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Fix region map tile selector swapping h/vflip
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@@ -149,10 +149,10 @@ public:
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void select(unsigned tileId);
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unsigned selectedTile = 0;
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void selectVFlip(bool hFlip) { this->tile_hFlip = hFlip; }
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void selectHFlip(bool hFlip) { this->tile_hFlip = hFlip; }
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bool tile_hFlip = false;
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void selectHFlip(bool vFlip) { this->tile_vFlip = vFlip; }
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void selectVFlip(bool vFlip) { this->tile_vFlip = vFlip; }
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bool tile_vFlip = false;
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void selectPalette(int palette) {
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