mirror of
https://github.com/pret/poketcg2.git
synced 2026-09-29 04:26:48 -05:00
Find in-game debug menu
also completes bank 3
This commit is contained in:
@@ -41,6 +41,19 @@
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const DEBUGMENU_DUEL ; 5
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const DEBUGMENU_SLOT ; 6
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; in-game debug menu options
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const_def
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const INGAMEDEBUGMENU_BG_FONT_VIEWER ; $0
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const INGAMEDEBUGMENU_BG_PORTRAIT_VIEWER ; $1
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const INGAMEDEBUGMENU_EFFECT_VIEWER ; $2
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const INGAMEDEBUGMENU_OBJ_VIEWER ; $3
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const INGAMEDEBUGMENU_CLEAR_MAIL ; $4
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const INGAMEDEBUGMENU_CUP_BRACKET ; $5
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const INGAMEDEBUGMENU_SEND_MAIL ; $6
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const INGAMEDEBUGMENU_ADJUST_CHIPS ; $7
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const INGAMEDEBUGMENU_ENTER_NAME ; $8
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const INGAMEDEBUGMENU_CREDITS ; $9
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; scenario debug menu options
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const_def
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const SCENARIODEBUGMENU_MODIFY_EVENTS ; 0
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@@ -101,6 +101,7 @@
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const EMOTION_NORMAL ; $0
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const EMOTION_HAPPY ; $1
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const EMOTION_SAD ; $2
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DEF NUM_EMOTIONS EQU const_value
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; each AI opponent has a personality
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; that will decide which portrait to use
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@@ -4723,7 +4723,7 @@ GetGRChallengeCupPrizeCardName:
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pop af
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ret
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Func_f05c:
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DebugBackgroundFontViewerScreen:
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push af
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push bc
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push de
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@@ -4732,10 +4732,13 @@ Func_f05c:
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farcall SetFrameFuncAndFadeFromWhite
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call FlushAllPalettes
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lb de, 2, 1
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ld b, $00
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call Func_f085
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ld b, $08
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call Func_f085
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; page 1
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ld b, 0
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call .Viewer
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; page 2
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ld b, 8
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call .Viewer
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; exit
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farcall FadeToWhiteAndUnsetFrameFunc
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farcall Func_10252
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pop hl
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@@ -4744,23 +4747,24 @@ Func_f05c:
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pop af
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ret
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; b - ?
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; b - byte to write to v1BGMap0 addr
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; de - coordinates
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Func_f085:
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.Viewer:
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push de
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push bc
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ld b, d
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ld c, e
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call BCCoordToBGMap0Address
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pop bc
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ld d, $00
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ld c, $10
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.asm_f091
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ld d, 0
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ld c, 16
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.loop_rows
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push bc
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ld c, $10
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ld c, 16
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push hl
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.asm_f095
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xor a
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.loop_columns
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xor a ; BANK("VRAM0")
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call BankswitchVRAM
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ei
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di
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@@ -4778,20 +4782,279 @@ Func_f085:
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ei
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inc d
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dec c
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jr nz, .asm_f095
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jr nz, .loop_columns
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pop hl
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; next row
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ld bc, $20
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add hl, bc
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pop bc
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dec c
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jr nz, .asm_f091
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jr nz, .loop_rows
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; next page
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ld c, PAD_A | PAD_B
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farcall WaitForButtonPress
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pop de
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ret
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; 0xf0c3
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SECTION "Bank 3@725a", ROMX[$725a], BANK[$3]
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; display player's portrait to left, selected npc's to right
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DebugBGPortraitViewerScreen:
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push af
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push bc
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push de
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push hl
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farcall Func_102a4
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farcall SetInitialGraphicsConfiguration
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farcall ZeroObjectPositionsAndEnableOBPFading
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; player's
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lb bc, 4, 5
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call DrawPlayerPortrait
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; npc's
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ld h, RONALD_PIC ; starting npc
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ld l, EMOTION_NORMAL
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ld b, $01
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ld d, 10
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ld e, 5
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jr .draw
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.wait_input
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call DoFrame
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ldh a, [hKeysHeld]
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and $ff ; can be or a
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jr z, .wait_input
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ldh a, [hKeysPressed]
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and PAD_A | PAD_B
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jr nz, .exit
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ldh a, [hDPadHeld]
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and PAD_DOWN
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jr z, .not_down
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; down
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ld a, h
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and a
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jr nz, .pic_backward
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ld h, NUM_PICS
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.pic_backward
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dec h
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jr .draw
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.not_down
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ldh a, [hDPadHeld]
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and PAD_UP
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jr z, .not_up
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; up
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ld a, h
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cp NUM_PICS - 1
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jr nz, .pic_forward
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ld h, -1
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.pic_forward
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inc h
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jr .draw
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.not_up
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ldh a, [hDPadHeld]
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and PAD_LEFT
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jr z, .not_left
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; left
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ld a, l
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and a
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jr z, .wait_input
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; emotion backward
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dec l
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jr .draw
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.not_left
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ldh a, [hDPadHeld]
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and PAD_RIGHT
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jr z, .wait_input
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ld a, l
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cp NUM_EMOTIONS - 1
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; emotion forward
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jr z, .wait_input
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inc l
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.draw
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push af
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ld a, SFX_CURSOR
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call CallPlaySFX
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pop af
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push af
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push bc
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push de
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push hl
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ld b, d
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ld c, e
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ld a, h
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ld e, l
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call DrawNPCPortrait
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pop hl
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pop de
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pop bc
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pop af
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push af
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push bc
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push de
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push hl
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; print (*_PIC + 1)
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push bc
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push hl
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ld a, 3
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ld b, FALSE
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ld d, 10
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ld e, 11
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inc h
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ld l, h
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ld h, 0
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farcall PrintNumber
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pop hl
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pop bc
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; print EMOTION_*
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ld a, 1
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ld b, FALSE
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ld d, 15
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ld e, 11
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ld h, 0
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farcall PrintNumber
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call FlushAllPalettes
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pop hl
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pop de
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pop bc
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pop af
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jp .wait_input
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.exit
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push af
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ld a, SFX_CANCEL
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call CallPlaySFX
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pop af
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farcall StartFadeToWhite
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farcall WaitPalFading_Bank07
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farcall Func_102c4
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pop hl
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pop de
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pop bc
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pop af
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ret
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DebugObjViewerScreen:
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push af
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push bc
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push de
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push hl
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farcall Func_1022a
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farcall ClearSpriteAnimsAndSetInitialGraphicsConfiguration
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ld a, 20
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call Random
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ld c, a
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ld b, 0
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farcall LoadOWMap
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lb de, 1, 7
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lb bc, 18, 6
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farcall FillBoxInBGMapWithZero
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call PauseSong_SaveState
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push af
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ld a, MUSIC_DECK_MACHINE
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call SetMusic
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pop af
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farcall SetFrameFuncAndFadeFromWhite
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call .Viewer
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push af
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ld a, SFX_CANCEL
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call CallPlaySFX
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pop af
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call ResumeSong_ClearTemp
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farcall FadeToWhiteAndUnsetFrameFunc
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farcall Func_10252
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pop hl
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pop de
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pop bc
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pop af
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ret
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.Viewer:
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ld h, $00 ; mark
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jr .draw
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.wait_input
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call DoFrame
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ldh a, [hKeysHeld]
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and $ff ; can be or a
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jr z, .wait_input
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ldh a, [hKeysPressed]
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and PAD_A | PAD_B
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ret nz
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ldh a, [hDPadHeld]
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and PAD_DOWN
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jr z, .not_down
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; down
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ld a, h
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and a
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jr nz, .backward
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ld h, $de
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.backward
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dec h
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jr .draw
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.not_down
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ldh a, [hDPadHeld]
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and PAD_UP
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jr z, .wait_input
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; up
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ld a, h
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cp $de - 1
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jr nz, .forward
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ld h, -1
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.forward
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inc h
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jr .draw ; unnecessary jr
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.draw
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farcall InitOWObjects
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ld a, h
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ld e, 64
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push af
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ld a, SFX_CURSOR
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call CallPlaySFX
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pop af
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push hl
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ld d, 24
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ld b, NORTH
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farcall LoadOWObject
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ld d, 56
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ld b, EAST
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farcall LoadOWObject
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ld d, 88
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ld b, SOUTH
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farcall LoadOWObject
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ld d, 120
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ld b, WEST
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farcall LoadOWObject
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pop hl
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; print id
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push af
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push bc
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push de
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push hl
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ld a, 3
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ld d, 9
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ld e, 11
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ld l, h
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ld h, 0
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ld b, FALSE
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farcall PrintNumber
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pop hl
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pop de
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pop bc
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pop af
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jr .wait_input
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DebugMenuEffectViewerScreen:
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farcall Func_102a4
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call DebugMenuEffectViewer
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farcall Func_102c4
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ret
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DebugMenuEffectViewer:
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push af
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@@ -5014,4 +5277,158 @@ ChangeDebugViewerStateText:
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pop bc
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pop af
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ret
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; 0xf408
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DebugSendMailScreen:
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push af
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push bc
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push de
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push hl
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farcall Func_1022a
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farcall ClearSpriteAnimsAndSetInitialGraphicsConfiguration
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lb de, 0, 0
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ld b, BANK(.menu_params)
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ld hl, .menu_params
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call LoadMenuBoxParams
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xor a
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farcall DrawMenuBox
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push af
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ld de, ROCKETS_SNEAK_ATTACK
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lb bc, 10, 2
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farcall DrawIntroCardGfx
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pop af
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farcall SetFrameFuncAndFadeFromWhite
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.wait_input
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farcall HandleMenuBox
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jr c, .exit
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push af
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inc a
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farcall AddMailToQueue
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pop af
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ldtx hl, DebugSendMailText
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farcall PrintScrollableText_NoTextBoxLabelVRAM0
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farcall DrawMenuBox
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jr .wait_input
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.exit
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farcall FadeToWhiteAndUnsetFrameFunc
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farcall Func_10252
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pop hl
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pop de
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pop bc
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pop af
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ret
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.menu_params:
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menubox_params TRUE, 20, 18, \
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SYM_CURSOR_R, SYM_SPACE, SYM_CURSOR_R, SYM_CURSOR_R, \
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PAD_A, PAD_B, $10, 1, NULL, DebugSendMailText
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textitem 2, 1, MailBlackBoxOutputSenderText
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textitem 2, 2, MailBillsPCOutputSenderText
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textitem 2, 3, MailMailboxIntroSenderText
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textitem 2, 4, MailDeckDiagnosis1SenderText
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textitem 2, 5, MailDeckDiagnosis2SenderText
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textitem 2, 6, MailDeckDiagnosis3SenderText
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textitem 2, 7, MailDeckDiagnosis4SenderText
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textitem 2, 8, MailAutoDeckMachine1SenderText
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textitem 2, 9, MailAutoDeckMachine2SenderText
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textitem 2, 10, MailAutoDeckMachine3SenderText
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textitem 2, 11, MailAutoDeckMachine4SenderText
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textitem 2, 12, MailAutoDeckMachine5SenderText
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textitem 2, 13, MailChallengeMachineSenderText
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textitem 2, 14, MailGRChallengeMachineSenderText
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textitem 2, 15, MailGrandMasterCupSenderText
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textitem 2, 16, MailRonaldsScoutGR1SenderText
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textitems_end
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DebugAdjustChips:
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farcall TurnOnCurChipsHUD
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.wait_input
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call DoFrame
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ldh a, [hDPadHeld]
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and PAD_UP
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call nz, .Incr100
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ldh a, [hDPadHeld]
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and PAD_DOWN
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call nz, .Decr100
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ldh a, [hDPadHeld]
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and PAD_RIGHT
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call nz, .Incr10
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ldh a, [hDPadHeld]
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and PAD_LEFT
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call nz, .Decr10
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ldh a, [hKeysPressed]
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and PAD_B
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jr z, .wait_input
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; b btn, exit
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farcall TurnOffCurChipsHUD
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ret
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.Incr100:
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ld bc, 100
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farcall AddChips
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ret
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.Decr100:
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ld bc, 100
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farcall SubtractChips
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ret
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.Incr10:
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ld bc, 10
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farcall AddChips
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ret
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.Decr10:
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ld bc, 10
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farcall SubtractChips
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ret
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DebugGrandMasterCupBracket:
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farcall InitGrandMasterCupBracket
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call .SetNames
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ld c, GRANDMASTERCUP_BRACKET_ROUND1_MATCH1
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.loop_setup
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; set winner randomly
|
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ld a, 2
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call Random
|
||||
inc a
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farcall UpdateGrandMasterCupBracketResults
|
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inc c
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ld a, c
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||||
cp NUM_GRANDMASTERCUP_BRACKET_MATCHES
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jr nz, .loop_setup
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farcall GrandMasterCupBracketScreen
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||||
ret
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; arbitrary texts
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.SetNames:
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xor a
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||||
ldtx hl, TxRam1Text
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farcall LoadGrandMasterCupCompetitorNames
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inc a
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||||
ldtx hl, PauseMenuStatusText
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||||
farcall LoadGrandMasterCupCompetitorNames
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inc a
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ldtx hl, BoosterPackPsychicBattleText
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farcall LoadGrandMasterCupCompetitorNames
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inc a
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ldtx hl, BoosterPackIslandOfFossilText
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||||
farcall LoadGrandMasterCupCompetitorNames
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||||
inc a
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||||
ldtx hl, GetPackText
|
||||
farcall LoadGrandMasterCupCompetitorNames
|
||||
inc a
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ldtx hl, TechText
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||||
farcall LoadGrandMasterCupCompetitorNames
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||||
inc a
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ldtx hl, MainCharacterText
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||||
farcall LoadGrandMasterCupCompetitorNames
|
||||
inc a
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||||
ldtx hl, GiftCenterQuitText
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farcall LoadGrandMasterCupCompetitorNames
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ret
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||||
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DebugPlayCredits:
|
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call PauseSong_SaveState
|
||||
farcall CreditsScreen
|
||||
call ResumeSong_ClearTemp
|
||||
ret
|
||||
|
||||
; stray 0
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||||
db 0
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||||
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||||
@@ -11,10 +11,10 @@ StartUpDebugMenu::
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||||
call ClearSpriteAnimsAndSetInitialGraphicsConfiguration
|
||||
call FlushAllPalettes
|
||||
call EnableLCD
|
||||
call InitStartupDebugMenuBox
|
||||
call HandleStartupDebugMenuBox
|
||||
call .InitMenuBox
|
||||
call .HandleMenuBox
|
||||
jr c, .done
|
||||
call HandleStartupDebugMenuOption
|
||||
call .HandleMenuOption
|
||||
jr c, .done
|
||||
jr .loop
|
||||
.done
|
||||
@@ -25,7 +25,7 @@ StartUpDebugMenu::
|
||||
pop af
|
||||
ret
|
||||
|
||||
InitStartupDebugMenuBox:
|
||||
.InitMenuBox:
|
||||
push af
|
||||
push bc
|
||||
push de
|
||||
@@ -56,24 +56,24 @@ InitStartupDebugMenuBox:
|
||||
textitem 2, 9, PauseMenuExitText
|
||||
textitems_end
|
||||
|
||||
HandleStartupDebugMenuBox:
|
||||
.HandleMenuBox:
|
||||
ld a, [wDebugMenuCursorPosition]
|
||||
farcall HandleMenuBox
|
||||
ld [wDebugMenuCursorPosition], a
|
||||
jr c, .asm_1008a
|
||||
jr c, .exit
|
||||
push af
|
||||
ld a, SFX_CONFIRM
|
||||
call CallPlaySFX
|
||||
pop af
|
||||
ret
|
||||
.asm_1008a
|
||||
.exit
|
||||
push af
|
||||
ld a, SFX_CANCEL
|
||||
call CallPlaySFX
|
||||
pop af
|
||||
ret
|
||||
|
||||
HandleStartupDebugMenuOption:
|
||||
.HandleMenuOption:
|
||||
ld hl, .FunctionMap
|
||||
call CallMappedFunction
|
||||
ret
|
||||
@@ -173,9 +173,105 @@ DebugSlotMachine:
|
||||
call ResumeSong_ClearTemp
|
||||
call UnsetSpriteAnimationAndFadePalsFrameFunc
|
||||
ret
|
||||
; 0x10150
|
||||
|
||||
SECTION "Bank 4@4221", ROMX[$4221], BANK[$4]
|
||||
InGameDebugMenu:
|
||||
push af
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
push af
|
||||
ld a, SFX_CONFIRM
|
||||
call CallPlaySFX
|
||||
pop af
|
||||
.loop
|
||||
call .InitMenuBox
|
||||
call .HandleMenuBox
|
||||
jr c, .done
|
||||
call .HandleMenuOption
|
||||
jr c, .done
|
||||
call .ExitMenu
|
||||
jr .loop
|
||||
.done
|
||||
call .ExitMenu
|
||||
pop hl
|
||||
pop de
|
||||
pop bc
|
||||
pop af
|
||||
ret
|
||||
|
||||
.InitMenuBox:
|
||||
push af
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
lb de, 0, 4
|
||||
ld b, BANK(.menu_params)
|
||||
ld hl, .menu_params
|
||||
call LoadMenuBoxParams
|
||||
farcall HideNPCAnimsUnderMenuBox
|
||||
ld a, [wInGameDebugMenuCursorPosition]
|
||||
farcall DrawMenuBox
|
||||
pop hl
|
||||
pop de
|
||||
pop bc
|
||||
pop af
|
||||
ret
|
||||
|
||||
.menu_params:
|
||||
menubox_params TRUE, 14, 14, \
|
||||
SYM_CURSOR_R, SYM_SPACE, SYM_CURSOR_R, SYM_CURSOR_R, \
|
||||
PAD_A, PAD_B, FALSE, 1, NULL, DebugKondoDebugText
|
||||
textitem 2, 2, DebugBackgroundFontStateText
|
||||
textitem 2, 3, DebugBackgroundFaceDisplayText
|
||||
textitem 2, 4, DebugEffectViewerText
|
||||
textitem 2, 5, DebugObjectCharacterDisplayText
|
||||
textitem 2, 6, DebugClearMailText
|
||||
textitem 2, 7, DebugTournamentTableText
|
||||
textitem 2, 8, DebugSendMailText
|
||||
textitem 2, 9, DebugAdjustChipsText
|
||||
textitem 2, 10, DebugNameEntryText
|
||||
textitem 2, 11, DebugCreditsText
|
||||
textitem 2, 12, PauseMenuExitText
|
||||
textitems_end
|
||||
|
||||
.HandleMenuBox:
|
||||
ld a, [wInGameDebugMenuCursorPosition]
|
||||
farcall HandleMenuBox
|
||||
ld [wInGameDebugMenuCursorPosition], a
|
||||
jr c, .exit_menu_box
|
||||
push af
|
||||
ld a, SFX_CONFIRM
|
||||
call CallPlaySFX
|
||||
pop af
|
||||
ret
|
||||
.exit_menu_box
|
||||
push af
|
||||
ld a, SFX_CANCEL
|
||||
call CallPlaySFX
|
||||
pop af
|
||||
ret
|
||||
|
||||
.HandleMenuOption:
|
||||
ld hl, .FunctionMap
|
||||
call CallMappedFunction
|
||||
ret
|
||||
|
||||
.FunctionMap:
|
||||
key_func INGAMEDEBUGMENU_BG_FONT_VIEWER, DebugBackgroundFontViewerScreen
|
||||
key_func INGAMEDEBUGMENU_BG_PORTRAIT_VIEWER, DebugBGPortraitViewerScreen
|
||||
key_func INGAMEDEBUGMENU_EFFECT_VIEWER, DebugMenuEffectViewerScreen
|
||||
key_func INGAMEDEBUGMENU_OBJ_VIEWER, DebugObjViewerScreen
|
||||
key_func INGAMEDEBUGMENU_CLEAR_MAIL, InitializeMailboxWRAM
|
||||
key_func INGAMEDEBUGMENU_CUP_BRACKET, DebugGrandMasterCupBracket
|
||||
key_func INGAMEDEBUGMENU_SEND_MAIL, DebugSendMailScreen
|
||||
key_func INGAMEDEBUGMENU_ADJUST_CHIPS, DebugAdjustChips
|
||||
key_func INGAMEDEBUGMENU_ENTER_NAME, PlayerNameSelectionScreen
|
||||
key_func INGAMEDEBUGMENU_CREDITS, DebugPlayCredits
|
||||
db $ff
|
||||
|
||||
.ExitMenu:
|
||||
farcall ShowNPCAnimsUnderMenuBox
|
||||
ret
|
||||
|
||||
; waits until any of the keys
|
||||
; in register c are pressed
|
||||
@@ -5920,9 +6016,12 @@ ShowProloguePortraitAndText:
|
||||
tx ProloguePlayerToLabLine2Text
|
||||
tx ProloguePlayerToLabLine3Text
|
||||
dw $ffff
|
||||
; 0x13c22
|
||||
|
||||
SECTION "Bank 4@7c2c", ROMX[$7c2c], BANK[$4]
|
||||
PlayerNameSelectionScreen:
|
||||
call Func_1022a
|
||||
call PlayerNameSelection
|
||||
call Func_10252
|
||||
ret
|
||||
|
||||
PlayerNameSelection:
|
||||
push af
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Func_13886:
|
||||
CreditsScreen:
|
||||
call Func_1022a
|
||||
call _PlayCredits
|
||||
call Func_10252
|
||||
|
||||
@@ -2702,7 +2702,10 @@ wOWScrollSpeed:: ; d681
|
||||
wDebugMenuCursorPosition:: ; d682
|
||||
ds $1
|
||||
|
||||
ds $2
|
||||
wInGameDebugMenuCursorPosition:: ; d683
|
||||
ds $1
|
||||
|
||||
ds $1
|
||||
|
||||
wDebugAnimDuelistSide:: ; d685
|
||||
ds $1
|
||||
|
||||
Reference in New Issue
Block a user