Fix hyperlinks for consistency
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dannye 2026-02-15 10:46:55 -06:00
parent 522f8b9602
commit 55d16a3f43

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@ -764,8 +764,7 @@ We'll need to define this `wEvolutionHPDifference` variable in [src/wram.asm](ht
Some card data has AI flags to slightly nudge the AI when it scores a particular evolution card or retreating to a particular Pokémon. But these checks are wrong since they don't consider that this data might have the `HAS_EVOLUTION` flag set. Some card data has AI flags to slightly nudge the AI when it scores a particular evolution card or retreating to a particular Pokémon. But these checks are wrong since they don't consider that this data might have the `HAS_EVOLUTION` flag set.
**Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](src/engine/duel/ai/hand_pokemon.asm): **Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/hand_pokemon.asm):
```diff ```diff
AIDecideEvolution: AIDecideEvolution:
... ...
@ -783,8 +782,7 @@ AIDecideEvolution:
... ...
``` ```
And edit [src/engine/duel/ai/retreat.asm](src/engine/duel/ai/retreat.asm): And edit [src/engine/duel/ai/retreat.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/retreat.asm):
```diff ```diff
AIDecideBenchPokemonToSwitchTo: AIDecideBenchPokemonToSwitchTo:
... ...
@ -804,8 +802,7 @@ AIDecideBenchPokemonToSwitchTo:
Electabuzz's Light Screen and Kabuto's Kabuto Armor both have the effect of halving any damage received. However, in the extremely rare case that damage is over 255, this halving doesn't work. Electabuzz's Light Screen and Kabuto's Kabuto Armor both have the effect of halving any damage received. However, in the extremely rare case that damage is over 255, this halving doesn't work.
**Fix:** Edit [src/home/substatus.asm](src/home/substatus.asm): **Fix:** Edit [src/home/substatus.asm](https://github.com/pret/poketcg/blob/master/src/home/substatus.asm):
```diff ```diff
HandleDamageReductionExceptSubstatus2:: HandleDamageReductionExceptSubstatus2::
... ...