Commit Graph

578 Commits

Author SHA1 Message Date
xCrystal
ce9940a2eb Further split bank e stuff 2015-04-01 17:27:51 +02:00
xCrystal
10211cc461 Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
xCrystal
2fe782b11a Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal
77d0e5ff84 Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal
46c2a38c7c Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal
e74dce24b4 Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00
YamaArashi
7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi
32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
IIMarckus
21b2ab0065 Fix a few more bugs in the beach house. 2014-10-17 13:08:40 -06:00
IIMarckus
1d579928dc Modularize the beach house. 2014-10-17 12:16:52 -06:00
IIMarckus
16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
IIMarckus
60bc4b9b9b Fix Route 19 for Yellow. 2014-10-17 09:01:48 -06:00
IIMarckus
7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
IIMarckus
a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch
365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
80f7845a07 Explicit sections for pics, sprites and misc graphics. 2014-05-31 12:51:14 -07:00
yenatch
b32abf1f16 Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
6c94ac1248 Recomment LoadMonData_. 2014-05-25 21:53:02 -07:00
yenatch
41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch
5a14234b49 Split out map sprite facing data. 2014-05-25 19:16:54 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
1ee8de792b Move bank 0 into home.asm. 2014-05-25 10:26:42 -07:00
yenatch
d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch
cdd34eb45b Use global labels for pics. 2014-05-24 21:01:59 -07:00
yenatch
64da5118df Organize file includes in banks 4 through 1e. 2014-05-24 19:57:50 -07:00
yenatch
7911bc1309 Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00