pikalaxalt
eeb058a231
Some work on disassembling npc movement scripts (aka informed copy/paste from red)
2016-05-21 22:45:53 -04:00
pikalaxalt
983bac5fe9
Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
2016-05-21 14:54:55 -04:00
pikalaxalt
d3d2e573a3
Fix sfx separation
2016-05-21 12:38:16 -04:00
pikalaxalt
abef348eae
Unhexlify unknown music macro arguments in bank AUDIO_4
2016-05-21 12:22:59 -04:00
pikalaxalt
62a22d2d84
Audio bank 4 constants; space after commas in home/audio.asm
2016-05-21 12:11:54 -04:00
pikalaxalt
97b960f4a2
Fix missing colons and missing LF at EOF
2016-05-21 11:44:22 -04:00
pikalaxalt
f3a2242a9c
Garbage data in bank AUDIO_4 replaced with static incbin
2016-05-21 10:11:23 -04:00
pikalaxalt
c2259aab52
Split sound effects 4
2016-05-21 10:06:32 -04:00
pikalaxalt
0e9b409b98
Add space after commas in music headers
2016-05-20 23:59:05 -04:00
pikalaxalt
69a0ce42ac
Disassemble yellow sounds
2016-05-20 23:32:54 -04:00
luckytyphlosion
48426f71c3
More audio4 documentation.
...
Todo: figure out how to disassemble music/sfx.
2016-03-19 19:56:33 -04:00
luckytyphlosion
3e6965491f
Start working on bank20 audio
...
Note: Address labels aren't correct.
2016-03-19 19:07:55 -04:00
luckytyphlosion
d2a412071c
Document audio functions.
2016-03-19 18:52:22 -04:00
luckytyphlosion
cb414f1480
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
...
Also make replace.sh take args
2015-10-29 14:23:30 -04:00
Marcus Huderle
38537b052b
Convert pikachu cries to .wav files, and process .wav files into .pcm files at compile-time.
...
Update pret
2015-10-24 19:43:39 -07:00
luckytyphlosion
79aa0bfbc6
bank1f audio.
...
Also move yellow/audio.asm to audio.asm
2015-10-03 17:44:40 -04:00
luckytyphlosion
fbeac8adb6
Bank8 audio.
...
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00
luckytyphlosion
af5c365ad6
Bank2 audio.
...
todo: correct labels
2015-09-26 16:45:14 -04:00
luckytyphlosion
a6eab76914
More bank3f documentation and a bit of audio.asm prep
2015-09-19 11:26:16 -04:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
...
Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
U-Daniel-PC\Daniel
8f2edd9c41
Build only Yellow
...
Conflicts:
gfx/intro_nido_1.6x6.png
gfx/intro_nido_2.6x6.png
gfx/intro_nido_3.6x6.png
gfx/redgreenversion.png
text.asm
text/maps/cerulean_trade_house.asm
text/maps/copycats_house_1f.asm
text/maps/daycare_2.asm
text/maps/museum_2f.asm
text/maps/oaks_lab.asm
text/maps/pewter_gym.asm
text/maps/route_9_1.asm
text/maps/school.asm
text/maps/vermilion_gym_1.asm
yellow/main.asm
2015-08-01 17:32:39 -04:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel
80621d3731
Rename/organize part 4 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:40 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
...
RenaKunisaki
2015-03-12 10:49:35 -04:00
IIMarckus
a3d3f8324a
Kill version.asm.
2014-10-17 02:42:32 -06:00
U-Fish-PC\Daniel
fee52c53a4
Make each pitch/instrument its own macro
2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
fadac928bc
Clean up music bank references
2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel
0c7ed80e8f
Improve music command names
2014-06-09 13:47:20 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
46164d4d47
combine audio and music folders
2014-04-06 09:51:22 -04:00
yenatch
ebce80653c
Stop using [$ff00+$xx] syntax.
...
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
...
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
1107dff7c1
fix some duty labels
2014-01-09 14:42:47 -05:00
yenatch
068992617d
split instrument duty into audio/
2014-01-09 14:42:42 -05:00
yenatch
94d755003e
split out the audio engines
2014-01-06 22:34:14 -05:00