dannye
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269f2c3ba7
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Sync with pokered
from August 29, 2015 to April 6, 2016
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2016-06-11 15:45:24 -05:00 |
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dannye
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a070bdcb21
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Clean up white space
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2016-06-06 01:22:22 -05:00 |
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luckytyphlosion
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561c0c8ed0
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Replace bankswitch jumps with jpab, also fix hardcoded bank reference.
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2016-04-09 18:21:55 -04:00 |
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luckytyphlosion
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0259883182
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More bankF documentation.
PrintCriticalOHKOText to AdjustDamageForMoveType
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2016-01-16 15:16:13 -05:00 |
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luckytyphlosion
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0962135bdb
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More BankF documentation
AnyMoveToSelect to DoesntAffectMonText
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2016-01-09 15:48:29 -05:00 |
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luckytyphlosion
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d3cd6e1e1a
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BankF documentation from HasMonFainted to Func_3d536
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2015-12-31 15:04:19 -05:00 |
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luckytyphlosion
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6ddc025942
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engine/battle/trainer_ai.asm
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2015-12-06 16:08:20 -05:00 |
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luckytyphlosion
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2e3b58e620
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BankA misc functions
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
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2015-11-28 17:55:14 -05:00 |
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luckytyphlosion
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90c7b976dc
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engine/battle/moveEffects/substitute_effect.asm and ActivatePC
Also no more W_PLAYER/ENEMYBATTSTATUS
|
2015-11-28 17:09:19 -05:00 |
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luckytyphlosion
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db87416359
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Bank 4 moveEffects
conversion, haze, recoil
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2015-11-15 15:47:00 -05:00 |
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luckytyphlosion
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ce0359cd02
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drain_hp_effect.asm
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2015-11-13 13:45:38 -05:00 |
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luckytyphlosion
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cb414f1480
|
overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
|
2015-10-29 14:23:30 -04:00 |
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luckytyphlosion
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d2ed7674f4
|
Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
|
2015-08-30 17:55:02 -04:00 |
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luckytyphlosion
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ae920d1be7
|
Fix bank3d so it matches baserom.gbc
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2015-08-28 15:24:44 -04:00 |
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YamaArashi
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599a6aeaaf
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named battle and learn move variables
|
2015-08-14 00:36:06 -07:00 |
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luckytyphlosion
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19c517bca4
|
Attempt to make yellow buildable, part 7.
Builds but not to baserom.gbc.
|
2015-08-03 22:10:30 -04:00 |
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luckytyphlosion
|
c1c7ac6826
|
Attempt to make Yellow buildable, part 2.
|
2015-08-01 16:58:30 -04:00 |
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YamaArashi
|
02bd91b707
|
jpab/jpba macros
|
2015-07-19 11:56:13 -07:00 |
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dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
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YamaArashi
|
a957bb1540
|
some battle animation stuff
|
2015-07-12 15:51:04 -07:00 |
|
luckytyphlosion
|
9c9fb882c7
|
Complete documentation of bank3d
todo: label functions past engine/items/tm_prices.asm
check if hlCoords are correct.
|
2015-07-06 13:35:48 -04:00 |
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U-Daniel-PC\Daniel
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cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
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U-Daniel-PC\Daniel
|
39abace569
|
Clean up white space
|
2015-06-11 17:41:33 -05:00 |
|
xCrystal
|
9c93ef3bff
|
user xor operator for clearing status flags
use xor operator for clearing status flags
|
2015-04-09 11:35:37 +02:00 |
|
xCrystal
|
61edd43974
|
Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
|
2015-04-09 01:17:56 +02:00 |
|
xCrystal
|
b2dc57576d
|
Document move effects
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
|
2015-04-08 23:54:29 +02:00 |
|
xCrystal
|
2fe782b11a
|
Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
|
2015-04-01 17:05:50 +02:00 |
|
xCrystal
|
77d0e5ff84
|
Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
|
2015-04-01 17:05:49 +02:00 |
|
xCrystal
|
46c2a38c7c
|
Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
|
2015-04-01 17:05:43 +02:00 |
|
xCrystal
|
e74dce24b4
|
Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
|
2015-04-01 17:05:10 +02:00 |
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