dannye
401d6e7f36
More syncing with pokered
...
from April 8, 2016 to present
2016-06-11 17:10:37 -05:00
dannye
c979b3bb03
Merge branch 'master' of https://github.com/pret/pokeyellow
2016-06-11 16:16:56 -05:00
dannye
269f2c3ba7
Sync with pokered
...
from August 29, 2015 to April 6, 2016
2016-06-11 15:45:24 -05:00
IIMarckus
6e8c3883e4
Part 1 of syncing with pokered.
2016-06-08 05:44:58 -06:00
pikalaxalt
9835d77c28
Blue's House
2016-05-27 23:08:50 -04:00
pikalaxalt
2b96f4165f
Vermilion City scripts
2016-05-27 12:32:34 -04:00
dannye
f8a9c37a00
Use more lb
...
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
U-Daniel-PC\Daniel
bc6f0bc08a
More TX_ASM
2015-07-03 22:49:20 -05:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
24c01b09bb
Pull map scripts out of main.asm
2014-05-18 14:19:10 -04:00