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Move ShoreTiles and WaterTile into data/
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@ -10,3 +10,12 @@ WaterTilesets:
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db FACILITY
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db PLATEAU
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db -1 ; end
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; tiles that allow surfing and fishing,
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; depending on the tileset (see IsNextTileShoreOrWater)
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ShoreTiles:
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db $48, $32
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; fallthrough
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WaterTile:
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db $14
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db -1 ; end
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@ -3119,13 +3119,6 @@ IsNextTileShoreOrWater::
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INCLUDE "data/tilesets/water_tilesets.asm"
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; shore tiles
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ShoreTiles:
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db $48, $32
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WaterTile:
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db $14
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db $ff ; terminator
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; reloads map view and processes sprite data
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; for items that cause the overworld to be displayed
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ItemUseReloadOverworldData:
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