dannye
7a23e2a635
Merge branch 'master' of https://github.com/pret/pokered
2021-05-31 16:51:45 -05:00
Rangi
f9ae7b1240
More WRAM label cleanup (still needs UNIONs and renaming)
2021-05-31 16:25:16 -04:00
Rangi
1e58df98af
Improve some RAM formatting
2021-05-31 11:46:13 -04:00
Rangi
8701ef4d61
Improve some RAM formatting
2021-05-31 11:46:10 -04:00
Rangi
198795bbb0
Merge remote-tracking branch 'remotes/pokered/master'
2021-05-23 22:09:45 -04:00
Rangi
346ce9454a
Use macros for bit arrays
2021-05-23 22:09:02 -04:00
dannye
0cbd5acb76
Merge branch 'master' of https://github.com/pret/pokered
2021-04-30 14:03:34 -05:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
...
Fixes #319
2021-04-27 15:49:59 -04:00
dannye
eb47bda8ee
Merge branch 'master' of https://github.com/pret/pokered
2021-03-25 17:39:44 -05:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
...
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
95353fdefa
Identify hUILayoutFlags
2021-02-13 19:48:34 -05:00
Rangi
205fd1ac81
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
2021-02-13 19:48:21 -05:00
dannye
48dc6a8cf4
Merge branch 'master' of https://github.com/pret/pokered
2020-11-14 21:54:23 -06:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
ed7a2d49d7
Remove trailing whitespace
2020-11-05 15:17:48 -05:00
Rangi
472f5824a6
Sync more with pokered
2020-11-05 15:15:37 -05:00
Rangi
2db54ecb9b
Sync more with pokeyellow
2020-11-05 13:23:57 -05:00
Rangi
6fe56af2cd
Organize home and macro code
2020-11-05 10:51:02 -05:00
Rangi
aae999f72b
Start reorganizing pokeyellow
2020-11-04 19:44:31 -05:00
dannye
5647ca687b
Sync with pokered
2020-11-04 00:06:44 -06:00
SatoMew
8d359d48ba
Add constant for ghost Marowak like pokered
2020-09-27 00:26:11 +01:00
SatoMew
2ff7b40d82
Replace ghost Marowak's ambiguous constant
2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
a49ca6ef41
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
2020-07-08 10:31:44 -04:00
Rangi
4a7d1513f3
Use 'tile' and 'tiles' macros
2020-07-07 16:21:26 -04:00
Rangi
13129459f1
Sync coordinate macros with pokecrystal
2020-07-07 11:30:10 -04:00
Rangi
45ed05decf
Use HIGH() and LOW()
2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
2020-07-06 21:18:22 -04:00
Rangi
772fcc7588
Specify the ldh instruction, don't turn ld into ldh
2020-07-06 19:03:05 -04:00
Rangi
405889193e
TM/HM constants named after moves
2020-07-05 22:52:27 -04:00
Rangi
139a28ff99
Port pokecrystal's formatting of text commands and special characters
2020-07-04 21:14:46 -04:00
Rangi
6ef36800b0
Replace raw hex values with HRAM constants
...
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113
H_CONSTANTNAMES -> hConstantNames
2020-07-03 19:59:41 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
...
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203
Add subdirectories to data/ similar to pokecrystal
...
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
...
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2
Move more tables from engine/ to data/
...
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
10f9559eab
Sync with pokered
2020-05-20 20:02:53 -05:00
dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
dannye
98f09b6d26
Use rgblink dmg mode
2018-03-24 13:41:54 -05:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
xCrystal
94b9a86c8b
Uppercase battle status constants
2017-12-30 00:59:48 +01:00
yenatch
5c24193831
Merge pull request #167 from Pokechu22/rgbds-0.3.3
...
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
Pokechu22
78b6f1a613
Fix warnings about deprecated mnemonics on newer builds of rgbds
2017-09-25 19:18:33 -07:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd
Replace deprecated mnemonics by the correct ones
...
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.
Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00