Commit Graph

32 Commits

Author SHA1 Message Date
pikalaxalt
ea4e4353ca Resolve hardcoded WRAM labels in engine/printer.asm 2016-06-05 16:57:54 -04:00
YamaArashi
d8975211f5 GBC palette code 2016-03-26 14:59:59 -07:00
luckytyphlosion
90c7b976dc engine/battle/moveEffects/substitute_effect.asm and ActivatePC
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-11-28 17:09:19 -05:00
luckytyphlosion
4cb785e0db bg_map_attributes.asm 2015-11-22 16:47:06 -05:00
luckytyphlosion
cb414f1480 overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
2015-10-29 14:23:30 -04:00
luckytyphlosion
bb97b63af1 Complete documentation of bank3
Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
2015-10-18 15:37:40 -04:00
luckytyphlosion
1d9ccc96cc Label and comment more palette functions
Also fix replace.sh
2015-10-12 15:14:10 -04:00
luckytyphlosion
2cf4efe15c Rename some palette labels.
Also add replace.sh
2015-10-12 13:05:36 -04:00
luckytyphlosion
b7ed43bd56 Make pokeyellow build correctly. 2015-09-03 14:42:46 -04:00
luckytyphlosion
2b7961759b Fixes. 2015-08-30 18:56:44 -04:00
luckytyphlosion
d2ed7674f4 Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
luckytyphlosion
9c61b495da Fix bank1c errors and a few missed bank0 errors. 2015-08-09 19:28:43 -04:00
luckytyphlosion
2187d8d8af Attempt to make Yellow buildable, part 6. 2015-08-03 19:20:47 -04:00
luckytyphlosion
4b9a0daf2f Attempt to make Yellow Buildable, part 5
Rest of unknown pointers in homebank, fix some function names.
2015-08-02 12:22:38 -04:00
luckytyphlosion
c1c7ac6826 Attempt to make Yellow buildable, part 2. 2015-08-01 16:58:30 -04:00
luckytyphlosion
ad3fca33d3 Attempt to make yellow buildable.
Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
YamaArashi
c169073eed misc 2015-07-18 21:58:55 -07:00
luckytyphlosion
9d56570f82 Some bank1c documentation.
gamefreak.asm, hall_of_fame.asm, palettes.asm.
Also new hram/wram.asm labels.
2015-07-10 15:51:14 -04:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
21154bc852 Hardcoded palette constant 2015-06-12 11:42:57 -05:00
yenatch
b35294752c rename hJoyHeldLast -> hJoyLast 2015-02-07 11:39:49 -08:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
26361410b6 Comment SGB packets. 2014-06-06 22:08:06 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
0dea0cc3fb Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23 15:11:09 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00