luckytyphlosion
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acde04be10
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DisplayTextIDInit and DrawStartMenu
Also re-add event_macros.asm
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2015-11-08 13:56:29 -05:00 |
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luckytyphlosion
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cb414f1480
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overworld item & movement code, cable club code, remove more instances of W_, add PIKAHAPPY_TRADE
Also make replace.sh take args
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2015-10-29 14:23:30 -04:00 |
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luckytyphlosion
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2ea331ebb3
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Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions""
This reverts commit c8ddbe7566.
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2015-10-26 20:00:48 -04:00 |
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luckytyphlosion
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c8ddbe7566
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Revert "data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions"
This reverts commit 3a5d7ec05d.
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2015-10-25 12:56:05 -04:00 |
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luckytyphlosion
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3a5d7ec05d
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data/facing.asm, titlescreen functions, oam/sprite related functions, other misc functions
Also rename pcm-related functions.
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2015-10-24 17:35:57 -04:00 |
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luckytyphlosion
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bb97b63af1
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Complete documentation of bank3
Also: split out bcd predefs from yellow/main.asm, start removing traces
of W_
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2015-10-18 15:37:40 -04:00 |
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PikalaxALT
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18fb5fc468
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more annotations on ModifyPikachuHappiness
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2015-10-11 18:00:03 -04:00 |
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luckytyphlosion
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3db446ca4f
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Some bank3 documentation
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2015-10-04 15:17:30 -04:00 |
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luckytyphlosion
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fbeac8adb6
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Bank8 audio.
todo: correct address comments
note: tx_pre_constants are not 100% accurate, but they work well enough
to have yellow build correctly
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2015-09-27 15:05:08 -04:00 |
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luckytyphlosion
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d2ed7674f4
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Merge branch 'master' of https://github.com/iimarckus/pokered
Doesn't build.
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2015-08-30 17:55:02 -04:00 |
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YamaArashi
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64cfbcce7a
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commented SGB palette stuff
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2015-08-12 02:16:56 -07:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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U-Daniel-PC\Daniel
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8f2edd9c41
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Build only Yellow
Conflicts:
gfx/intro_nido_1.6x6.png
gfx/intro_nido_2.6x6.png
gfx/intro_nido_3.6x6.png
gfx/redgreenversion.png
text.asm
text/maps/cerulean_trade_house.asm
text/maps/copycats_house_1f.asm
text/maps/daycare_2.asm
text/maps/museum_2f.asm
text/maps/oaks_lab.asm
text/maps/pewter_gym.asm
text/maps/route_9_1.asm
text/maps/school.asm
text/maps/vermilion_gym_1.asm
yellow/main.asm
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2015-08-01 17:32:39 -04:00 |
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YamaArashi
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73171bfff5
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named most of the used events
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2015-07-21 10:36:03 -07:00 |
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YamaArashi
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fcab935a0f
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enumerate events
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2015-07-20 18:32:26 -07:00 |
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dannye
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148d3f3cf2
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Consolidate coord macros
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2015-07-18 15:52:03 -05:00 |
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dannye
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40ea6a5f75
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Merge branch 'master' of https://github.com/iimarckus/pokered
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2015-07-16 23:27:57 -05:00 |
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dannye
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4670a1ddae
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Swap trade center and battle center
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
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2015-07-16 23:21:57 -05:00 |
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YamaArashi
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bd7d981593
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menu stuff
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2015-07-15 20:04:58 -07:00 |
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YamaArashi
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994c2cbf28
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named wram variables
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2015-07-14 23:16:06 -07:00 |
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YamaArashi
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07dd705637
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hall of fame / credits
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2015-07-14 19:46:52 -07:00 |
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dannye
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e25a7148d0
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
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2015-07-14 00:58:09 -05:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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YamaArashi
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bcfca2e267
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movemon and removepokemon wram variables
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2015-07-12 23:36:56 -07:00 |
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YamaArashi
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4a8c9993ad
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named wram variables
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2015-07-12 23:00:48 -07:00 |
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dannye
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f702fc7840
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Start using text predef macros
also sprite direction constants
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2015-07-04 00:47:29 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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3870f5e10a
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named misc functions
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2015-02-08 01:44:41 -08:00 |
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YamaArashi
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72bbaed99f
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
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YamaArashi
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32f7cf12de
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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IIMarckus
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a3d3f8324a
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Kill version.asm.
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2014-10-17 02:42:32 -06:00 |
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IIMarckus
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6e14461fa6
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Add a lot of Yellow text changes.
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2014-10-10 01:46:06 -06:00 |
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yenatch
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dff0cdeb5a
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Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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2014-09-20 00:57:27 -04:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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yenatch
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365ae68d80
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Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
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2014-08-22 23:17:47 -07:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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