Fix hyperlinks for consistency
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dannye 2026-02-15 10:46:55 -06:00
parent 522f8b9602
commit 55d16a3f43

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@ -764,8 +764,7 @@ We'll need to define this `wEvolutionHPDifference` variable in [src/wram.asm](ht
Some card data has AI flags to slightly nudge the AI when it scores a particular evolution card or retreating to a particular Pokémon. But these checks are wrong since they don't consider that this data might have the `HAS_EVOLUTION` flag set.
**Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](src/engine/duel/ai/hand_pokemon.asm):
**Fix:** Edit [src/engine/duel/ai/hand_pokemon.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/hand_pokemon.asm):
```diff
AIDecideEvolution:
...
@ -783,8 +782,7 @@ AIDecideEvolution:
...
```
And edit [src/engine/duel/ai/retreat.asm](src/engine/duel/ai/retreat.asm):
And edit [src/engine/duel/ai/retreat.asm](https://github.com/pret/poketcg/blob/master/src/engine/duel/ai/retreat.asm):
```diff
AIDecideBenchPokemonToSwitchTo:
...
@ -804,8 +802,7 @@ AIDecideBenchPokemonToSwitchTo:
Electabuzz's Light Screen and Kabuto's Kabuto Armor both have the effect of halving any damage received. However, in the extremely rare case that damage is over 255, this halving doesn't work.
**Fix:** Edit [src/home/substatus.asm](src/home/substatus.asm):
**Fix:** Edit [src/home/substatus.asm](https://github.com/pret/poketcg/blob/master/src/home/substatus.asm):
```diff
HandleDamageReductionExceptSubstatus2::
...