Release 6.0.0

This commit is contained in:
GriffinR 2025-05-27 10:57:00 -04:00
parent cf84f8aeff
commit 0cf91b8852
3 changed files with 143 additions and 15 deletions

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@ -42,12 +42,14 @@ jobs:
matrix:
os: [macos-latest, macos-13]
runs-on: ${{ matrix.os }}
env:
BUILD_NAME: porymap-${{ matrix.os }}
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v4
# We need a separate step to expand matrix.os
- name: Set Build Name
run: echo "BUILD_NAME=porymap-${{ matrix.os }}" >> $GITHUB_ENV
- name: Install Qt
uses: jurplel/install-qt-action@v4
with:
@ -68,19 +70,19 @@ jobs:
- name: Prep Release Directory
if: startsWith(github.ref, 'refs/tags/')
run: |
mkdir $BUILD_NAME
cp porymap.dmg $BUILD_NAME/porymap.dmg
cp RELEASE-README.txt $BUILD_NAME/README.txt
mkdir ${{ env.BUILD_NAME }}
cp porymap.dmg ${{ env.BUILD_NAME }}/porymap.dmg
cp RELEASE-README.txt ${{ env.BUILD_NAME }}/README.txt
- name: Bundle Release Directory
if: startsWith(github.ref, 'refs/tags/')
run: zip -r $BUILD_NAME.zip $BUILD_NAME
run: zip -r ${{ env.BUILD_NAME }}.zip ${{ env.BUILD_NAME }}
- name: Release
uses: softprops/action-gh-release@v2
if: startsWith(github.ref, 'refs/tags/')
with:
files: $BUILD_NAME.zip
files: ${{ env.BUILD_NAME }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project somewhat adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). The MAJOR version number is bumped when there are **"Breaking Changes"** in the pret projects. For more on this, see [the manual page on breaking changes](https://huderlem.github.io/porymap/manual/breaking-changes.html).
## [Unreleased]
Nothing, yet.
## [6.0.0] - 2025-05-26
### Breaking Changes
- See [Breaking Changes](https://huderlem.github.io/porymap/manual/breaking-changes.html) in the manual.
@ -606,7 +609,8 @@ and this project somewhat adheres to [Semantic Versioning](https://semver.org/sp
## [1.0.0] - 2018-10-26
This was the initial release.
[Unreleased]: https://github.com/huderlem/porymap/compare/5.4.1...HEAD
[Unreleased]: https://github.com/huderlem/porymap/compare/6.0.0...HEAD
[6.0.0]: https://github.com/huderlem/porymap/compare/5.4.1...6.0.0
[5.4.1]: https://github.com/huderlem/porymap/compare/5.4.0...5.4.1
[5.4.0]: https://github.com/huderlem/porymap/compare/5.3.0...5.4.0
[5.3.0]: https://github.com/huderlem/porymap/compare/5.2.0...5.3.0

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@ -1,10 +1,5 @@
Version: 5.4.1
Date: March 21st, 2024
This version of porymap works with pokeruby and pokeemerald as of the following commit hashes:
* pokeemerald: c76beed98990a57c84d3930190fd194abfedf7e8
* pokefirered: 52591dcee42933d64f60c59276fc13c3bb89c47b
* pokeruby: d99cb43736dd1d4ee4820f838cb259d773d8bf25
Version: 6.0.0
Date: May 26th, 2025
Official Porymap documentation: https://huderlem.github.io/porymap/
@ -12,6 +7,133 @@ Please report any issues on GitHub: [https://github.com/huderlem/porymap/issues]
-------------------------
## [6.0.0] - 2025-05-26
### Breaking Changes
- See [Breaking Changes](https://huderlem.github.io/porymap/manual/breaking-changes.html) in the manual.
### Added
- Redesigned the map list, adding new features including opening/editing layouts with no associated map, editing the names of map groups, rearranging maps and map groups, and hiding empty folders.
- Add a drop-down for changing the layout of the currently opened map.
- Add an option to duplicate maps/layouts.
- Redesigned the Connections tab, adding new features including the option to open or display diving maps and a list UI for easier edit access.
- Add a `Close Project` option
- Add a search button to the `Wild Pokémon` tab that shows the encounter data for a species across all maps.
- Add charts to the `Wild Pokémon` tab that show species and level distributions for the current map.
- Add options for customizing the map grid under `View -> Grid Settings`.
- Add an option to display Event sprites while editing the map.
- Add an option to display a dividing line between tilesets in the Tileset Editor.
- Add an input field to the Tileset Editor for editing the full metatile attributes value directly, including unused bits.
- An alert will be displayed when attempting to open a seemingly invalid project.
- Add support for defining project values with `enum` where `#define` was expected.
- Add support for referring to object events and warps with named IDs, rather than referring to them with their index number.
- Add a setting to specify the tile values to use for the unused metatile layer.
- Add a setting to specify the maximum number of events in a group. A warning will be shown if too many events are added.
- Add a setting to customize the size and position of the player view distance.
- Add `onLayoutOpened` to the scripting API.
- Add a splash loading screen for project openings.
- Add Back/Forward buttons for navigating to previous maps or layouts.
### Changed
- `Change Dimensions` now has an interactive resizing rectangle.
- Redesigned the new map dialog, including better error checking and a collapsible section for header data.
- New maps/layouts are no longer saved automatically, and can be fully discarded by closing without saving.
- Map groups and ``MAPSEC`` names specified when creating a new map will be added automatically if they don't already exist.
- Custom fields in JSON files that Porymap writes are no longer discarded.
- Edits to map connections now have Undo/Redo and can be viewed in exported timelapses.
- Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions.
- A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening.
- The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire".
- It's now possible to cancel quitting if there are unsaved changes in sub-windows.
- The triple-layer metatiles setting can now be set automatically using a project constant.
- `Export Map Stitch Image` and `Export Map Timelapse Image` now show a preview of the full image/gif, not just the current map.
- `Custom Attributes` tables now display numbers using spin boxes. The `type` column was removed, because `value`'s type is now obvious.
- Unrecognized map names in Event or Connections data will no longer be overwritten.
- It's now possible to click on an event's sprite even if a different event's rectangle is overlapping it. The old selection behavior is available via a new setting.
- Reduced diff noise when saving maps.
- Map names and ``MAP_NAME`` constants are no longer required to match.
- Porymap will no longer overwrite ``include/constants/map_groups.h`` or ``include/constants/layouts.h``.
- Primary/secondary metatile images are now kept on separate rows, rather than blending together if the primary size is not divisible by 8.
- The prompt to reload the project when a file has changed will now only appear when Porymap is the active application.
- `Script` dropdowns now autocomplete only with scripts from the current map, rather than every script in the project. The old behavior is available via a new setting.
- `Script` dropdowns now update automatically if the current map's scripts file is edited.
- The options for `Encounter Type` and `Terrain Type` in the Tileset Editor are not hardcoded anymore, they're now read from the project.
- The `symbol_wild_encounters` setting was replaced; this value is now read from the project.
- The max encounter rate is now read from the project, rather than assuming the default value from RSE.
- `MAP_OFFSET_W` and `MAP_OFFSET_H` (used to limit the maximum map size) are now read from the project.
- The rendered area of the map border is now limited to the maximum player view distance (prior to this it included two extra rows on the top and bottom).
- Right-clicking on the border metatiles image will now select that metatile.
- An error message will now be shown when Porymap is unable to save changes (e.g. if Porymap doesn't have write permissions for your project).
- Error and warning logs are now displayed in the status bar. This can be changed with a new setting.
- A project may now be opened even if it has no maps or map groups. A minimum of one map layout is required.
- The file extensions that are expected for `.png` and `.pal` data files and the extensions outputted when creating a new tileset can now be customized.
- Miscellaneous performance improvements, especially for opening projects.
### Fixed
- Fix `Add Region Map...` not updating the region map settings file.
- Fix some crashes on invalid region map tilesets.
- Improve error reporting for invalid region map editor settings.
- Fix the region map editor's palette resetting between region maps.
- Fix the region map editor's h-flip and v-flip settings being swapped.
- Fix config files being written before the project is opened successfully.
- Fix the map and other project info still displaying if a new project fails to open.
- Fix unsaved changes being ignored when quitting (such as with Cmd+Q on macOS).
- Fix selections with multiple events not always clearing when making a new selection.
- Fix the new event button not updating correctly when selecting object events.
- Fix duplicated `Hidden Item` events not copying the `Requires Itemfinder` field.
- Fix event sprites disappearing in certain areas outside the map boundaries.
- Fix deselecting an event still allowing you to drag the event around.
- Fix events rendering on top of the ruler at very high y values.
- Fix new map names not appearing in event dropdowns that have already been populated.
- Fix `About porymap` opening a new window each time it's activated.
- Fix the `Edit History` window not raising to the front when reactivated.
- New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded.
- Fix species on the wild pokémon tab retaining icons from previously-opened projects.
- Fix invalid species names clearing from wild pokémon data when revisited.
- Fix editing wild pokémon data not marking the map as unsaved.
- Fix editing an event's `Custom Attributes` not marking the map as unsaved.
- Fix changes to map connections not marking connected maps as unsaved.
- Fix numerous issues related to connecting a map to itself.
- Fix incorrect map connections getting selected when opening a map by double-clicking a map connection.
- Fix a visual issue when quickly dragging map connections around.
- Fix map connections rendering incorrectly if their direction name was unknown.
- Fix map connections rendering incorrectly if their dimensions were smaller than the border draw distance.
- Fix metatile/collision selection images skewing off-center after opening a map from the Connections tab.
- Fix the map list filter retaining text between project open/close.
- Fix the map list mishandling value gaps when sorting by Area.
- Fix a freeze on startup if project values are defined with mismatched parentheses.
- Fix stitched map images sometimes rendering garbage
- Fix the `Reset` button on `Export Map Timelapse Image` not resetting the Timelapse settings.
- Fix events in exported map stitch images being occluded by neighboring maps.
- Fix the map connections in exported map images coming from the map currently open in the editor, rather than the map shown in the export window.
- Fix crash when exporting a map stitch image if a map fails to load.
- Fix possible crash when exporting a timelapse that has events edit history.
- Fix exported timelapses excluding pasted events and certain map size changes.
- Fix exporting a timelapse sometimes altering the state of the current map's edit history.
- Stop sliders in the Palette Editor from creating a bunch of edit history when used.
- Fix scrolling on some containers locking up when the mouse stops over a spin box or combo box.
- Fix the selection index for some combo boxes differing from their displayed text.
- Fix some file dialogs returning to an incorrect window when closed.
- Fix bug where reloading a layout would overwrite all unsaved changes.
- Fix bug where layout json and blockdata could be saved separately leading to inconsistent data.
- Fix crash when saving tilesets with fewer palettes than the maximum.
- Fix projects not opening on Windows if the project filepath contains certain characters.
- Fix custom project filepaths not converting Windows file separators.
- Fix exported tile images containing garbage pixels after the end of the tiles.
- Fix fully transparent pixels rendering with the incorrect color.
- Fix the values for some config fields shuffling their order every save.
- Fix `key`s in `Custom Attributes` disappearing if given an empty name or the name of an existing field.
- Fix some problems with tileset detection when importing maps from AdvanceMap.
- Fix certain input fields allowing invalid identifiers, like names starting with numbers.
- Fix crash in the Shortcuts Editor when applying changes after closing certain windows.
- Fix the Shortcuts Editor clearing shortcuts after selecting them.
- Fix `Display Metatile Usage Counts` sometimes changing the counts after repeated use.
- The Metatile / Tile usage counts in the Tileset Editor now update to reflect changes.
- Fix regression that stopped the map zoom from centering on the cursor.
- Fix `Open Map Scripts` not working on maps with a `shared_scripts_map` field.
- Fix the main window sometimes exceeding the screen size on first launch.
- Fix right-click selections with the eyedropper clearing when the mouse is released.
- Fix overworld sprite facing directions if spritesheet is arranged in multiple rows.
## [5.4.1] - 2024-03-21
### Fixed
- Fix object event sprites not loading for some struct data formats.