dannye
eb47bda8ee
Merge branch 'master' of https://github.com/pret/pokered
2021-03-25 17:39:44 -05:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
...
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
aae999f72b
Start reorganizing pokeyellow
2020-11-04 19:44:31 -05:00
dannye
5647ca687b
Sync with pokered
2020-11-04 00:06:44 -06:00
Rangi
8ce20e5c31
Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
2020-08-31 10:58:41 -04:00
Rangi
dd08b8dd6b
Use labels for HRAM and VRAM
2020-07-06 21:13:17 -04:00
Rangi
25a3e67b94
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
2020-07-06 09:32:55 -04:00
Rangi
962722746e
tilesets.asm -> tileset_constants.asm
2020-07-03 16:45:00 -04:00
Rangi
9878f01e29
Organize macros/ like pokecrystal
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While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
c9c59dc343
Reorganize constants/
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To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
dannye
10f9559eab
Sync with pokered
2020-05-20 20:02:53 -05:00
dannye
032f961ef2
Split macros.asm
2016-07-31 13:04:04 -05:00
YamaArashi
0c146cc0b5
sync text
2016-06-12 10:11:43 -07:00
YamaArashi
3a6a300da4
sync text
2016-06-12 10:11:31 -07:00
pikalaxalt
4b91cc770e
Text macros; Prize Room
2016-06-01 09:44:32 -04:00
pikalaxalt
439efda1ba
Champion's room; resolve predefs
2016-05-31 15:55:39 -04:00
pikalaxalt
0d687ba25a
TX_SFX_KEY_ITEM and mapconst macro
2016-05-30 09:08:40 -04:00
pikalaxalt
d3c9c06502
Merge map ID and dimension constants into a single file
2016-05-26 11:20:12 -04:00
pikalaxalt
850b118654
We don't need this file anymore
2016-05-24 20:43:52 -04:00
luckytyphlosion
3caf9a43e3
Some Bank3F Pikachu Emotions disassembling and partial documentation.
2016-04-09 18:13:37 -04:00
yenatch
b852fe5b42
Use rgbasm -D in the makefile.
2016-02-17 15:33:01 -05:00
luckytyphlosion
acde04be10
DisplayTextIDInit and DrawStartMenu
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Also re-add event_macros.asm
2015-11-08 13:56:29 -05:00
luckytyphlosion
5c181f2d68
More bank3 documentation
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LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and
complete bank1b documentation
2015-10-10 16:54:00 -04:00
luckytyphlosion
fbeac8adb6
Bank8 audio.
...
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
2015-09-27 15:05:08 -04:00
dannye
5facf8377a
No more wram_constants.asm
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unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30 22:05:50 -05:00
luckytyphlosion
d2ed7674f4
Merge branch 'master' of https://github.com/iimarckus/pokered
...
Doesn't build.
2015-08-30 17:55:02 -04:00
luckytyphlosion
19c517bca4
Attempt to make yellow buildable, part 7.
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Builds but not to baserom.gbc.
2015-08-03 22:10:30 -04:00
YamaArashi
cbcdb2ec2a
move event macros to separate file
2015-07-20 22:11:59 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
IIMarckus
5459477ecd
Merge branch 'master' of https://github.com/dannye/pokered
2014-10-20 18:56:21 -06:00
IIMarckus
a3d3f8324a
Kill version.asm.
2014-10-17 02:42:32 -06:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
229507e3f3
VRAM constants.
2014-05-29 01:30:09 -07:00
yenatch
955b53047c
More complete hardware constants. Rename joypad constants.
2014-05-23 15:25:16 -07:00
U-Fish-PC\Daniel
d693721f97
Use constants for the starter mons
2014-05-21 09:54:33 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
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Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
b1b084334c
Let rgbasm handle undefined version constants.
2014-02-14 19:35:38 -05:00
yenatch
c49dd99a98
Split wram.asm from poke{red,blue}.o into wram.o
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wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
yenatch
001270908a
define music constants instead of running around with ((label-$4000)/3)
2014-01-21 14:08:06 -05:00
Marcus Huderle
24988da53f
Credits order INCBIN and more labeling.
2013-12-27 11:41:54 -06:00
Marcus Huderle
fe9df41b5f
Labeled Special Effect pointers and ids.
2013-12-23 18:57:01 -06:00
U-Fish-PC\Daniel
23c7161bbc
Clean up constants
2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel
d4d4481df0
Move slot machine constants
2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel
9c4be8a91e
Disassemble Slot Machine and Others
2013-12-11 01:44:39 -05:00
yenatch
3904b5aba5
clean up remaining constants
2013-12-05 01:37:44 -05:00
yenatch
5dc5feb29c
split related constants into constants/
2013-12-05 01:34:12 -05:00
yenatch
12f8023599
split rgbasm macros into macros.asm
2013-12-05 01:25:12 -05:00
yenatch
a548c1d097
split wram/hram out of constants.asm and start using wram sections
...
also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
IIMarckus
c60da440b6
Merge branch 'master' of https://github.com/Sanky/pokered
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Conflicts:
main.asm
2013-11-01 20:15:09 -06:00
U-Fish-PC\Daniel
7059bb15f3
Fix blue and yellow music
2013-10-22 02:13:16 -04:00