diff --git a/bugs_and_glitches.md b/bugs_and_glitches.md index dde9b5f..bbf4b2e 100644 --- a/bugs_and_glitches.md +++ b/bugs_and_glitches.md @@ -764,8 +764,7 @@ We'll need to define this `wEvolutionHPDifference` variable in [src/wram.asm](ht Some card data has AI flags to slightly nudge the AI when it scores a particular evolution card or retreating to a particular Pokémon. But these checks are wrong since they don't consider that this data might have the `HAS_EVOLUTION` flag set. -**Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](src/engine/duel/ai/hand_pokemon.asm): - +**Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/hand_pokemon.asm): ```diff AIDecideEvolution: ... @@ -783,8 +782,7 @@ AIDecideEvolution: ... ``` -And edit [src/engine/duel/ai/retreat.asm](src/engine/duel/ai/retreat.asm): - +And edit [src/engine/duel/ai/retreat.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/retreat.asm): ```diff AIDecideBenchPokemonToSwitchTo: ... @@ -804,8 +802,7 @@ AIDecideBenchPokemonToSwitchTo: Electabuzz's Light Screen and Kabuto's Kabuto Armor both have the effect of halving any damage received. However, in the extremely rare case that damage is over 255, this halving doesn't work. -**Fix:** Edit [src/home/substatus.asm](src/home/substatus.asm): - +**Fix:** Edit [src/home/substatus.asm](https://github.com/pret/poketcg/blob/master/src/home/substatus.asm): ```diff HandleDamageReductionExceptSubstatus2:: ...