mirror of
https://github.com/huderlem/porymap.git
synced 2026-09-30 20:06:56 -05:00
Update new tool tips
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@@ -230,8 +230,9 @@ void ObjectFrame::setup() {
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// local id
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QFormLayout *l_form_local_id = new QFormLayout();
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this->line_edit_local_id = new QLineEdit(this);
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this->line_edit_local_id->setToolTip("An optional, unique name to use to refer to this object in scripts.\n"
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"If no game is given you can refer to this object using its 'object id' number.");
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static const QString line_edit_local_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this object in scripts. "
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"If no name is given you can refer to this object using its 'object id' number.");
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this->line_edit_local_id->setToolTip(line_edit_local_id_toolTip);
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this->line_edit_local_id->setPlaceholderText("LOCALID_MY_NPC");
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l_form_local_id->addRow("Local ID", this->line_edit_local_id);
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this->layout_contents->addLayout(l_form_local_id);
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@@ -455,8 +456,9 @@ void CloneObjectFrame::setup() {
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// local id
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QFormLayout *l_form_local_id = new QFormLayout();
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this->line_edit_local_id = new QLineEdit(this);
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this->line_edit_local_id->setToolTip("An optional, unique name to use to refer to this object in scripts.\n"
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"If no game is given you can refer to this object using its 'object id' number.");
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static const QString line_edit_local_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this object in scripts. "
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"If no name is given you can refer to this object using its 'object id' number.");
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this->line_edit_local_id->setToolTip(line_edit_local_id_toolTip);
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this->line_edit_local_id->setPlaceholderText("LOCALID_MY_CLONE_NPC");
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l_form_local_id->addRow("Local ID", this->line_edit_local_id);
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this->layout_contents->addLayout(l_form_local_id);
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@@ -464,9 +466,10 @@ void CloneObjectFrame::setup() {
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// sprite combo (edits disabled)
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QFormLayout *l_form_sprite = new QFormLayout();
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this->combo_sprite = new NoScrollComboBox(this);
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this->combo_sprite->setToolTip("The sprite graphics to use for this object. This is updated automatically\n"
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"to match the target object, and so can't be edited. By default the games\n"
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"will get the graphics directly from the target object, so this field is ignored.");
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static const QString combo_sprite_toolTip = Util::toHtmlParagraph("The sprite graphics to use for this object. This is updated automatically "
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"to match the target object, and so can't be edited. By default the games "
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"will get the graphics directly from the target object, so this field is ignored.");
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this->combo_sprite->setToolTip(combo_sprite_toolTip);
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l_form_sprite->addRow("Sprite", this->combo_sprite);
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this->combo_sprite->setEnabled(false);
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this->layout_contents->addLayout(l_form_sprite);
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@@ -574,8 +577,9 @@ void WarpFrame::setup() {
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// ID
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QFormLayout *l_form_id = new QFormLayout();
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this->line_edit_id = new QLineEdit(this);
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this->line_edit_id->setToolTip("An optional, unique name to use to refer to this warp from other warps.\n"
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"If no game is given you can refer to this warp using its 'warp id' number.");
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static const QString line_edit_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this warp from other warps. "
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"If no name is given you can refer to this warp using its 'warp id' number.");
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this->line_edit_id->setToolTip(line_edit_id_toolTip);
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this->line_edit_id->setPlaceholderText("WARP_ID_MY_WARP");
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l_form_id->addRow("ID", this->line_edit_id);
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this->layout_contents->addLayout(l_form_id);
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