Update changelog

This commit is contained in:
GriffinR
2025-04-21 17:45:18 -04:00
parent 18f1b95e1a
commit 6e8dc8c0c4

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@@ -23,6 +23,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Add support for defining project values with `enum` where `#define` was expected.
- Add a setting to specify the tile values to use for the unused metatile layer.
- Add a setting to specify the maximum number of events in a group. A warning will be shown if too many events are added.
- Add a setting to customize the size and position of the player view distance.
- Add `onLayoutOpened` to the scripting API.
### Changed
@@ -35,7 +36,6 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions.
- A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening.
- The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire".
- The max encounter rate is now read from the project, rather than assuming the default value from RSE.
- It's now possible to cancel quitting if there are unsaved changes in sub-windows.
- The triple-layer metatiles setting can now be set automatically using a project constant.
- `Export Map Stitch Image` and `Export Map Timelapse Image` now show a preview of the full image/gif, not just the current map.
@@ -50,6 +50,10 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- `Script` dropdowns now autocomplete only with scripts from the current map, rather than every script in the project. The old behavior is available via a new setting.
- The options for `Encounter Type` and `Terrain Type` in the Tileset Editor are not hardcoded anymore, they're now read from the project.
- The `symbol_wild_encounters` setting was replaced; this value is now read from the project.
- The max encounter rate is now read from the project, rather than assuming the default value from RSE.
- `MAP_OFFSET_W` and `MAP_OFFSET_H` (used to limit the maximum map size) are now read from the project.
- The rendered area of the map border is now limited to the maximum player view distance (prior to this it included two extra rows on the top and bottom).
- An error message will now be shown when Porymap is unable to save changes (e.g. if Porymap doesn't have write permissions for your project).
- A project may now be opened even if it has no maps or map groups. A minimum of one map layout is required.
- The file extensions that are expected for `.png` and `.pal` data files and the extensions outputted when creating a new tileset can now be customized.
- Miscellaneous performance improvements, especially for opening projects.