Commit Graph

30 Commits

Author SHA1 Message Date
dannye
269f2c3ba7 Sync with pokered
from August 29, 2015 to April 6, 2016
2016-06-11 15:45:24 -05:00
dannye
a070bdcb21 Clean up white space 2016-06-06 01:22:22 -05:00
luckytyphlosion
561c0c8ed0 Replace bankswitch jumps with jpab, also fix hardcoded bank reference. 2016-04-09 18:21:55 -04:00
luckytyphlosion
0259883182 More bankF documentation.
PrintCriticalOHKOText to AdjustDamageForMoveType
2016-01-16 15:16:13 -05:00
luckytyphlosion
0962135bdb More BankF documentation
AnyMoveToSelect to DoesntAffectMonText
2016-01-09 15:48:29 -05:00
luckytyphlosion
d3cd6e1e1a BankF documentation from HasMonFainted to Func_3d536 2015-12-31 15:04:19 -05:00
luckytyphlosion
6ddc025942 engine/battle/trainer_ai.asm 2015-12-06 16:08:20 -05:00
luckytyphlosion
2e3b58e620 BankA misc functions
predefsA.asm (replaces predefs12.asm), and LeechSeedEffect_
2015-11-28 17:55:14 -05:00
luckytyphlosion
90c7b976dc engine/battle/moveEffects/substitute_effect.asm and ActivatePC
Also no more W_PLAYER/ENEMYBATTSTATUS
2015-11-28 17:09:19 -05:00
luckytyphlosion
db87416359 Bank 4 moveEffects
conversion, haze, recoil
2015-11-15 15:47:00 -05:00
luckytyphlosion
ce0359cd02 drain_hp_effect.asm 2015-11-13 13:45:38 -05:00
luckytyphlosion
cb414f1480 overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
2015-10-29 14:23:30 -04:00
luckytyphlosion
d2ed7674f4 Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
2015-08-30 17:55:02 -04:00
luckytyphlosion
ae920d1be7 Fix bank3d so it matches baserom.gbc 2015-08-28 15:24:44 -04:00
YamaArashi
599a6aeaaf named battle and learn move variables 2015-08-14 00:36:06 -07:00
luckytyphlosion
19c517bca4 Attempt to make yellow buildable, part 7.
Builds but not to baserom.gbc.
2015-08-03 22:10:30 -04:00
luckytyphlosion
c1c7ac6826 Attempt to make Yellow buildable, part 2. 2015-08-01 16:58:30 -04:00
YamaArashi
02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi
a957bb1540 some battle animation stuff 2015-07-12 15:51:04 -07:00
luckytyphlosion
9c9fb882c7 Complete documentation of bank3d
todo: label functions past engine/items/tm_prices.asm
check if hlCoords are correct.
2015-07-06 13:35:48 -04:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
39abace569 Clean up white space 2015-06-11 17:41:33 -05:00
xCrystal
9c93ef3bff user xor operator for clearing status flags
use xor operator for clearing status flags
2015-04-09 11:35:37 +02:00
xCrystal
61edd43974 Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
b2dc57576d Document move effects
Document mist effect

Document recoil effect

Document heal effect

Update conversion_effect.asm

Update haze_effect.asm

Update leech_seed_effect.asm

Update pay_day_effect.asm

Update reflect_light_screen_effect.asm

Update substitute_effect.asm

Update transform_effect.asm
2015-04-08 23:54:29 +02:00
xCrystal
2fe782b11a Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
2015-04-01 17:05:50 +02:00
xCrystal
77d0e5ff84 Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01 17:05:49 +02:00
xCrystal
46c2a38c7c Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
2015-04-01 17:05:43 +02:00
xCrystal
e74dce24b4 Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
2015-04-01 17:05:10 +02:00