Commit Graph

33 Commits

Author SHA1 Message Date
luckytyphlosion
cb414f1480 overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
2015-10-29 14:23:30 -04:00
luckytyphlosion
2ea331ebb3 Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions""
This reverts commit c8ddbe7566.
2015-10-26 20:00:48 -04:00
luckytyphlosion
c8ddbe7566 Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions"
This reverts commit 3a5d7ec05d.
2015-10-25 12:56:05 -04:00
luckytyphlosion
3a5d7ec05d data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions
Also rename pcm-related functions.
2015-10-24 17:35:57 -04:00
luckytyphlosion
2b7961759b Fixes. 2015-08-30 18:56:44 -04:00
luckytyphlosion
d2ed7674f4 Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
2015-08-30 17:55:02 -04:00
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
luckytyphlosion
9c61b495da Fix bank1c errors and a few missed bank0 errors. 2015-08-09 19:28:43 -04:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
luckytyphlosion
2187d8d8af Attempt to make Yellow buildable, part 6. 2015-08-03 19:20:47 -04:00
luckytyphlosion
c1c7ac6826 Attempt to make Yellow buildable, part 2. 2015-08-01 16:58:30 -04:00
luckytyphlosion
ad3fca33d3 Attempt to make yellow buildable.
Building Errors: Segmentation Error.
2015-08-01 12:30:16 -04:00
YamaArashi
7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye
e25a7148d0 Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
5d3b958763 named town map stuff 2015-07-13 19:24:07 -07:00
YamaArashi
f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
YamaArashi
72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00