Document and improve animation engine labels

This commit is contained in:
dannye
2025-06-05 22:30:19 +00:00
parent a6b54129a3
commit f7c31aaa91

View File

@@ -1887,7 +1887,7 @@
01:73d8 DrawOpponentSelectionScreen
01:73ec DrawOpponentSelectionScreen.ok
01:7408 SelectComputerOpponentData
01:7415 Func_7415
01:7415 ResetAttackAnimationIsPlaying
01:741a PlayStatusConditionQueueAnimations
01:742c PlayStatusConditionQueueAnimations.loop
01:7458 PlayStatusConditionQueueAnimations.got_anim
@@ -4622,17 +4622,17 @@
04:6a5b LoadSpriteDataForAnimationFrame
04:6a88 LoadSpriteDataForAnimationFrame.quit
04:6a8b TryHandleSpriteAnimationFrame
04:6a9a TryHandleSpriteAnimationFrame.skipSpeedIncrease
04:6aaa TryHandleSpriteAnimationFrame.doNextAnimationFrame
04:6a9a TryHandleSpriteAnimationFrame.got_decrement
04:6aaa TryHandleSpriteAnimationFrame.next_animation_frame
04:6ab1 TryHandleSpriteAnimationFrame.exit
04:6ab5 StartNewSpriteAnimation
04:6ac0 StartSpriteAnimation
04:6ac9 Func_12ac9
04:6ae2 LoadSpriteAnimPointers
04:6b13 HandleAnimationFrame
04:6b16 HandleAnimationFrame.tryHandlingFrame
04:6b5a HandleAnimationFrame.addXOffset
04:6b64 HandleAnimationFrame.addYOffset
04:6b16 HandleAnimationFrame.try_handle_frame
04:6b5a HandleAnimationFrame.got_x_offset
04:6b64 HandleAnimationFrame.got_y_offset
04:6b6a GetAnimFramePointerFromOffset
04:6b89 SetAnimationCounterAndLoop
04:6ba4 SetAnimationCounterAndLoop.exit
@@ -6134,27 +6134,30 @@
06:5067 AnimationCommand_AnimNormal.check_duelist
06:5079 AnimationCommand_AnimScreen
06:508f AnimationCommandPointerTable
06:509d SetDuelAnimationScreen
06:50ad SetDuelAnimationScreen.set_play_area_screen
06:50c6 SetDuelAnimationScreen.asm_50c6
06:50cc SetDuelAnimationScreen.player
06:50d2 SetDuelAnimationScreen.asm_50d2
06:50da SetDuelAnimationScreen.asm_50da
06:50e2 SetDuelAnimationScreen.asm_50e2
06:50ea SetDuelAnimationScreen.asm_50ea
06:50f0 SetDuelAnimationScreen.ok
06:50f4 Func_190f4
06:50fb Func_190fb
06:510e Func_190fb.done
06:510f Func_1910f
06:5127 Func_1910f.asm_5127
06:512e Func_1910f.skip_change_screen
06:509d UpdateDuelAnimationScreen
06:50ad UpdateDuelAnimationScreen.set_play_area_screen
06:50c6 UpdateDuelAnimationScreen.asm_50c6
06:50cc UpdateDuelAnimationScreen.players_turn
06:50d2 UpdateDuelAnimationScreen.asm_50d2
06:50da UpdateDuelAnimationScreen.asm_50da
06:50e2 UpdateDuelAnimationScreen.asm_50e2
06:50ea UpdateDuelAnimationScreen.asm_50ea
06:50f0 UpdateDuelAnimationScreen.ok
06:50f4 SetScreenForDuelAnimation
06:510e SetScreenForDuelAnimation.done
06:510f SetScreenForDuelAnimation.set_play_area_screen
06:5127 SetScreenForDuelAnimation.asm_5127
06:512e SetScreenForDuelAnimation.skip_change_screen
06:5132 PrintDamageText
06:5164 PrintDamageText.skip
06:5168 GetDamageText
06:5188 GetDamageText.no_damage
06:5199 UpdateMainSceneHUD
06:51a3 Func_191a3
06:51a3 DuelAnim153
06:51a3 DuelAnim154
06:51a3 DuelAnim155
06:51a3 DuelAnim156
06:51a3 DuelAnim157
06:51a4 PointerTable_AttackAnimation
06:52c6 AttackAnimation_Hit
06:52cf AttackAnimation_BigHit
@@ -6888,26 +6891,26 @@
07:4c66 DrawDamageAnimationArrow
07:4c76 InitScreenAnimation
07:4c9e InitScreenAnimation.skip
07:4c9f Data_1cc9f
07:4c9f ScreenAnimationFunctions
07:4cb7 LoadDefaultScreenAnimationUpdateWhenFinished
07:4cbc DefaultScreenAnimationUpdate
07:4cd4 DoScreenAnimationUpdate
07:4ce4 ShakeScreenX_Small
07:4ce9 ShakeScreenX_Big
07:4cee ShakeScreenX
07:4cff ShakeScreenX.Update
07:4cff ShakeScreenX.UpdateFunc
07:4d10 ShakeScreenY_Small
07:4d15 ShakeScreenY_Big
07:4d1a ShakeScreenY
07:4d2b ShakeScreenY.Update
07:4d2b ShakeScreenY.UpdateFunc
07:4d3c UpdateShakeOffset
07:4d55 SmallShakeOffsets
07:4d61 BigShakeOffsets
07:4d71 DecrementScreenAnimDuration
07:4d76 WhiteFlashScreen
07:4da3 WhiteFlashScreen.Update
07:4da3 WhiteFlashScreen.UpdateFunc
07:4dc3 DistortScreen
07:4ddf DistortScreen.Update
07:4ddf DistortScreen.UpdateFunc
07:4dfb DistortScreen.BGScrollModData
07:4e03 Func_1ce03
07:4e17 Func_1ce03.asm_1ce17
@@ -16292,7 +16295,7 @@
00:ce75 wNumberOfCardsToOrder
00:ce76 wBackupPlayerAreaHP
00:ce7c wTempPokemonID_ce7c
00:ce7e wce7e
00:ce7e wAttackAnimationIsPlaying
00:ce7f wDamageAnimAmount
00:ce81 wDamageAnimEffectiveness
00:ce82 wDamageAnimPlayAreaLocation