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https://github.com/pret/poketcg.git
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Document and improve animation engine labels
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59
poketcg.sym
59
poketcg.sym
@@ -1887,7 +1887,7 @@
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01:73d8 DrawOpponentSelectionScreen
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01:73ec DrawOpponentSelectionScreen.ok
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01:7408 SelectComputerOpponentData
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01:7415 Func_7415
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01:7415 ResetAttackAnimationIsPlaying
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01:741a PlayStatusConditionQueueAnimations
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01:742c PlayStatusConditionQueueAnimations.loop
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01:7458 PlayStatusConditionQueueAnimations.got_anim
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@@ -4622,17 +4622,17 @@
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04:6a5b LoadSpriteDataForAnimationFrame
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04:6a88 LoadSpriteDataForAnimationFrame.quit
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04:6a8b TryHandleSpriteAnimationFrame
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04:6a9a TryHandleSpriteAnimationFrame.skipSpeedIncrease
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04:6aaa TryHandleSpriteAnimationFrame.doNextAnimationFrame
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04:6a9a TryHandleSpriteAnimationFrame.got_decrement
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04:6aaa TryHandleSpriteAnimationFrame.next_animation_frame
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04:6ab1 TryHandleSpriteAnimationFrame.exit
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04:6ab5 StartNewSpriteAnimation
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04:6ac0 StartSpriteAnimation
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04:6ac9 Func_12ac9
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04:6ae2 LoadSpriteAnimPointers
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04:6b13 HandleAnimationFrame
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04:6b16 HandleAnimationFrame.tryHandlingFrame
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04:6b5a HandleAnimationFrame.addXOffset
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04:6b64 HandleAnimationFrame.addYOffset
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04:6b16 HandleAnimationFrame.try_handle_frame
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04:6b5a HandleAnimationFrame.got_x_offset
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04:6b64 HandleAnimationFrame.got_y_offset
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04:6b6a GetAnimFramePointerFromOffset
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04:6b89 SetAnimationCounterAndLoop
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04:6ba4 SetAnimationCounterAndLoop.exit
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@@ -6134,27 +6134,30 @@
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06:5067 AnimationCommand_AnimNormal.check_duelist
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06:5079 AnimationCommand_AnimScreen
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06:508f AnimationCommandPointerTable
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06:509d SetDuelAnimationScreen
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06:50ad SetDuelAnimationScreen.set_play_area_screen
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06:50c6 SetDuelAnimationScreen.asm_50c6
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06:50cc SetDuelAnimationScreen.player
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06:50d2 SetDuelAnimationScreen.asm_50d2
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06:50da SetDuelAnimationScreen.asm_50da
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06:50e2 SetDuelAnimationScreen.asm_50e2
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06:50ea SetDuelAnimationScreen.asm_50ea
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06:50f0 SetDuelAnimationScreen.ok
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06:50f4 Func_190f4
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06:50fb Func_190fb
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06:510e Func_190fb.done
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06:510f Func_1910f
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06:5127 Func_1910f.asm_5127
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06:512e Func_1910f.skip_change_screen
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06:509d UpdateDuelAnimationScreen
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06:50ad UpdateDuelAnimationScreen.set_play_area_screen
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06:50c6 UpdateDuelAnimationScreen.asm_50c6
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06:50cc UpdateDuelAnimationScreen.players_turn
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06:50d2 UpdateDuelAnimationScreen.asm_50d2
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06:50da UpdateDuelAnimationScreen.asm_50da
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06:50e2 UpdateDuelAnimationScreen.asm_50e2
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06:50ea UpdateDuelAnimationScreen.asm_50ea
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06:50f0 UpdateDuelAnimationScreen.ok
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06:50f4 SetScreenForDuelAnimation
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06:510e SetScreenForDuelAnimation.done
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06:510f SetScreenForDuelAnimation.set_play_area_screen
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06:5127 SetScreenForDuelAnimation.asm_5127
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06:512e SetScreenForDuelAnimation.skip_change_screen
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06:5132 PrintDamageText
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06:5164 PrintDamageText.skip
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06:5168 GetDamageText
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06:5188 GetDamageText.no_damage
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06:5199 UpdateMainSceneHUD
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06:51a3 Func_191a3
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06:51a3 DuelAnim153
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06:51a3 DuelAnim154
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06:51a3 DuelAnim155
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06:51a3 DuelAnim156
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06:51a3 DuelAnim157
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06:51a4 PointerTable_AttackAnimation
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06:52c6 AttackAnimation_Hit
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06:52cf AttackAnimation_BigHit
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@@ -6888,26 +6891,26 @@
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07:4c66 DrawDamageAnimationArrow
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07:4c76 InitScreenAnimation
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07:4c9e InitScreenAnimation.skip
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07:4c9f Data_1cc9f
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07:4c9f ScreenAnimationFunctions
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07:4cb7 LoadDefaultScreenAnimationUpdateWhenFinished
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07:4cbc DefaultScreenAnimationUpdate
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07:4cd4 DoScreenAnimationUpdate
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07:4ce4 ShakeScreenX_Small
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07:4ce9 ShakeScreenX_Big
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07:4cee ShakeScreenX
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07:4cff ShakeScreenX.Update
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07:4cff ShakeScreenX.UpdateFunc
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07:4d10 ShakeScreenY_Small
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07:4d15 ShakeScreenY_Big
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07:4d1a ShakeScreenY
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07:4d2b ShakeScreenY.Update
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07:4d2b ShakeScreenY.UpdateFunc
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07:4d3c UpdateShakeOffset
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07:4d55 SmallShakeOffsets
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07:4d61 BigShakeOffsets
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07:4d71 DecrementScreenAnimDuration
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07:4d76 WhiteFlashScreen
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07:4da3 WhiteFlashScreen.Update
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07:4da3 WhiteFlashScreen.UpdateFunc
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07:4dc3 DistortScreen
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07:4ddf DistortScreen.Update
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07:4ddf DistortScreen.UpdateFunc
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07:4dfb DistortScreen.BGScrollModData
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07:4e03 Func_1ce03
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07:4e17 Func_1ce03.asm_1ce17
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@@ -16292,7 +16295,7 @@
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00:ce75 wNumberOfCardsToOrder
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00:ce76 wBackupPlayerAreaHP
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00:ce7c wTempPokemonID_ce7c
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00:ce7e wce7e
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00:ce7e wAttackAnimationIsPlaying
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00:ce7f wDamageAnimAmount
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00:ce81 wDamageAnimEffectiveness
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00:ce82 wDamageAnimPlayAreaLocation
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