FrenchOrange
96ac8094e9
Update sfx 08, 56 and 5D labels
2024-05-11 22:00:58 +02:00
FrenchOrange
151c9b69ed
Update sfx 0B and 5E labels
2024-05-09 18:25:55 +02:00
FrenchOrange
c1ff47dba1
Identify and label sfx
2024-05-05 00:58:35 +02:00
ElectroDeoxys
1ab6706d48
Join dimensions files for GB and GBC together
2023-11-10 11:59:36 +00:00
ElectroDeoxys
a2eea69b6e
Add bgmap tool to generate *bgmap files
2023-11-07 17:37:28 +00:00
ElectroDeoxys
524caeacc4
Remove compressed_data_extractor.py
2023-10-30 15:39:21 +00:00
ElectroDeoxys
2ea17f2b28
Add compression tool
2023-10-30 15:28:19 +00:00
dannye
f415394295
Fix compatibility with rgbds v0.6.x
...
resolves #123
2022-12-27 13:30:47 -06:00
Daniel Harding
dc21339602
Merge pull request #122 from re-cache/features/DescriptiveMonsterNames
2022-09-18 12:07:57 -05:00
dannye
5069217c0e
Normalize line endings
2022-09-18 11:55:56 -05:00
re-cache
75d13222ee
Removed underscores I used in my last commit for PascalCase names
...
Changed alternate art cards (pikachu, pikachu, and mewtwo) to have
"_ALT_" or "Alt" in the name instead of ending in "A".
2022-08-26 21:55:33 -07:00
re-cache
18623a0062
Descriptive Monster names. Convention is as follows...
...
MONSTER1
MONSTER2
were split into
MONSTER_LV10
MONSTER_LV12
and in the case of identical-level monsters with alternate arts (A),
MONSTER_LV13
MONSTER_LV13A
Monster1 and Monster2 were split into Monster_Lv10 and Monster_Lv13,
and in the case of joined names, SurfingMonster_Lv8 and SurfingMonster_Lv10.
I left monster1 and monster2 alone, since it didn't feel necessary and all-lowercase
looked weird if modified further, and also since most of the files in lowercase were gfx (.png) anyway.
2022-08-24 05:21:21 -07:00
dannye
a39a683562
Normalize line endings
2021-06-11 18:45:36 -05:00
dannye
d5262b8b07
Fix Ninetales typos
2021-06-11 17:44:59 -05:00
ElectroDeoxys
f765580db0
Extract Credits sequence
2021-05-21 11:40:26 +01:00
ElectroDeoxys
023013f253
Fix names, finish bank c
2021-04-05 14:32:43 +01:00
ElectroDeoxys
795bb92a82
Extract sgb border data
2021-04-05 00:13:50 +01:00
ElectroDeoxys
eaa6541c85
Implement decompressor in python script (-d flag)
2021-04-04 21:32:34 +01:00
ElectroDeoxys
8a7b1433f0
Disassemble and document Card Pop! functions
2021-02-22 14:04:17 +00:00
ElectroDeoxys
9fd99897dc
Include compressed data extractor script
2021-02-18 09:05:49 +00:00
dannye
794701bf87
Separate true/false checks from nonzero/zero checks
2021-02-07 12:21:28 -06:00
dannye
3ae827ab30
Rename jump_if_event_not_less_than to jump_if_event_greater_or_equal
2021-02-07 11:43:44 -06:00
dannye
353e68e558
Rename event flags to event vars
2021-02-06 11:14:03 -06:00
dannye
dd304349c3
Enumerate all event var values
2021-02-02 23:17:50 -06:00
dannye
8a71ce3964
Rename all event constants
2021-01-19 01:23:31 -06:00
dannye
3ced01a4b5
Improve some labels in bank 3
2021-01-17 23:22:11 -06:00
dannye
946b425cf4
Disassemble remaining map events and npc preload routines
2021-01-16 16:17:41 -06:00
dannye
953f8d2e7a
Rename move_wram_npc to move_challenge_hall_npc
2021-01-16 14:20:28 -06:00
dannye
5ca3f85df5
Fix script command 0x17 argument list
2021-01-16 14:11:08 -06:00
dannye
342a351859
Create macros for remaining script commands
2021-01-16 10:53:05 -06:00
dannye
518e7d399c
Rename some script commands
...
like print_text_string -> print_npc_text etc, and change instances of 'battle' to 'duel'
2021-01-16 10:46:08 -06:00
dannye
09ac45cb24
Detect and fix unreachable local labels in script_extractor2
2021-01-15 00:20:39 -06:00
dannye
d7b68ad09a
Use real text labels and script labels in script_extractor2
2021-01-14 21:55:03 -06:00
dannye
edc82798d8
Merge branch 'master' of https://github.com/pret/poketcg
2021-01-14 13:55:50 -06:00
Daniel Harding
03e37ba841
Merge pull request #88 from SailorMoonFan01/master
...
More disassembling on engine/bank01
2021-01-14 13:47:31 -06:00
dannye
3143d75086
Add --ignore-errors to script_extractor2
...
most useful when parsing many starting addresses at once and wanting to get as much valid output as possible
2021-01-12 02:12:24 -06:00
SailorMoonFan01
220133c398
Delete gfx.exe
2021-01-11 19:47:06 -05:00
SailorMoonFan01
978f2f5116
Delete scan_includes.exe
2021-01-11 19:44:49 -05:00
dannye
1246f2eb37
Add npc movement jump command
...
and add $ff deck id value
2021-01-10 22:36:33 -06:00
dannye
8e4f8050fc
Use more automatic constants in script_extractor2
2021-01-10 21:34:45 -06:00
dannye
c1bed788e7
Add new script extractor
2021-01-10 19:06:40 -06:00
dannye
62de45a387
Add Script_Tech1
...
and fix play_song script command
2021-01-07 00:21:51 -06:00
dannye
0dc8af64aa
Merge branch 'anims' of https://github.com/ElectroDeoxys/poketcg
2021-01-06 22:01:30 -06:00
pinksylveon
69371a26b6
Fixed some things
2021-01-04 14:14:19 -05:00
Daniel Harding
fec3f3580a
Merge pull request #89 from dannye/master
...
Document remaining music commands
2021-01-03 11:36:16 -06:00
dannye
cafe9034f1
Ignore executables on Windows
2020-12-31 13:43:12 -06:00
pinksylveon
3049d08692
More disassembling on engine/bank01
2020-12-31 03:12:55 -05:00
ElectroDeoxys
8739b04177
Remove exe files
2020-12-28 17:24:34 +00:00
ElectroDeoxys
0a1e2b2c66
Identify and unpack frame animation data
2020-12-24 18:31:19 +00:00
ElectroDeoxys
4d5fd88d60
Initial disasm of banks 7 and 20
2020-12-24 17:52:51 +00:00