Func_* labeling: name the overworld/animation frame-function cluster

Phase 1 pilot on bank 04's xref-referenced cluster. Named the two
per-frame "frame functions" and their Set/Unset stack wrappers, using
tcg2's existing FrameFunc_* / Set..FrameFunc / Unset..FrameFunc
convention and confirming each by callers + named callees:

  Func_3a39  -> FrameFunc_Overworld          (UpdateOWScroll + sprite anims + FadePalettes)
  Func_1109f -> SetOverworldFrameFunc         (pushes it; OverworldLoop / CreditsCmd_InitOW)
  Func_110a8 -> UnsetOverworldFrameFunc        (pops it; CreditsCmd_DeinitOW ...)
  Func_3a81  -> FrameFunc_AnimationQueue      (gated on wActiveScreenAnim)
  Func_110b9 -> SetAnimationQueueFrameFunc     (ResetAnimationQueue)
  Func_110c2 -> UnsetAnimationQueueFrameFunc   (FinishQueuedAnimations)

make compare: poketcg2.gbc OK (symbol-only, byte-identical).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Test User
2026-06-06 17:48:27 -04:00
parent 2058080637
commit 51edd23b09
9 changed files with 41 additions and 25 deletions

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@@ -40,3 +40,15 @@ Renames are **byte-neutral** (`make compare` must stay OK after every batch).
| Func_ | @bank:addr | new name | evidence | date |
|---|---|---|---|---|
| `Func_8f10` | `02:4f10` | `InitBoosterPacksAndDeckCounterSaveData` | tcg1 exact match (InitPromotionalCardAndDeckCounterSaveData), adapted to tcg2 SRAM | 2026-06-06 |
| `Func_3a39` | `00:3a39` | `FrameFunc_Overworld` | per-frame OW update (UpdateOWScroll + sprite anims + FadePalettes); set by SetOverworldFrameFunc | 2026-06-06 |
| `Func_1109f` | `04:509f` | `SetOverworldFrameFunc` | pushes FrameFunc_Overworld; callers OverworldLoop/CreditsCmd_InitOW | 2026-06-06 |
| `Func_110a8` | `04:50a8` | `UnsetOverworldFrameFunc` | pops it; callers CreditsCmd_DeinitOW etc. | 2026-06-06 |
| `Func_3a81` | `00:3a81` | `FrameFunc_AnimationQueue` | per-frame update during queued screen anims (gated on wActiveScreenAnim) | 2026-06-06 |
| `Func_110b9` | `04:50b9` | `SetAnimationQueueFrameFunc` | pushes FrameFunc_AnimationQueue; caller ResetAnimationQueue | 2026-06-06 |
| `Func_110c2` | `04:50c2` | `UnsetAnimationQueueFrameFunc` | pops it; caller FinishQueuedAnimations | 2026-06-06 |
## Progress
- 2026-06-06: 7 named (1 tcg1-match + 6 overworld/animation frame-function cluster). 1,202 remaining.
Pilot confirmed the xref workflow: callers + named callees + the frame-func convention
resolve a cluster cleanly and byte-neutrally. The higher-level transition orchestrators
(Func_1022a/10252/102a4/102c4) need their leaf callees named first (bottom-up).

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@@ -99,7 +99,7 @@ StartMenu_ContinueFromDiary:
farcall Func_1055e
farcall UpdateOWScroll
farcall SaveTargetFadePals
farcall Func_1109f
farcall SetOverworldFrameFunc
call DoFrame
ld a, OWMODE_CONTINUE_DUEL
call ExecuteOWModeScript
@@ -1242,7 +1242,7 @@ OverworldLoop::
farcall Func_1055e
farcall UpdateOWScroll
farcall SaveTargetFadePals
farcall Func_1109f
farcall SetOverworldFrameFunc
call DoFrame
ld a, FALSE
ld b, $00

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@@ -292,7 +292,7 @@ Func_1022a:
farcall SetAllOBPaletteFadeConfigsToEnabled
farcall StartFadeToWhite
farcall WaitPalFading_Bank07
call Func_110a8
call UnsetOverworldFrameFunc
call Func_10ea7
call Func_1059f
call Func_10d40
@@ -317,7 +317,7 @@ Func_10252:
call Func_1055e
call UpdateOWScroll
call EnableLCD
call Func_1109f
call SetOverworldFrameFunc
farcall SetAllBGPaletteFadeConfigsToEnabled
farcall SetAllOBPaletteFadeConfigsToEnabled
farcall StartFadeFromWhite
@@ -3219,14 +3219,14 @@ UnsetFadePalsFrameFunc:
call PopFrameFunction
ret
Func_1109f::
SetOverworldFrameFunc::
push hl
ld hl, Func_3a39
ld hl, FrameFunc_Overworld
call PushFrameFunction
pop hl
ret
Func_110a8::
UnsetOverworldFrameFunc::
call PopFrameFunction
ret
@@ -3241,14 +3241,14 @@ UnsetSpriteAnimationAndFadePalsFrameFunc::
call PopFrameFunction
ret
Func_110b9::
SetAnimationQueueFrameFunc::
push hl
ld hl, Func_3a81
ld hl, FrameFunc_AnimationQueue
call PushFrameFunction
pop hl
ret
Func_110c2::
UnsetAnimationQueueFrameFunc::
call PopFrameFunction
ret

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@@ -5090,7 +5090,7 @@ Func_1e5a2::
RunDuelFromSRAM:
farcall Stub_10cfe
farcall Func_1109f
farcall SetOverworldFrameFunc
farcall Func_1022a
bank1call StartDuelFromSRAM
farcall Func_10252

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@@ -8415,7 +8415,7 @@ Func_2fe9a:
call .FadeToWhite
.exit
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ret
.FadeToWhite:

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@@ -748,7 +748,7 @@ Func_30452:
farcall StartPalFadeToBlackOrWhite
.wait_fade
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ret
.data
@@ -873,7 +873,7 @@ DoGRBlimpMovement_GRIsland:
call .FadeOut
.finish
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ret
; fades out to white or black

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@@ -1160,7 +1160,7 @@ Func_406d1:
farcall StartPalFadeToBlackOrWhite
.wait_fade
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ret
TCGIslandLocationPositions:
@@ -1264,7 +1264,7 @@ DoGRBlimpMovement_TCGIsland:
call .FadeOut
.finish
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ret
; fades out to white or black
@@ -5626,7 +5626,7 @@ Func_42f86:
ld b, $04
farcall StartPalFadeToBlackOrWhite
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
scf
ccf
ret

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@@ -389,11 +389,11 @@ CreditsCmd_LoadMap:
CreditsCmd_InitOW:
call InitOWObjects
call Func_1109f
call SetOverworldFrameFunc
ret
CreditsCmd_DeinitOW:
call Func_110a8
call UnsetOverworldFrameFunc
ret
CreditsCmd_LoadTilemap:

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@@ -556,7 +556,7 @@ WaitForOWObjectAnimation::
Func_338f::
push af
farcall SaveTargetFadePals
farcall Func_1109f
farcall SetOverworldFrameFunc
call DoFrame
pop af
ld b, $00
@@ -567,7 +567,7 @@ Func_33a3::
ld b, $00
farcall StartPalFadeToBlackOrWhite
call WaitPalFading
farcall Func_110a8
farcall UnsetOverworldFrameFunc
ld a, EVENT_EF
farcall ZeroOutEventValue
ret
@@ -1901,7 +1901,9 @@ FrameFunc_FadePals::
pop af
ret
Func_3a39::
; per-frame overworld update (set as the frame function via SetOverworldFrameFunc):
; scrolls the map, updates the OW object / sprite animations, and fades palettes
FrameFunc_Overworld::
push af
push bc
push de
@@ -1942,7 +1944,9 @@ FrameFunc_SpriteAnimationAndFadePals::
pop af
ret
Func_3a81::
; per-frame update while queued screen animations play (set via
; SetAnimationQueueFrameFunc); only updates sprite anims when none is active
FrameFunc_AnimationQueue::
push af
push bc
push de
@@ -2292,7 +2296,7 @@ ResetAnimationQueue::
push af
call FinishQueuedAnimations
farcall Func_1dfb9
farcall Func_110b9
farcall SetAnimationQueueFrameFunc
ld a, $01
ld [wdc57], a
pop af
@@ -2303,7 +2307,7 @@ FinishQueuedAnimations::
ld a, [wdc57]
and a
jr z, .asm_3c60
farcall Func_110c2
farcall UnsetAnimationQueueFrameFunc
.asm_3c60
xor a
ld [wdc57], a