pokeyellow/engine/battle/common_text.asm
dannye bfa7170107
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Merge branch 'master' of https://github.com/pret/pokered
2026-04-15 12:05:52 -05:00

260 lines
4.5 KiB
NASM

PrintBeginningBattleText:
ld a, [wIsInBattle]
dec a
jr nz, .trainerBattle
ld a, [wCurMap]
cp POKEMON_TOWER_3F
jr c, .notPokemonTower
cp POKEMON_TOWER_7F + 1
jr c, .pokemonTower
.notPokemonTower
ld a, [wBattleType]
cp BATTLE_TYPE_PIKACHU
jr nz, .notPikachuBattle
callfar IsPlayerPikachuAsleepInParty
ldpikacry e, PikachuCry37
jr c, .asm_f4026
ldpikacry e, PikachuCry11
.asm_f4026
callfar PlayPikachuSoundClip
jr .continue
.notPikachuBattle
ld a, [wEnemyMonSpecies2]
call PlayCry
.continue
ld hl, WildMonAppearedText
ld a, [wMoveMissed]
and a
jr z, .notFishing
ld hl, HookedMonAttackedText
.notFishing
jr .wildBattle
.trainerBattle
call .playSFX
ld c, 20
call DelayFrames
ld hl, TrainerWantsToFightText
.wildBattle
ld a, [wBattleType]
and a
jr nz, .doNotDrawPokeballs
push hl
callfar DrawAllPokeballs
pop hl
.doNotDrawPokeballs
call PrintText
jr .done
.pokemonTower
ld b, SILPH_SCOPE
call IsItemInBag
ld a, [wEnemyMonSpecies2]
ld [wCurPartySpecies], a
cp RESTLESS_SOUL
jr z, .isMarowak
ld a, b
and a
jr z, .noSilphScope
callfar LoadEnemyMonData
jr .notPokemonTower
.noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, GhostCantBeIDdText
call PrintText
jr .done
.isMarowak
ld a, b
and a
jr z, .noSilphScope
ld hl, EnemyAppearedText
call PrintText
ld hl, UnveiledGhostText
call PrintText
callfar LoadEnemyMonData
callfar MarowakAnim
ld hl, WildMonAppearedText
call PrintText
.playSFX
xor a
ld [wFrequencyModifier], a
ld a, $80
ld [wTempoModifier], a
ld a, SFX_TRAINER_APPEARED
call PlaySound
jp WaitForSoundToFinish
.done
ret
WildMonAppearedText:
text_far _WildMonAppearedText
text_end
HookedMonAttackedText:
text_far _HookedMonAttackedText
text_end
EnemyAppearedText:
text_far _EnemyAppearedText
text_end
TrainerWantsToFightText:
text_far _TrainerWantsToFightText
text_end
UnveiledGhostText:
text_far _UnveiledGhostText
text_end
GhostCantBeIDdText:
text_far _GhostCantBeIDdText
text_end
PrintSendOutMonMessage:
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
ld hl, GoText
jr z, .printText
xor a
ldh [hMultiplicand], a
ld hl, wEnemyMonHP
ld a, [hli]
ld [wLastSwitchInEnemyMonHP], a
ldh [hMultiplicand + 1], a
ld a, [hl]
ld [wLastSwitchInEnemyMonHP + 1], a
ldh [hMultiplicand + 2], a
ld a, 25
ldh [hMultiplier], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, 4
ldh [hDivisor], a ; enemy mon max HP divided by 4
call Divide
ldh a, [hQuotient + 3] ; a = (enemy mon current HP * 25) / (enemy max HP / 4); this approximates the current percentage of max HP
ld hl, GoText ; 70% or greater
cp 70
jr nc, .printText
ld hl, DoItText ; 40% - 69%
cp 40
jr nc, .printText
ld hl, GetmText ; 10% - 39%
cp 10
jr nc, .printText
ld hl, EnemysWeakText ; 0% - 9%
.printText
jp PrintText
GoText:
text_far _GoText
text_asm
jr PrintPlayerMon1Text
DoItText:
text_far _DoItText
text_asm
jr PrintPlayerMon1Text
GetmText:
text_far _GetmText
text_asm
jr PrintPlayerMon1Text
EnemysWeakText:
text_far _EnemysWeakText
text_asm
PrintPlayerMon1Text:
ld hl, PlayerMon1Text
ret
PlayerMon1Text:
text_far _PlayerMon1Text
text_end
RetreatMon:
ld hl, PlayerMon2Text
jp PrintText
PlayerMon2Text:
text_far _PlayerMon2Text
text_asm
push de
push bc
ld hl, wEnemyMonHP + 1
ld de, wLastSwitchInEnemyMonHP + 1
ld b, [hl]
dec hl
ld a, [de]
sub b
ldh [hMultiplicand + 2], a
dec de
ld b, [hl]
ld a, [de]
sbc b
ldh [hMultiplicand + 1], a
ld a, 25
ldh [hMultiplier], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, [hl]
srl a
rr b
srl a
rr b
ld a, b
ld b, 4
ldh [hDivisor], a
call Divide
pop bc
pop de
ldh a, [hQuotient + 3] ; a = ((LastSwitchInEnemyMonHP - CurrentEnemyMonHP) / 25) / (EnemyMonMaxHP / 4)
; Assuming that the enemy mon hasn't gained HP since the last switch in,
; a approximates the percentage that the enemy mon's total HP has decreased
; since the last switch in.
; If the enemy mon has gained HP, then a is garbage due to wrap-around and
; can fall in any of the ranges below.
ld hl, EnoughText ; HP stayed the same
and a
ret z
ld hl, ComeBackText ; HP went down 1% - 29%
cp 30
ret c
ld hl, OKExclamationText ; HP went down 30% - 69%
cp 70
ret c
ld hl, GoodText ; HP went down 70% or more
ret
EnoughText:
text_far _EnoughText
text_asm
jr PrintComeBackText
OKExclamationText:
text_far _OKExclamationText
text_asm
jr PrintComeBackText
GoodText:
text_far _GoodText
text_asm
jr PrintComeBackText
PrintComeBackText:
ld hl, ComeBackText
ret
ComeBackText:
text_far _ComeBackText
text_end