Commit Graph

177 Commits

Author SHA1 Message Date
Rangi
96656fdc69 Identify some .asm_* labels 2022-07-10 21:27:24 -04:00
Colton G. Rushton
c0085ea1b2
wOAMBuffer -> wShadowOAM (#95) 2022-07-09 17:18:20 -04:00
vulcandth
10cfe09034
Rename SLP to SLP_MASK (#89)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:53 -04:00
vulcandth
c1ef7b7597
RGBDS syntax updates (#86)
New MACRO and DEF syntax
2022-06-06 17:25:34 -04:00
Daniel Harding
70baa4f3e8
Identify starter pikachu happiness boost medicine check (#72) 2021-11-02 19:34:35 -04:00
dannye
501a21fa5d Merge branch 'master' of https://github.com/pret/pokered 2021-09-26 22:43:09 -05:00
Rangi
7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
Rangi
7d4ec90538 Some miscellaneous changes, syncing more with pokered 2021-05-31 19:40:14 -04:00
dannye
7a23e2a635 Merge branch 'master' of https://github.com/pret/pokered 2021-05-31 16:51:45 -05:00
Rangi
f9ae7b1240 More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
Rangi
1e58df98af Improve some RAM formatting 2021-05-31 11:46:13 -04:00
Rangi
8701ef4d61 Improve some RAM formatting 2021-05-31 11:46:10 -04:00
Rangi
198795bbb0 Merge remote-tracking branch 'remotes/pokered/master' 2021-05-23 22:09:45 -04:00
Rangi
346ce9454a Use macros for bit arrays 2021-05-23 22:09:02 -04:00
dannye
0cbd5acb76 Merge branch 'master' of https://github.com/pret/pokered 2021-04-30 14:03:34 -05:00
Rangi
6a31663c96 Use {interpolation} to generate sequences of RAM labels
Fixes #319
2021-04-27 15:49:59 -04:00
dannye
eb47bda8ee Merge branch 'master' of https://github.com/pret/pokered 2021-03-25 17:39:44 -05:00
Rangi
95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
95353fdefa Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
Rangi
205fd1ac81 Identify hUILayoutFlags and hPikachuSpriteVRAMOffset 2021-02-13 19:48:21 -05:00
dannye
48dc6a8cf4 Merge branch 'master' of https://github.com/pret/pokered 2020-11-14 21:54:23 -06:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
ed7a2d49d7 Remove trailing whitespace 2020-11-05 15:17:48 -05:00
Rangi
472f5824a6 Sync more with pokered 2020-11-05 15:15:37 -05:00
Rangi
2db54ecb9b Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
Rangi
6fe56af2cd Organize home and macro code 2020-11-05 10:51:02 -05:00
Rangi
aae999f72b Start reorganizing pokeyellow 2020-11-04 19:44:31 -05:00
dannye
5647ca687b Sync with pokered 2020-11-04 00:06:44 -06:00
SatoMew
8d359d48ba Add constant for ghost Marowak like pokered 2020-09-27 00:26:11 +01:00
SatoMew
2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
a49ca6ef41 Factor out MapBadgeFlags and EscapeRopeTilesets data tables 2020-07-08 10:31:44 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi
13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
dannye
10f9559eab Sync with pokered 2020-05-20 20:02:53 -05:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00