Update new tool tips

This commit is contained in:
GriffinR
2025-04-23 02:33:55 -04:00
parent eed58e3aff
commit 10aa9a623f

View File

@@ -230,8 +230,9 @@ void ObjectFrame::setup() {
// local id
QFormLayout *l_form_local_id = new QFormLayout();
this->line_edit_local_id = new QLineEdit(this);
this->line_edit_local_id->setToolTip("An optional, unique name to use to refer to this object in scripts.\n"
"If no game is given you can refer to this object using its 'object id' number.");
static const QString line_edit_local_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this object in scripts. "
"If no name is given you can refer to this object using its 'object id' number.");
this->line_edit_local_id->setToolTip(line_edit_local_id_toolTip);
this->line_edit_local_id->setPlaceholderText("LOCALID_MY_NPC");
l_form_local_id->addRow("Local ID", this->line_edit_local_id);
this->layout_contents->addLayout(l_form_local_id);
@@ -455,8 +456,9 @@ void CloneObjectFrame::setup() {
// local id
QFormLayout *l_form_local_id = new QFormLayout();
this->line_edit_local_id = new QLineEdit(this);
this->line_edit_local_id->setToolTip("An optional, unique name to use to refer to this object in scripts.\n"
"If no game is given you can refer to this object using its 'object id' number.");
static const QString line_edit_local_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this object in scripts. "
"If no name is given you can refer to this object using its 'object id' number.");
this->line_edit_local_id->setToolTip(line_edit_local_id_toolTip);
this->line_edit_local_id->setPlaceholderText("LOCALID_MY_CLONE_NPC");
l_form_local_id->addRow("Local ID", this->line_edit_local_id);
this->layout_contents->addLayout(l_form_local_id);
@@ -464,9 +466,10 @@ void CloneObjectFrame::setup() {
// sprite combo (edits disabled)
QFormLayout *l_form_sprite = new QFormLayout();
this->combo_sprite = new NoScrollComboBox(this);
this->combo_sprite->setToolTip("The sprite graphics to use for this object. This is updated automatically\n"
"to match the target object, and so can't be edited. By default the games\n"
"will get the graphics directly from the target object, so this field is ignored.");
static const QString combo_sprite_toolTip = Util::toHtmlParagraph("The sprite graphics to use for this object. This is updated automatically "
"to match the target object, and so can't be edited. By default the games "
"will get the graphics directly from the target object, so this field is ignored.");
this->combo_sprite->setToolTip(combo_sprite_toolTip);
l_form_sprite->addRow("Sprite", this->combo_sprite);
this->combo_sprite->setEnabled(false);
this->layout_contents->addLayout(l_form_sprite);
@@ -574,8 +577,9 @@ void WarpFrame::setup() {
// ID
QFormLayout *l_form_id = new QFormLayout();
this->line_edit_id = new QLineEdit(this);
this->line_edit_id->setToolTip("An optional, unique name to use to refer to this warp from other warps.\n"
"If no game is given you can refer to this warp using its 'warp id' number.");
static const QString line_edit_id_toolTip = Util::toHtmlParagraph("An optional, unique name to use to refer to this warp from other warps. "
"If no name is given you can refer to this warp using its 'warp id' number.");
this->line_edit_id->setToolTip(line_edit_id_toolTip);
this->line_edit_id->setPlaceholderText("WARP_ID_MY_WARP");
l_form_id->addRow("ID", this->line_edit_id);
this->layout_contents->addLayout(l_form_id);