mdraves91 e26340f332 documenting deck menu
the bulk of the names for functions, labels, wram and constants came from corresponding code in poketcg1

this refactoring extends outside the scope of newly disassembled code from the pause menu, and into code that was disassembled from the big mapfunctions dump
2025-11-14 13:59:52 -06:00
2025-11-14 13:59:52 -06:00
2022-05-14 17:42:59 -05:00
2021-10-15 12:43:42 -05:00
2025-10-30 10:45:20 +00:00
2024-02-04 07:09:20 -06:00
2025-06-08 16:50:55 -05:00
2021-10-15 12:43:42 -05:00

Pokémon TCG 2

This is a disassembly of Pokémon TCG 2.

It uses the following ROM as a base:

  • Pokémon Card GB2 - GR Dan Sanjou! (J) [C][!].gbc sha1: a7e12bcc5f514e3aad8de570fd511aab0a308822

To assemble, first download RGBDS (https://github.com/gbdev/rgbds/releases) and extract it to /usr/local/bin. Copy the above ROM to this directory as "baserom.gbc". Run make in your shell.

This will output a file named "poketcg2.gbc".

See also

You can find us on Discord (pret, #poketcg).

For other pret projects, see pret.github.io.

Description
Disassembly of Pokémon TCG 2
Readme 36 MiB
Languages
Assembly 98%
Python 1.8%
C 0.2%