a setting to specify the tile values to use for the unused metatile layer.
### Changed
- `Change Dimensions` now has an interactive resizing rectangle.
- Redesigned the new map dialog, including better error checking and a collapsible section for header data.
- Map groups and ``MAPSEC`` names specified when creating a new map will be added automatically if they don't already exist.
- Edits to map connections now have Undo/Redo and can be viewed in exported timelapses.
@@ -33,7 +33,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- It's now possible to cancel quitting if there are unsaved changes in sub-windows.
- The triple-layer metatiles setting can now be set automatically using a project constant.
- `Export Map Stitch Image` now shows a preview of the full image, not just the current map.
- Maps and layouts were internally separated.
- `Custom Attributes` tables now display numbers using spin boxes. The `type` column was removed, because `value`'s type is now obvious.
- Unrecognized map names in Event or Connections data will no longer be overwritten.
- Reduced diff noise when saving maps.
- Map names and ``MAP_NAME`` constants are no longer required to match.
@@ -51,7 +51,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Fix the `Edit History` window not raising to the front when reactivated.
- New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded.
- Fix invalid species names clearing from wild pokémon data when revisited.
- Fix editing wild pokémon data not marking the map as edited.
- Fix editing wild pokémon data not marking the map as unsaved.
- Fix editing an event's `Custom Attributes` not marking the map as unsaved.
- Fix changes to map connections not marking connected maps as unsaved.
- Fix numerous issues related to connecting a map to itself.
- Fix incorrect map connections getting selected when opening a map by double-clicking a map connection.
@@ -74,6 +75,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Fix exported tile images containing garbage pixels after the end of the tiles.
- Fix fully transparent pixels rendering with the incorrect color.
- Fix the values for some config fields shuffling their order every save.
- Fix `key`s in `Custom Attributes` disappearing if given an empty name or the name of an existing field.
- Fix some problems with tileset detection when importing maps from AdvanceMap.
- Fix certain input fields allowing invalid identifiers, like names starting with numbers.
- Fix crash in the Shortcuts Editor when applying changes after closing certain windows.