renaming on fragments 3 18 19 20 and 21

This commit is contained in:
shy
2025-07-16 17:31:37 -04:00
parent ba02dc7a99
commit 59bbc7b295
15 changed files with 728 additions and 737 deletions

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@@ -245,10 +245,10 @@ typedef struct unk_D_86002F34_00C_0CC {
typedef struct unk_D_86002F34_00C {
/* 0x00 */ GraphNode unk_00;
/* 0x18 */ unk_D_86002F34_00C_018 unk_18;
/* 0x24 */ unk_D_86002F34_00C_024 unk_24;
/* 0x18 */ unk_D_86002F34_00C_018 unk_18; // viewPort
/* 0x24 */ unk_D_86002F34_00C_024 unk_24; // projection
/* 0x40 */ unk_D_86002F34_00C_040 unk_40;
/* 0x60 */ unk_D_86002F34_00C_060 unk_60;
/* 0x60 */ unk_D_86002F34_00C_060 unk_60; // camera
/* 0xCC */ unk_D_86002F34_00C_0CC unk_CC;
/* 0xEC */ char unkEC[0x4];
} unk_D_86002F34_00C; // size = 0xF0

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@@ -72,7 +72,7 @@ gEepromMesgQueue = 0x800A7400;
gEepromMesgBuf = 0x800A73FC;
.L8120A860 = 0x8120A860;
D_8780FA30 = 0x8780FA30; // size:0x8
D_87906044 = 0x87906044;
showMinigameHUD = 0x87906044;
D_87906048 = 0x87906048;
D_87906060 = 0x87906060;
D_87906064 = 0x87906064;
@@ -308,7 +308,7 @@ gGeoLayoutStackIndex = 0x800ABDFA; // size:0x2
gGeoLayoutReturnIndex = 0x800ABDFE; // size:0x2
gCurGraphNodeList = 0x800ABD78; // size:0x80
gCurGraphNodeIndex = 0x800ABDF8; // size:0x2
D_8790606C = 0x8790606C; // size:0x6
minigameCameraCoords = 0x8790606C; // size:0x6
D_87906088 = 0x87906088; // size:0xC
D_8790609C = 0x8790609C; // size:0x6
D_879060AC = 0x879060AC; // size:0x6
@@ -355,7 +355,7 @@ D_86A06248 = 0x86A06248; // size:0xC
D_86C0E480 = 0x86C0E480; // size:0x1854
D_86C0FCD8 = 0x86C0FCD8; // size:0x1854
D_86C11530 = 0x86C11530; // size:0xAD0
D_879060BC = 0x879060BC; // size:0x2
tempControllerPtr = 0x879060BC; // size:0x2
D_86E04D60 = 0x86E04D60; // size:0xAD0
D_86E05830 = 0x86E05830; // size:0x3610
D_4006A60 = 0x4006A60;

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@@ -2091,8 +2091,8 @@ func_87804320 = 0x87804320; // type:func
func_87804AD0 = 0x87804AD0; // type:func
func_87804FD4 = 0x87804FD4; // type:func
func_87900020 = 0x87900020; // type:func
func_8790002C = 0x8790002C; // type:func
func_87900070 = 0x87900070; // type:func
getVec3Distance_xz = 0x8790002C; // type:func
getVec3Distance_xyz = 0x87900070; // type:func
func_879000C4 = 0x879000C4; // type:func
func_879001A4 = 0x879001A4; // type:func
func_879002B8 = 0x879002B8; // type:func
@@ -2115,9 +2115,9 @@ func_87900920 = 0x87900920; // type:func
func_879009B4 = 0x879009B4; // type:func
func_87900A50 = 0x87900A50; // type:func
func_87900B64 = 0x87900B64; // type:func
func_87900C5C = 0x87900C5C; // type:func
func_87900F44 = 0x87900F44; // type:func
func_879010A4 = 0x879010A4; // type:func
minigameDebuggModeControll = 0x87900C5C; // type:func
showDebuggCameraInfo = 0x87900F44; // type:func
showDebuggJoystickInfo = 0x879010A4; // type:func
func_87901200 = 0x87901200; // type:func
func_87901620 = 0x87901620; // type:func
func_8790168C = 0x8790168C; // type:func
@@ -2747,7 +2747,7 @@ func_86C022D8 = 0x86C022D8; // type:func
func_86C02324 = 0x86C02324; // type:func
func_86C02514 = 0x86C02514; // type:func
func_86C02610 = 0x86C02610; // type:func
func_86C026F0 = 0x86C026F0; // type:func
initDiglettHole = 0x86C026F0; // type:func
func_86C0276C = 0x86C0276C; // type:func
func_86C027BC = 0x86C027BC; // type:func
func_86C02804 = 0x86C02804; // type:func
@@ -2761,7 +2761,7 @@ func_86C030EC = 0x86C030EC; // type:func
func_86C03128 = 0x86C03128; // type:func
func_86C031E4 = 0x86C031E4; // type:func
func_86C03258 = 0x86C03258; // type:func
func_86C03344 = 0x86C03344; // type:func
ekansMinigameNextStep = 0x86C03344; // type:func
func_86C03500 = 0x86C03500; // type:func
func_86C035E0 = 0x86C035E0; // type:func
func_86C03608 = 0x86C03608; // type:func
@@ -2772,11 +2772,11 @@ func_86C03E4C = 0x86C03E4C; // type:func
func_86C03E8C = 0x86C03E8C; // type:func
func_86C03ED4 = 0x86C03ED4; // type:func
func_86C040B4 = 0x86C040B4; // type:func
func_86C04170 = 0x86C04170; // type:func
func_86C041E8 = 0x86C041E8; // type:func
func_86C043C4 = 0x86C043C4; // type:func
initEkansMinigameAssets = 0x86C04170; // type:func
showTutorialScreenEkansMinigame = 0x86C041E8; // type:func
ekansMinigameUpdate = 0x86C043C4; // type:func
func_86C044B4 = 0x86C044B4; // type:func
func_86C046B0 = 0x86C046B0; // type:func
startSkansMinigame = 0x86C046B0; // type:func
func_86D00020 = 0x86D00020; // type:func
func_86D000A8 = 0x86D000A8; // type:func
func_86D000D0 = 0x86D000D0; // type:func

File diff suppressed because it is too large Load Diff

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@@ -4,50 +4,50 @@
#include "global.h"
#include "src/fragments/3/fragment3.h"
s32 func_86C00020(unk_func_8790002C* arg0);
s32 func_86C00020(minigameActor* arg0);
void func_86C00090(s16 arg0, s32* arg1, s32* arg2);
void func_86C00110(s16 arg0, s16 arg1);
void func_86C00368(s16 arg0, s16 arg1);
void func_86C003AC(unk_func_8790002C* arg0);
void func_86C00424(unk_func_8790002C* arg0, s16 arg1);
void func_86C005D0(void);
f32 func_86C0063C(unk_func_8790002C* arg0);
s16 func_86C00668(unk_func_8790002C* arg0, s16 arg1);
void func_86C00770(unk_func_8790002C* arg0);
void func_86C003AC(minigameActor* arg0);
void initEkans(minigameActor* ekans, s16 player);
void initEkanses(void);
f32 func_86C0063C(minigameActor* arg0);
s16 func_86C00668(minigameActor* arg0, s16 arg1);
void func_86C00770(minigameActor* arg0);
void func_86C00AA4(void);
s32 func_86C00B0C(unk_func_8790002C* arg0);
s32 func_86C00B0C(minigameActor* arg0);
s16 func_86C00BB4(void);
s16 func_86C00C40(unk_func_8790002C* arg0);
s16 func_86C00D50(unk_func_8790002C* arg0);
s32 func_86C00EF8(unk_func_8790002C* arg0);
void func_86C00F70(unk_func_8790002C* arg0);
void func_86C01100(unk_func_8790002C* arg0);
s16 func_86C00C40(minigameActor* arg0);
s16 func_86C00D50(minigameActor* arg0);
s32 func_86C00EF8(minigameActor* arg0);
void func_86C00F70(minigameActor* arg0);
void func_86C01100(minigameActor* arg0);
s16 func_86C01408(void);
s16 func_86C014A0(void);
void func_86C01538(unk_func_8790002C* arg0);
void func_86C016C8(unk_func_8790002C* arg0);
void func_86C01538(minigameActor* arg0);
void func_86C016C8(minigameActor* arg0);
void func_86C01748(void);
void func_86C01750(unk_func_8790002C* arg0, s32 arg1, s32 arg2, f32 arg3, f32 arg4, f32 arg5);
void func_86C018B8(unk_func_8790002C* arg0, s32 arg1);
void func_86C01750(minigameActor* arg0, s32 arg1, s32 arg2, f32 arg3, f32 arg4, f32 arg5);
void func_86C018B8(minigameActor* arg0, s32 arg1);
void func_86C01AF8(void);
void func_86C01D2C(unk_func_8790002C* arg0, s32 arg1);
void func_86C01FAC(unk_func_8790002C* arg0, s32 arg1);
void func_86C021FC(unk_func_8790002C* arg0);
void func_86C022D8(unk_func_8790002C* arg0);
void func_86C02324(unk_func_8790002C* arg0, s32 arg1);
void func_86C01D2C(minigameActor* arg0, s32 arg1);
void func_86C01FAC(minigameActor* arg0, s32 arg1);
void func_86C021FC(minigameActor* arg0);
void func_86C022D8(minigameActor* arg0);
void func_86C02324(minigameActor* arg0, s32 arg1);
void func_86C0250C(void);
void func_86C02514(void);
void func_86C02610(unk_func_8790002C* arg0, s32 arg1);
void func_86C026F0(unk_func_8790002C* arg0, s32 arg1);
void initDiglett(minigameActor* diglett, s32 arg1);
void initDiglettHole(minigameActor* arg0, s32 arg1);
void func_86C0276C(void);
void func_86C027A4(void);
void func_86C027AC(void);
void func_86C027B4(void);
void func_86C027BC(void);
void func_86C02804(void);
void initDigletts(void);
s16 func_86C028C0(s16 arg0);
void func_86C02A1C(unk_func_8790002C* arg0);
void func_86C02B78(unk_func_8790002C* arg0, s32 arg1);
void func_86C02A1C(minigameActor* arg0);
void func_86C02B78(minigameActor* arg0, s32 arg1);
void func_86C02C28(void);
void func_86C03008(void);
void func_86C03080(void);
@@ -55,7 +55,7 @@ s32 func_86C030EC(void);
void func_86C03128(void);
s32 func_86C031E4(void);
s32 func_86C03258(void);
void func_86C03344(void);
void ekansMinigameNextStep(void);
void func_86C034F8(void);
void func_86C03500(void);
void func_86C035E0(void);
@@ -67,10 +67,10 @@ void func_86C03E4C(void);
void func_86C03E8C(s32 arg0);
void func_86C03ED4(void);
void func_86C040B4(s32 arg0);
void func_86C04170(void);
void func_86C041E8(void);
void func_86C043C4(void);
void initEkansMinigameAssets(void);
void showTutorialScreenEkansMinigame(void);
void ekansMinigameUpdate(void);
void func_86C044B4(void);
s32 func_86C046B0(s32 arg0, UNUSED s32 arg1);
s32 startSkansMinigame(s32 arg0, UNUSED s32 arg1);
#endif // _FRAGMENT18_H_

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@@ -28,15 +28,15 @@ void func_86D00020(void) {
D_87906068 = 0x32;
D_8790606A = 0x1900;
D_8790606C.x = 0;
D_8790606C.y = 0x1E;
D_8790606C.z = 0;
minigameCameraCoords.x = 0;
minigameCameraCoords.y = 0x1E;
minigameCameraCoords.z = 0;
func_87900B64();
}
void func_86D000A8(void) {
func_87900C5C();
minigameDebuggModeControll();
func_87900B64();
}
@@ -46,8 +46,8 @@ void func_86D000D0(UNUSED s32 arg0) {
func_80015348();
func_80015094(&D_87906050->unk_00);
if (D_87903DB0 != 0) {
func_87900F44();
if (minigameDebuggMode != 0) {
showDebuggCameraInfo();
}
func_80007778();
@@ -77,17 +77,17 @@ void func_86D0015C(void) {
}
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_Z)) {
D_87903DB0 = (D_87903DB0 + 1) & 1;
minigameDebuggMode = (minigameDebuggMode + 1) & 1;
}
if ((D_87903DB0 == 0) && BTN_IS_PRESSED(gPlayer1Controller, BTN_START)) {
D_87903DA0 = 1;
if ((minigameDebuggMode == 0) && BTN_IS_PRESSED(gPlayer1Controller, BTN_START)) {
minigameState = 1;
}
func_8790370C();
func_86D000A8();
if ((D_87903DB0 == 0) && BTN_IS_PRESSED(gPlayer1Controller, BTN_CDOWN)) {
if ((minigameDebuggMode == 0) && BTN_IS_PRESSED(gPlayer1Controller, BTN_CDOWN)) {
var_s1 = 0;
}

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@@ -37,8 +37,8 @@ typedef struct unk_D_86E04BFC {
/* 0x16 */ s16 unk_16;
} unk_D_86E04BFC; // size = 0x18
static unk_func_8790002C D_86E04D60[4];
static unk_func_8790002C D_86E05830[20];
static minigameActor D_86E04D60[4];
static minigameActor D_86E05830[20];
static s16 D_86E08E40;
static unk_D_800AC870* D_86E08E44;
@@ -455,8 +455,8 @@ static u32 D_86E04AE0[] = {
static s16 D_86E04B20 = 0;
static s16 D_86E04B24 = 1;
static s16 D_86E04B28 = 0;
static unk_func_8790002C* D_86E04B2C = D_86E04D60;
static unk_func_8790002C* D_86E04B30 = D_86E05830;
static minigameActor* D_86E04B2C = D_86E04D60;
static minigameActor* D_86E04B30 = D_86E05830;
static u32 D_86E04B34[] = {
0x0C00FFFF, 0x05000000, 0x0B00001E, 0x00000000, 0x014000F0, 0xFFE20032, 0x00000000, 0x00000000,
0x05000000, 0x0D000000, 0x05000000, 0x14000000, 0x002B0012, 0xFFFFFF32, 0x16FFFFFF, 0x0F000003,
@@ -568,12 +568,12 @@ void func_86E001A0(s16 arg0, s16 arg1) {
}
}
void func_86E001E4(unk_func_8790002C* arg0, s32 arg1) {
void func_86E001E4(minigameActor* arg0, s32 arg1) {
func_8790060C(arg0);
arg0->unk_16C.x = 1.0f;
arg0->unk_16C.y = 1.0f;
arg0->unk_16C.z = 1.0f;
arg0->scale.x = 1.0f;
arg0->scale.y = 1.0f;
arg0->scale.z = 1.0f;
arg0->unk_1A8.x = D_86E04BCC[arg1].x;
arg0->unk_1A8.y = D_86E04BCC[arg1].y;
@@ -608,18 +608,18 @@ void func_86E002E4(void) {
}
}
void func_86E0034C(unk_func_8790002C* arg0) {
void func_86E0034C(minigameActor* arg0) {
arg0->unk_25A++;
arg0->unk_272 = 4;
arg0->unk_000.unk_01C = 1;
}
void func_86E0036C(unk_func_8790002C* arg0) {
void func_86E0036C(minigameActor* arg0) {
if (arg0->unk_29A != 0) {
arg0->unk_29A--;
}
if ((D_879060BC->buttonDown & 0x8000) && (arg0->unk_23E == 0) && (arg0->unk_240 == 0) && (arg0->unk_2AA == 0) &&
if ((tempControllerPtr->buttonDown & 0x8000) && (arg0->unk_23E == 0) && (arg0->unk_240 == 0) && (arg0->unk_2AA == 0) &&
(arg0->unk_29A == 0)) {
arg0->unk_23E = 1;
}
@@ -637,24 +637,24 @@ void func_86E0036C(unk_func_8790002C* arg0) {
arg0->unk_000.unk_000.unk_02 &= ~0x20;
}
if (!(D_879060BC->buttonDown & 0x8000) || (arg0->unk_2AA != 0)) {
if (!(tempControllerPtr->buttonDown & 0x8000) || (arg0->unk_2AA != 0)) {
arg0->unk_23E = 0;
arg0->unk_000.unk_000.unk_02 |= 0x20;
} else if ((D_879060BC->buttonDown & 0x8000) != 0) {
} else if ((tempControllerPtr->buttonDown & 0x8000) != 0) {
func_86E0034C(arg0);
}
break;
}
}
void func_86E004FC(unk_func_8790002C* arg0) {
void func_86E004FC(minigameActor* arg0) {
if (arg0->unk_2AC != 0) {
arg0->unk_244 = 0;
arg0->unk_242 = 0;
}
}
s32 func_86E00518(unk_func_8790002C* arg0, s32 arg1) {
s32 func_86E00518(minigameActor* arg0, s32 arg1) {
s32 sp1C;
s32 sp18;
s32 var_v1;
@@ -712,7 +712,7 @@ s32 func_86E00518(unk_func_8790002C* arg0, s32 arg1) {
return var_v1;
}
void func_86E0063C(unk_func_8790002C* arg0, s32 arg1) {
void func_86E0063C(minigameActor* arg0, s32 arg1) {
s32 sp2C;
s32 sp28;
u32 sp24;
@@ -753,7 +753,7 @@ void func_86E0063C(unk_func_8790002C* arg0, s32 arg1) {
arg0->unk_2B2 = sp24;
}
void func_86E0073C(unk_func_8790002C* arg0, s32 arg1) {
void func_86E0073C(minigameActor* arg0, s32 arg1) {
u32 sp2C;
UNUSED s32 pad[3];
u32 sp1C;
@@ -778,13 +778,13 @@ void func_86E0073C(unk_func_8790002C* arg0, s32 arg1) {
arg0->unk_2B2 = var_a2;
}
void func_86E007BC(unk_func_8790002C* arg0, s32 arg1) {
void func_86E007BC(minigameActor* arg0, s32 arg1) {
arg0->unk_244 = arg1;
arg0->unk_29E = 0;
arg0->unk_2B2 = 0;
}
void func_86E007CC(unk_func_8790002C* arg0, s32 arg1) {
void func_86E007CC(minigameActor* arg0, s32 arg1) {
s32 i;
s32 sp20;
s32 var_t0 = 0;
@@ -842,7 +842,7 @@ void func_86E007CC(unk_func_8790002C* arg0, s32 arg1) {
}
}
void func_86E00924(unk_func_8790002C* arg0, s32 arg1) {
void func_86E00924(minigameActor* arg0, s32 arg1) {
if (arg0->unk_242 == 0) {
func_86E007CC(arg0, arg1);
}
@@ -896,14 +896,14 @@ void func_86E00924(unk_func_8790002C* arg0, s32 arg1) {
void func_86E00AF4(void) {
s32 i;
D_879060BC = gPlayer1Controller;
tempControllerPtr = gPlayer1Controller;
D_86E04B2C = D_86E04D60;
for (i = 0; i < 4; i++) {
D_86E04B2C->unk_000.unk_01C = 0;
D_86E04B2C->unk_272 = 0;
if (D_87903DA4 != 0) {
if (minigameInputLock != 0) {
if (D_86E04B2C->unk_2AC == 0) {
func_86E0036C(D_86E04B2C);
} else {
@@ -915,7 +915,7 @@ void func_86E00AF4(void) {
func_87900808(D_86E04B2C);
D_86E04B2C++;
D_879060BC++;
tempControllerPtr++;
}
}
@@ -940,7 +940,7 @@ s32 func_86E00C34(s32 arg0) {
return sp1C;
}
void func_86E00CAC(unk_func_8790002C* arg0, s32 arg1) {
void func_86E00CAC(minigameActor* arg0, s32 arg1) {
s32 i;
s32 temp_v0;
@@ -963,7 +963,7 @@ void func_86E00CAC(unk_func_8790002C* arg0, s32 arg1) {
}
}
void func_86E00D78(unk_func_8790002C* arg0, s32 arg1) {
void func_86E00D78(minigameActor* arg0, s32 arg1) {
if ((D_86E04B2C->unk_25A > 0) && (arg0->unk_2A8 == 0)) {
if (D_86E04B2C->unk_25A >= 0x28) {
D_86E04B2C->unk_258 -= D_86E04B2C->unk_25A;
@@ -1009,7 +1009,7 @@ void func_86E00ED0(void) {
D_86E04B2C = D_86E04D60;
for (i = 0; i < 4; i++) {
if (D_87903DA4 != 0) {
if (minigameInputLock != 0) {
func_86E00CAC(D_86E04B2C, i);
func_86E00D78(D_86E04B2C, i);
}
@@ -1040,7 +1040,7 @@ void func_86E00FD8(void) {
}
}
void func_86E0103C(unk_func_8790002C* arg0, s32 arg1) {
void func_86E0103C(minigameActor* arg0, s32 arg1) {
func_8790060C(arg0);
arg0->unk_266 = arg1;
@@ -1052,9 +1052,9 @@ void func_86E0103C(unk_func_8790002C* arg0, s32 arg1) {
arg0->unk_288 = D_86E04BFC[arg1].unk_12;
arg0->unk_28C = D_86E04BFC[arg1].unk_14;
arg0->unk_16C.x = 0.5f;
arg0->unk_16C.y = 0.5f;
arg0->unk_16C.z = 0.5f;
arg0->scale.x = 0.5f;
arg0->scale.y = 0.5f;
arg0->scale.z = 0.5f;
arg0->unk_000.unk_000.unk_01 &= ~1;
@@ -1084,7 +1084,7 @@ void func_86E01188(void) {
s32 var_s1;
s32 sp40;
s32 var_s5;
unk_func_8790002C* ptr;
minigameActor* ptr;
switch (D_87906046) {
default:
@@ -1127,7 +1127,7 @@ void func_86E01188(void) {
}
}
void func_86E01310(unk_func_8790002C* arg0) {
void func_86E01310(minigameActor* arg0) {
s16 temp_v1 = (D_86E04B20 * 4) + 0x28;
s16 temp_a1 = arg0->unk_266;
@@ -1146,12 +1146,12 @@ void func_86E01310(unk_func_8790002C* arg0) {
func_8001BD04(&arg0->unk_000, 0);
}
void func_86E01414(unk_func_8790002C* arg0) {
void func_86E01414(minigameActor* arg0) {
arg0->unk_23E = 0;
arg0->unk_000.unk_000.unk_01 &= ~1;
}
void func_86E01428(unk_func_8790002C* arg0) {
void func_86E01428(minigameActor* arg0) {
UNUSED s32 pad[3];
s16 temp_a1 = arg0->unk_266;
Vec3f sp3C;
@@ -1224,7 +1224,7 @@ void func_86E01428(unk_func_8790002C* arg0) {
}
}
void func_86E016EC(unk_func_8790002C* arg0) {
void func_86E016EC(minigameActor* arg0) {
f32 temp_fv0;
f32 temp_fv0_2;
f32 temp_fv0_3;
@@ -1234,7 +1234,7 @@ void func_86E016EC(unk_func_8790002C* arg0) {
arg0->unk_190.z = arg0->unk_19C.z = arg0->unk_1A8.z + arg0->unk_1C0.z;
}
void func_86E0172C(unk_func_8790002C* arg0) {
void func_86E0172C(minigameActor* arg0) {
if (arg0->unk_23E != 0) {
arg0->unk_1F8 += arg0->unk_204;
arg0->unk_1FC += arg0->unk_208 - arg0->unk_210;
@@ -1258,12 +1258,12 @@ void func_86E017C0(void) {
}
}
void func_86E0182C(unk_func_8790002C* arg0) {
void func_86E0182C(minigameActor* arg0) {
func_879003A0(arg0);
arg0->unk_000.unk_030.x = arg0->unk_16C.x;
arg0->unk_000.unk_030.y = arg0->unk_16C.y;
arg0->unk_000.unk_030.z = arg0->unk_16C.z;
arg0->unk_000.unk_030.x = arg0->scale.x;
arg0->unk_000.unk_030.y = arg0->scale.y;
arg0->unk_000.unk_030.z = arg0->scale.z;
arg0->unk_000.unk_024.x = arg0->unk_190.x;
arg0->unk_000.unk_024.y = arg0->unk_190.y;
@@ -1297,15 +1297,15 @@ void func_86E01904(void) {
D_87906068 = 0x32;
D_8790606A = 0x1900;
D_8790606C.x = 0;
D_8790606C.y = 0x2A;
D_8790606C.z = 0;
minigameCameraCoords.x = 0;
minigameCameraCoords.y = 0x2A;
minigameCameraCoords.z = 0;
func_87900B64();
}
void func_86E01990(void) {
func_87900C5C();
minigameDebuggModeControll();
func_87900B64();
}
@@ -1314,7 +1314,7 @@ void func_86E019B8(void) {
func_86E010E8();
func_86E002E4();
func_86E01904();
D_87903DA4 = 0;
minigameInputLock = 0;
}
void func_86E019F4(void) {
@@ -1453,7 +1453,7 @@ s32 func_86E01B08(void) {
s32 func_86E01E34(void) {
s32 i;
s32 var_s3 = 0;
unk_func_8790002C* var_s0;
minigameActor* var_s0;
for (i = 0, var_s0 = D_86E04D60; i < 4; i++, var_s0++) {
if (var_s0->unk_2A8 != 0) {
@@ -1497,7 +1497,7 @@ s32 func_86E01EE8(void) {
s32 func_86E01F50(void) {
s32 i;
s32 ret = 1;
unk_func_8790002C* var_v0 = D_86E05830;
minigameActor* var_v0 = D_86E05830;
for (i = 0; i < 20; i++, var_v0++) {
if (var_v0->unk_23E != 0) {
@@ -1509,26 +1509,26 @@ s32 func_86E01F50(void) {
}
void func_86E01F8C(void) {
switch (D_87903DA0) {
switch (minigameState) {
case 1:
D_87906040 = 0xF;
D_87903DA0++;
minigameInputLockTimer = 0xF;
minigameState++;
break;
case 2:
D_87906040--;
if (D_87906040 < 0) {
minigameInputLockTimer--;
if (minigameInputLockTimer < 0) {
func_8780295C(1);
D_87903DA0++;
minigameState++;
}
break;
case 3:
if (func_86E01EE8() != 0) {
D_86E04B28 = 1;
D_87903DA4 = 1;
minigameInputLock = 1;
D_87903DC4 = 0;
D_87903DA0++;
minigameState++;
}
break;
@@ -1536,7 +1536,7 @@ void func_86E01F8C(void) {
if (1) {}
if (func_86E01B08() != 0) {
D_87903DA0++;
minigameState++;
} else {
func_86E019F4();
}
@@ -1544,23 +1544,23 @@ void func_86E01F8C(void) {
case 5:
if (func_86E01F50() != 0) {
D_87906040 = 0xA;
D_87903DA0++;
minigameInputLockTimer = 0xA;
minigameState++;
}
break;
case 6:
D_87906040--;
if (D_87906040 < 0) {
minigameInputLockTimer--;
if (minigameInputLockTimer < 0) {
func_86E01E34();
func_87802EB8(1);
D_87903DA0++;
minigameState++;
}
break;
case 7:
if (D_8780FC96 != 0) {
D_87903DA0++;
minigameState++;
D_87903DAC = 1;
}
break;
@@ -1680,7 +1680,7 @@ void func_86E027FC(s32 arg0) {
func_86E027D4();
func_8001F444();
if (D_87906044 != 0) {
if (showMinigameHUD != 0) {
func_86E02170();
func_86E021D8();
}
@@ -1697,13 +1697,13 @@ void func_86E02880(s32 arg0) {
func_80015094(&D_87906050->unk_00);
func_87901C98();
if (D_87903DB0 == 0) {
if (minigameDebuggMode == 0) {
if (D_8780FC98 == 0) {
func_86E027FC(arg0);
}
func_87804FD4();
} else {
func_87900F44();
showDebuggCameraInfo();
}
func_80007778();
@@ -1721,13 +1721,13 @@ void func_86E0296C(void) {
}
void func_86E02974(void) {
if ((D_87903DB0 == 0) && (D_87906044 == 0) && (func_80007604() == 0)) {
if (gPlayer1Controller->buttonPressed & 0x1000) {
if ((minigameDebuggMode == 0) && (showMinigameHUD == 0) && (func_80007604() == 0)) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_START)) {
D_87903DC4 = 1;
D_87903DA0 = 1;
D_87906044 = 1;
minigameState = 1;
showMinigameHUD = 1;
func_86E001A0(0xB, 0);
} else if ((D_8780FA2A == 0) && (gPlayer1Controller->buttonPressed & 0x4000)) {
} else if ((D_8780FA2A == 0) && (BTN_IS_PRESSED(gPlayer1Controller, BTN_B))) {
func_86E001A0(0xD, 0);
func_87802EB8(2);
}
@@ -1735,9 +1735,9 @@ void func_86E02974(void) {
}
void func_86E02A28(void) {
unk_func_8790002C* ptr = D_86E04D60;
minigameActor* ptr = D_86E04D60;
if ((gPlayer1Controller->buttonPressed & 0x8000) && (ptr->unk_23E == 0)) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_A) && (ptr->unk_23E == 0)) {
ptr->unk_29A = 4;
}
}
@@ -1753,7 +1753,7 @@ void func_86E02A64(void) {
while (var_s1 != 0) {
func_87900528();
if (D_87903DA0 == 0) {
if (minigameState == 0) {
D_87906042 += 1;
if (D_87906042 < 0) {
D_87906042 = 0;

View File

@@ -6,35 +6,35 @@
void func_86E00020(s16 arg0, s16 arg1);
void func_86E001A0(s16 arg0, s16 arg1);
void func_86E001E4(unk_func_8790002C* arg0, s32 arg1);
void func_86E001E4(minigameActor* arg0, s32 arg1);
void func_86E002E4(void);
void func_86E0034C(unk_func_8790002C* arg0);
void func_86E0036C(unk_func_8790002C* arg0);
void func_86E004FC(unk_func_8790002C* arg0);
s32 func_86E00518(unk_func_8790002C* arg0, s32 arg1);
void func_86E0063C(unk_func_8790002C* arg0, s32 arg1);
void func_86E0073C(unk_func_8790002C* arg0, s32 arg1);
void func_86E007BC(unk_func_8790002C* arg0, s32 arg1);
void func_86E007CC(unk_func_8790002C* arg0, s32 arg1);
void func_86E00924(unk_func_8790002C* arg0, s32 arg1);
void func_86E0034C(minigameActor* arg0);
void func_86E0036C(minigameActor* arg0);
void func_86E004FC(minigameActor* arg0);
s32 func_86E00518(minigameActor* arg0, s32 arg1);
void func_86E0063C(minigameActor* arg0, s32 arg1);
void func_86E0073C(minigameActor* arg0, s32 arg1);
void func_86E007BC(minigameActor* arg0, s32 arg1);
void func_86E007CC(minigameActor* arg0, s32 arg1);
void func_86E00924(minigameActor* arg0, s32 arg1);
void func_86E00AF4(void);
s32 func_86E00BDC(void);
s32 func_86E00C34(s32 arg0);
void func_86E00CAC(unk_func_8790002C* arg0, s32 arg1);
void func_86E00D78(unk_func_8790002C* arg0, s32 arg1);
void func_86E00CAC(minigameActor* arg0, s32 arg1);
void func_86E00D78(minigameActor* arg0, s32 arg1);
void func_86E00ED0(void);
void func_86E00F60(void);
void func_86E00FD8(void);
void func_86E0103C(unk_func_8790002C* arg0, s32 arg1);
void func_86E0103C(minigameActor* arg0, s32 arg1);
void func_86E010E8(void);
void func_86E01188(void);
void func_86E01310(unk_func_8790002C* arg0);
void func_86E01414(unk_func_8790002C* arg0);
void func_86E01428(unk_func_8790002C* arg0);
void func_86E016EC(unk_func_8790002C* arg0);
void func_86E0172C(unk_func_8790002C* arg0);
void func_86E01310(minigameActor* arg0);
void func_86E01414(minigameActor* arg0);
void func_86E01428(minigameActor* arg0);
void func_86E016EC(minigameActor* arg0);
void func_86E0172C(minigameActor* arg0);
void func_86E017C0(void);
void func_86E0182C(unk_func_8790002C* arg0);
void func_86E0182C(minigameActor* arg0);
void func_86E01898(void);
void func_86E01904(void);
void func_86E01990(void);

View File

@@ -31,9 +31,9 @@ extern u8 D_03049020[];
extern u8 D_030483A0[];
extern u8 D_03047720[];
static unk_func_8790002C D_86F0B1F0[4];
static unk_func_8790002C D_86F0BCC0[4];
static unk_func_8790002C D_86F0C790[4];
static minigameActor D_86F0B1F0[4];
static minigameActor D_86F0BCC0[4];
static minigameActor D_86F0C790[4];
static s16 D_86F0D260;
static unk_D_800AC870* D_86F0D264;
@@ -1455,9 +1455,9 @@ static u32 D_86F0AFB8[] = {
0x000023D7, 0x000023D7, 0x05000000, 0x03000000, D_86F0ACE0, 0x06000000, 0x06000000, 0x01000000,
};
static unk_func_8790002C* D_86F0AFF8 = D_86F0B1F0;
static unk_func_8790002C* D_86F0AFFC = D_86F0BCC0;
static unk_func_8790002C* D_86F0B000 = D_86F0C790;
static minigameActor* D_86F0AFF8 = D_86F0B1F0;
static minigameActor* D_86F0AFFC = D_86F0BCC0;
static minigameActor* D_86F0B000 = D_86F0C790;
static u32 D_86F0B004[] = {
0x0C00FFFF, 0x05000000, 0x0B00001E, 0x00000000, 0x014000F0, 0x0000000F, 0x00000000, 0x00000000,
@@ -1583,10 +1583,10 @@ void func_86F00188(s16 arg0, s16 arg1) {
}
}
void func_86F001CC(unk_func_8790002C* arg0, s32 arg1) {
arg0->unk_16C.x = 1.0f;
arg0->unk_16C.y = 1.0f;
arg0->unk_16C.z = 1.0f;
void func_86F001CC(minigameActor* arg0, s32 arg1) {
arg0->scale.x = 1.0f;
arg0->scale.y = 1.0f;
arg0->scale.z = 1.0f;
arg0->unk_1A8.x = D_86F0B0A0[arg1].x;
arg0->unk_1A8.y = D_86F0B0A0[arg1].y;
@@ -1635,32 +1635,32 @@ void func_86F002F4(void) {
}
}
void func_86F0035C(unk_func_8790002C* arg0) {
arg0->unk_222 = D_879060BC->angle;
void func_86F0035C(minigameActor* arg0) {
arg0->unk_222 = tempControllerPtr->angle;
}
void func_86F00370(void) {
s32 i;
D_879060BC = gPlayer1Controller;
tempControllerPtr = gPlayer1Controller;
D_86F0AFF8 = D_86F0B1F0;
for (i = 0; i < 4; i++) {
func_86F0035C(D_86F0AFF8);
D_86F0AFF8++;
D_879060BC++;
tempControllerPtr++;
}
}
void func_86F003FC(unk_func_8790002C* arg0, s32 arg1) {
void func_86F003FC(minigameActor* arg0, s32 arg1) {
func_8001BD04(&arg0->unk_000, arg1);
func_800173DC(&arg0->unk_000, 0, arg0->unk_000.unk_040.unk_04, 0x10000);
func_80017464(&arg0->unk_000, 0);
func_80017454(&arg0->unk_000, 0x10000);
}
void func_86F00450(unk_func_8790002C* arg0, f32 arg1) {
void func_86F00450(minigameActor* arg0, f32 arg1) {
arg0->unk_280 -= arg1;
if (arg0->unk_280 < 1.0f) {
arg0->unk_280 = 1.0f;
@@ -1668,7 +1668,7 @@ void func_86F00450(unk_func_8790002C* arg0, f32 arg1) {
arg0->unk_27C = arg0->unk_280;
}
void func_86F0048C(unk_func_8790002C* arg0, s32 arg1) {
void func_86F0048C(minigameActor* arg0, s32 arg1) {
if (arg1 == -1) {
arg0->unk_29A = 0;
arg0->unk_2B0 = 0;
@@ -1689,21 +1689,21 @@ void func_86F0048C(unk_func_8790002C* arg0, s32 arg1) {
}
}
void func_86F0050C(unk_func_8790002C* arg0) {
void func_86F0050C(minigameActor* arg0) {
s32 var_v0;
var_v0 = 0;
if (D_879060BC->buttonPressed & 0x20 && (D_879060BC->buttonPressed & 0x10)) {
if (tempControllerPtr->buttonPressed & 0x20 && (tempControllerPtr->buttonPressed & 0x10)) {
var_v0 = 3;
} else if (arg0->unk_29A == 1) {
if (D_879060BC->buttonPressed & 0x20) {
if (tempControllerPtr->buttonPressed & 0x20) {
var_v0 = 1;
} else if (D_879060BC->buttonPressed & 0x10) {
} else if (tempControllerPtr->buttonPressed & 0x10) {
var_v0 = 2;
}
} else if (D_879060BC->buttonPressed & 0x10) {
} else if (tempControllerPtr->buttonPressed & 0x10) {
var_v0 = 2;
} else if (D_879060BC->buttonPressed & 0x20) {
} else if (tempControllerPtr->buttonPressed & 0x20) {
var_v0 = 1;
}
@@ -1756,7 +1756,7 @@ void func_86F0050C(unk_func_8790002C* arg0) {
arg0->unk_274 += arg0->unk_27C;
}
void func_86F00778(unk_func_8790002C* arg0) {
void func_86F00778(minigameActor* arg0) {
switch (D_87906046) {
case 0:
arg0->unk_27C = (func_81400A78(0xA) * 0.1f) + 3.0f;
@@ -1781,7 +1781,7 @@ void func_86F00778(unk_func_8790002C* arg0) {
}
}
void func_86F00920(unk_func_8790002C* arg0) {
void func_86F00920(minigameActor* arg0) {
UNUSED s32 pad;
Vec3f sp48;
f32 temp_fv0;
@@ -1867,14 +1867,14 @@ void func_86F00920(unk_func_8790002C* arg0) {
void func_86F00D04(void) {
s32 i;
D_879060BC = gPlayer1Controller;
tempControllerPtr = gPlayer1Controller;
D_86F0AFF8 = D_86F0B1F0;
D_86F0AFFC = D_86F0BCC0;
D_86F0B000 = D_86F0C790;
for (i = 0; i < 4; i++) {
if (D_87903DA4 != 0) {
if (minigameInputLock != 0) {
if (D_86F0AFF8->unk_2AC == 0) {
func_86F0050C(D_86F0AFF8);
} else {
@@ -1890,16 +1890,16 @@ void func_86F00D04(void) {
D_86F0AFFC++;
D_86F0B000++;
D_879060BC++;
tempControllerPtr++;
}
}
void func_86F00E34(unk_func_8790002C* a0, s32 arg1) {
unk_func_8790002C* arg0 = a0;
void func_86F00E34(minigameActor* a0, s32 arg1) {
minigameActor* arg0 = a0;
arg0->unk_16C.x = 1.0f;
arg0->unk_16C.y = 1.0f;
arg0->unk_16C.z = 1.0f;
arg0->scale.x = 1.0f;
arg0->scale.y = 1.0f;
arg0->scale.z = 1.0f;
arg0->unk_1A8.x = D_86F0B0A0[arg1].x;
arg0->unk_1A8.y = D_86F0B0A0[arg1].y;
@@ -1933,7 +1933,7 @@ void func_86F00F00(void) {
}
}
void func_86F00F68(unk_func_8790002C* arg0, unk_func_8790002C* arg1) {
void func_86F00F68(minigameActor* arg0, minigameActor* arg1) {
s32 var_a1;
if ((arg1->unk_274 > 300.0f) && (arg0->unk_23E == 0)) {
@@ -1968,12 +1968,12 @@ void func_86F01014(void) {
}
}
void func_86F010B4(unk_func_8790002C* a0, s32 arg1) {
unk_func_8790002C* arg0 = a0;
void func_86F010B4(minigameActor* a0, s32 arg1) {
minigameActor* arg0 = a0;
arg0->unk_16C.x = 1.0f;
arg0->unk_16C.y = 1.0f;
arg0->unk_16C.z = 1.0f;
arg0->scale.x = 1.0f;
arg0->scale.y = 1.0f;
arg0->scale.z = 1.0f;
arg0->unk_1A8.x = D_86F0B0A0[arg1].x;
arg0->unk_1A8.y = D_86F0B0A0[arg1].y;
@@ -2012,7 +2012,7 @@ void func_86F01180(void) {
}
}
void func_86F011E8(unk_func_8790002C* arg0) {
void func_86F011E8(minigameActor* arg0) {
switch (arg0->unk_23E) {
case 1:
func_86F003FC(arg0, 0);
@@ -2056,9 +2056,9 @@ void func_86F0132C(void) {
D_87906068 = 0x32;
D_8790606A = 0x1900;
D_8790606C.x = 0;
D_8790606C.y = -2;
D_8790606C.z = 0;
minigameCameraCoords.x = 0;
minigameCameraCoords.y = -2;
minigameCameraCoords.z = 0;
func_87900B64();
}
@@ -2085,7 +2085,7 @@ void func_86F013B8(void) {
void func_86F01488(void) {
func_86F013B8();
func_87900C5C();
minigameDebuggModeControll();
func_87900B64();
}
@@ -2164,52 +2164,52 @@ s32 func_86F016D8(void) {
}
void func_86F0174C(void) {
switch (D_87903DA0) {
switch (minigameState) {
case 1:
D_87906040 = 0xF;
D_87903DA0++;
minigameInputLockTimer = 0xF;
minigameState++;
break;
case 2:
D_87906040--;
if (D_87906040 < 0) {
minigameInputLockTimer--;
if (minigameInputLockTimer < 0) {
func_8780295C(1);
D_87903DA0++;
minigameState++;
}
break;
case 3:
if (func_86F016D8() != 0) {
D_87903DA4 = 1;
minigameInputLock = 1;
D_87903DC4 = 0;
func_86F00370();
D_87903DA0++;
minigameState++;
}
break;
case 4:
if (func_86F014F8() != 0) {
func_86F0164C();
D_87903DA4 = 0;
minigameInputLock = 0;
D_87906072 = 1;
D_87903DA0++;
D_87906040 = 0x28;
minigameState++;
minigameInputLockTimer = 0x28;
}
break;
case 5:
D_87906040--;
if (D_87906040 == 0) {
minigameInputLockTimer--;
if (minigameInputLockTimer == 0) {
func_87802EB8(1);
func_87903294();
func_86F00188(0xC, 0xB4);
D_87903DA0++;
minigameState++;
}
break;
case 6:
if (D_8780FC96 != 0) {
D_87903DA0++;
minigameState++;
D_87903DAC = 1;
}
break;
@@ -2312,7 +2312,7 @@ void func_86F01EB4(void) {
func_87903260();
func_86F01C40();
if (D_87906044 != 0) {
if (showMinigameHUD != 0) {
func_86F01D78();
}
}
@@ -2345,14 +2345,14 @@ void func_86F01F58(s32 arg0) {
func_80015094(&D_87906050->unk_00);
func_87901C98();
if (D_87903DB0 == 0) {
if (minigameDebuggMode == 0) {
if (D_8780FC98 == 0) {
func_86F01EF4(arg0);
}
func_87804FD4();
} else {
func_87900F44();
func_879010A4();
showDebuggCameraInfo();
showDebuggJoystickInfo();
}
func_80007778();
@@ -2375,18 +2375,18 @@ void func_86F0204C(void) {
while (var_s5 != 0) {
func_87900528();
if (D_87903DA0 == 0) {
if (minigameState == 0) {
D_87906042 += 1;
if (D_87906042 < 0) {
D_87906042 = 0;
}
}
if ((D_87903DB0 == 0) && (D_87906044 == 0) && (func_80007604() == 0)) {
if ((minigameDebuggMode == 0) && (showMinigameHUD == 0) && (func_80007604() == 0)) {
if (gPlayer1Controller->buttonPressed & 0x1000) {
D_87903DC4 = 1;
D_87903DA0 = 1;
D_87906044 = 1;
minigameState = 1;
showMinigameHUD = 1;
func_86F00188(7, 0);
} else if ((D_8780FA2A == 0) && (gPlayer1Controller->buttonPressed & 0x4000)) {
func_86F00188(8, 0);
@@ -2404,7 +2404,7 @@ void func_86F0204C(void) {
func_86F01488();
}
if ((D_87903DB0 == 0) && ((D_87903DAC != 0) || (D_8780FC92 != 0))) {
if ((minigameDebuggMode == 0) && ((D_87903DAC != 0) || (D_8780FC92 != 0))) {
var_s5 = 0;
}

View File

@@ -6,24 +6,24 @@
void func_86F00020(s16 arg0, s16 arg1);
void func_86F00188(s16 arg0, s16 arg1);
void func_86F001CC(unk_func_8790002C* arg0, s32 arg1);
void func_86F001CC(minigameActor* arg0, s32 arg1);
void func_86F002F4(void);
void func_86F0035C(unk_func_8790002C* arg0);
void func_86F0035C(minigameActor* arg0);
void func_86F00370(void);
void func_86F003FC(unk_func_8790002C* arg0, s32 arg1);
void func_86F00450(unk_func_8790002C* arg0, f32 arg1);
void func_86F0048C(unk_func_8790002C* arg0, s32 arg1);
void func_86F0050C(unk_func_8790002C* arg0);
void func_86F00778(unk_func_8790002C* arg0);
void func_86F00920(unk_func_8790002C* arg0);
void func_86F003FC(minigameActor* arg0, s32 arg1);
void func_86F00450(minigameActor* arg0, f32 arg1);
void func_86F0048C(minigameActor* arg0, s32 arg1);
void func_86F0050C(minigameActor* arg0);
void func_86F00778(minigameActor* arg0);
void func_86F00920(minigameActor* arg0);
void func_86F00D04(void);
void func_86F00E34(unk_func_8790002C* a0, s32 arg1);
void func_86F00E34(minigameActor* a0, s32 arg1);
void func_86F00F00(void);
void func_86F00F68(unk_func_8790002C* arg0, unk_func_8790002C* arg1);
void func_86F00F68(minigameActor* arg0, minigameActor* arg1);
void func_86F01014(void);
void func_86F010B4(unk_func_8790002C* a0, s32 arg1);
void func_86F010B4(minigameActor* a0, s32 arg1);
void func_86F01180(void);
void func_86F011E8(unk_func_8790002C* arg0);
void func_86F011E8(minigameActor* arg0);
void func_86F012B8(void);
void func_86F0132C(void);
void func_86F013B8(void);

View File

@@ -6,21 +6,21 @@
#include "src/3FB0.h"
#include "src/controller.h"
typedef struct unk_func_8790002C {
typedef struct minigameActor {
/* 0x000 */ unk_D_86002F58_004_000 unk_000;
/* 0x168 */ unk_D_86002F30* unk_168;
/* 0x16C */ Vec3f unk_16C;
/* 0x16C */ Vec3f scale;
/* 0x178 */ char unk178[0x18];
/* 0x190 */ Vec3f unk_190;
/* 0x19C */ Vec3f unk_19C;
/* 0x1A8 */ Vec3f unk_1A8;
/* 0x19C */ Vec3f unk_19C; // position?
/* 0x1A8 */ Vec3f unk_1A8; // position on skans' minigame, most probable one
/* 0x1B4 */ Vec3f unk_1B4;
/* 0x1C0 */ Vec3f unk_1C0;
/* 0x1CC */ f32 unk_1CC;
/* 0x1D0 */ f32 unk_1D0;
/* 0x1D4 */ f32 unk_1D4;
/* 0x1D8 */ Vec3f unk_1D8;
/* 0x1E4 */ f32 unk_1E4;
/* 0x1D8 */ Vec3f unk_1D8; // also position on skans' minigame but nothing reads this ?
/* 0x1E4 */ f32 unk_1E4; // double of 28C
/* 0x1E8 */ char unk1E8[0x4];
/* 0x1EC */ f32 unk_1EC;
/* 0x1F0 */ f32 unk_1F0;
@@ -32,7 +32,7 @@ typedef struct unk_func_8790002C {
/* 0x208 */ f32 unk_208;
/* 0x20C */ f32 unk_20C;
/* 0x210 */ f32 unk_210;
/* 0x214 */ Vec3s unk_214;
/* 0x214 */ Vec3s unk_214; // rotation?
/* 0x21A */ s16 unk_21A;
/* 0x21C */ s16 unk_21C;
/* 0x21E */ s16 unk_21E;
@@ -40,7 +40,7 @@ typedef struct unk_func_8790002C {
/* 0x222 */ s16 unk_222;
/* 0x224 */ s16 unk_224;
/* 0x226 */ s16 unk_226;
/* 0x228 */ s16 unk_228;
/* 0x228 */ s16 unk_228; // y angle?
/* 0x22A */ s16 unk_22A;
/* 0x22C */ s16 unk_22C;
/* 0x22E */ s16 unk_22E;
@@ -51,14 +51,14 @@ typedef struct unk_func_8790002C {
/* 0x238 */ s16 unk_238;
/* 0x23A */ s16 unk_23A;
/* 0x23A */ s16 unk_23C;
/* 0x23E */ s16 unk_23E;
/* 0x23E */ s16 unk_23E; // animation id or state?
/* 0x240 */ s16 unk_240;
/* 0x242 */ s16 unk_242;
/* 0x244 */ s16 unk_244;
/* 0x246 */ char unk246[0x2];
/* 0x248 */ s16 unk_248;
/* 0x24A */ s16 unk_24A;
/* 0x24C */ s16 unk_24C;
/* 0x248 */ s16 unk_248; // 0,1,2 - colliding? visibility? animation id?
/* 0x24A */ s16 unk_24A; // some flag related to collisions
/* 0x24C */ s16 unk_24C; // some flag related to collisions
/* 0x24E */ char unk24E[0x6];
/* 0x254 */ s32 unk_254;
/* 0x258 */ s16 unk_258;
@@ -70,18 +70,18 @@ typedef struct unk_func_8790002C {
/* 0x264 */ s16 unk_264;
/* 0x264 */ s16 unk_266;
/* 0x268 */ s16 unk_268;
/* 0x26A */ s16 unk_26A;
/* 0x26C */ s16 unk_26C;
/* 0x26A */ s16 unk_26A; // some flag related to collisions
/* 0x26C */ s16 unk_26C; // animation id or state?
/* 0x26E */ s16 unk_26E;
/* 0x270 */ s16 unk_270;
/* 0x272 */ s16 unk_272;
/* 0x274 */ f32 unk_274;
/* 0x278 */ char unk278[0x4];
/* 0x27C */ f32 unk_27C;
/* 0x280 */ f32 unk_280;
/* 0x280 */ f32 unk_280; // intensity of rotation?
/* 0x284 */ f32 unk_284;
/* 0x288 */ f32 unk_288;
/* 0x28C */ f32 unk_28C;
/* 0x288 */ f32 unk_288; // bottom of the hitbox? bounding box?
/* 0x28C */ f32 unk_28C; // top of the hitbox? boundin box? ; half of 1E4
/* 0x290 */ s16 unk_290;
/* 0x292 */ s16 unk_292;
/* 0x294 */ s16 unk_294;
@@ -90,7 +90,7 @@ typedef struct unk_func_8790002C {
/* 0x29A */ s16 unk_29A;
/* 0x29C */ s16 unk_29C;
/* 0x29E */ s16 unk_29E;
/* 0x2A0 */ s16 unk_2A0;
/* 0x2A0 */ s16 unk_2A0; // ammount of frames some button was pressed?
/* 0x2A2 */ s16 unk_2A2;
/* 0x2A4 */ s16 unk_2A4;
/* 0x2A6 */ s16 unk_2A6;
@@ -100,7 +100,7 @@ typedef struct unk_func_8790002C {
/* 0x2AE */ s16 unk_2AE;
/* 0x2B0 */ s16 unk_2B0;
/* 0x2B2 */ s16 unk_2B2;
} unk_func_8790002C; // size = 0x2B4
} minigameActor; // size = 0x2B4
// Possibly unk_D_86002F34_alt7, unk_D_86002F34_alt8,
// unk_D_86002F34_alt9 or unk_D_86002F34_alt2
@@ -121,8 +121,8 @@ typedef struct unk_D_87903E10 {
/* 0x04 */ unk_D_87903E00* unk_04;
} unk_D_87903E10; // size = 0x8
extern s16 D_87903DA0;
extern s16 D_87903DA4;
extern s16 minigameState;
extern s16 minigameInputLock;
extern s16 D_87903DA8;
extern s16 D_87903DAC;
extern s16 D_87903DBC;
@@ -137,9 +137,9 @@ extern unk_D_87903E10 D_87903E10;
extern unk_D_87903E10 D_87903E28;
extern unk_D_87903E10 D_87903E40;
extern unk_D_87903E10 D_87903E58;
extern s16 D_87906040;
extern s16 minigameInputLockTimer;
extern s16 D_87906042;
extern s16 D_87906044;
extern s16 showMinigameHUD; // game state?
extern s16 D_87906046;
extern s16 D_87906048;
extern s16 D_8790604A;
@@ -151,7 +151,7 @@ extern s16 D_87906064;
extern s16 D_87906066;
extern s16 D_87906068;
extern s16 D_8790606A;
extern Vec3s D_8790606C;
extern Vec3s minigameCameraCoords;
extern s16 D_87906072;
extern s16 D_87906076;
extern s16 D_87906078;
@@ -170,9 +170,9 @@ extern s16 D_879060A6;
extern s16 D_879060A8;
extern Vec3s D_879060AC;
extern s16 D_87903DB0;
extern s16 minigameDebuggMode;
extern s16 D_87903DB8;
extern Controller* D_879060BC;
extern Controller* tempControllerPtr;
extern s16 D_879060C0;
extern s16 D_879060C2;
extern s8 D_879060C4[4];
@@ -184,34 +184,34 @@ extern Vec3f D_87906100;
extern Vec3f D_87906110;
ret_func_80004454 func_87900020(void);
void func_8790002C(unk_func_8790002C* arg0, unk_func_8790002C* arg1);
void func_87900070(unk_func_8790002C* arg0, unk_func_8790002C* arg1);
s32 func_879000C4(unk_func_8790002C* arg0, unk_func_8790002C* arg1);
s32 func_879001A4(unk_func_8790002C* arg0, unk_func_8790002C* arg1);
void func_879002B8(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3);
void func_879002FC(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
void func_87900344(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3);
s32 func_87900384(unk_func_8790002C* arg0);
void func_879003A0(unk_func_8790002C* arg0);
float getVec3Distance_xz(minigameActor* arg0, minigameActor* arg1);
void getVec3Distance_xyz(minigameActor* arg0, minigameActor* arg1);
s32 func_879000C4(minigameActor* arg0, minigameActor* arg1);
s32 func_879001A4(minigameActor* arg0, minigameActor* arg1);
void func_879002B8(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3);
void func_879002FC(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
void func_87900344(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3);
s32 func_87900384(minigameActor* arg0);
void func_879003A0(minigameActor* arg0);
void func_879004F8(unk_D_86002F58_004_000* arg0);
void func_87900528(void);
void func_87900558(void);
void func_87900564(unk_func_8790002C* arg0);
void func_87900594(unk_func_8790002C* arg0);
void func_879005AC(unk_func_8790002C* arg0);
void func_879005C4(unk_func_8790002C* arg0);
void func_8790060C(unk_func_8790002C* arg0);
void func_87900770(unk_func_8790002C* arg0);
void func_87900808(unk_func_8790002C* arg0);
void func_87900564(minigameActor* arg0);
void func_87900594(minigameActor* arg0);
void func_879005AC(minigameActor* arg0);
void func_879005C4(minigameActor* arg0);
void func_8790060C(minigameActor* arg0);
void func_87900770(minigameActor* arg0);
void func_87900808(minigameActor* arg0);
void func_87900854(void);
void func_87900920(void);
void func_879009B4(void);
void func_87900A50(void);
void func_87900B64(void);
s32 func_87900C5C(void);
void func_87900F44(void);
void func_879010A4(void);
s32 minigameDebuggModeControll(void);
void showDebuggCameraInfo(void);
void showDebuggJoystickInfo(void);
void func_87901200(void);
void func_87901620(void);
@@ -252,11 +252,11 @@ void func_87903260(void);
void func_87903294(void);
void func_879032BC(s16 arg0);
void func_87903358(s16 arg0, s16 arg1);
void func_879033FC(unk_func_8790002C* arg0);
void func_879033FC(minigameActor* arg0);
void func_8790354C(void);
void func_87903600(void);
void func_879036B4(unk_func_8790002C* arg0);
void func_879036B4(minigameActor* arg0);
void func_8790370C(void);
void func_879037D0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6);
void func_87903838(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6);

View File

@@ -4,15 +4,15 @@
#include "src/18140.h"
#include "src/1C720.h"
#include "src/20330.h"
#include "src/3FB0.h"
// #include "src/3FB0.h"
#include "src/controller.h"
#include "src/fragments/2/fragment2.h"
s16 D_87903DA0 = 0;
s16 D_87903DA4 = 0;
s16 minigameState = 0;
s16 minigameInputLock = 0;
s16 D_87903DA8 = 0;
s16 D_87903DAC = 0;
s16 D_87903DB0 = 0;
s16 minigameDebuggMode = 0;
s32 pad_D_87903DB4 = 0;
s16 D_87903DB8 = 0;
s16 D_87903DBC = 0;
@@ -27,86 +27,90 @@ ret_func_80004454 func_87900020(void) {
return func_87900020;
}
void func_8790002C(unk_func_8790002C* arg0, unk_func_8790002C* arg1) {
sqrtf(SQ(arg1->unk_19C.x - arg0->unk_19C.x) + SQ(arg1->unk_19C.z - arg0->unk_19C.z));
// func_8790002C
float getVec3Distance_xz(minigameActor* arg0, minigameActor* arg1) {
return sqrtf(SQ(arg1->unk_19C.x - arg0->unk_19C.x) + SQ(arg1->unk_19C.z - arg0->unk_19C.z));
}
void func_87900070(unk_func_8790002C* arg0, unk_func_8790002C* arg1) {
// func_87900070
void getVec3Distance_xyz(minigameActor* arg0, minigameActor* arg1) {
sqrtf(SQ(arg1->unk_19C.x - arg0->unk_19C.x) + SQ(arg1->unk_19C.y - arg0->unk_19C.y) +
SQ(arg1->unk_19C.z - arg0->unk_19C.z));
}
s32 func_879000C4(unk_func_8790002C* arg0, unk_func_8790002C* arg1) {
f32 var_fv0 = arg1->unk_19C.x - arg0->unk_19C.x;
f32 var_fv1 = arg1->unk_19C.y - arg0->unk_19C.y;
f32 var_fa0 = arg1->unk_19C.z - arg0->unk_19C.z;
f32 var_fa1 = (arg0->unk_288 * arg0->unk_16C.y) + (arg1->unk_288 * arg1->unk_16C.y);
s32 ret = 0;
// unused,
s32 func_879000C4(minigameActor* arg0, minigameActor* arg1) {
f32 totalX = arg1->unk_19C.x - arg0->unk_19C.x;
f32 totalY = arg1->unk_19C.y - arg0->unk_19C.y;
f32 totalZ = arg1->unk_19C.z - arg0->unk_19C.z;
f32 var_fa1 = (arg0->unk_288 * arg0->scale.y) + (arg1->unk_288 * arg1->scale.y);
s32 ret = FALSE;
if (var_fv0 < 0.0f) {
var_fv0 = -var_fv0;
if (totalX < 0.0f) {
totalX = -totalX;
}
if (var_fv1 < 0.0f) {
var_fv1 = -var_fv1;
if (totalY < 0.0f) {
totalY = -totalY;
}
if (var_fa0 < 0.0f) {
var_fa0 = -var_fa0;
if (totalZ < 0.0f) {
totalZ = -totalZ;
}
if (var_fa1 < 0.0f) {
var_fa1 = -var_fa1;
}
if (CB(var_fa0) < ((CB(var_fa1) - CB(var_fv0)) - CB(var_fv1))) {
if (CB(totalZ) < ((CB(var_fa1) - CB(totalX)) - CB(totalY))) {
ret = TRUE;
}
return ret;
}
// Collition detection on metapod's minigame
s32 func_879001A4(minigameActor* arg0, minigameActor* arg1) {
f32 totalX;
f32 totalY;
f32 totalZ;
f32 var_fa1;
f32 var_fs0;
f32 tmp;
s32 ret;
totalX = arg1->unk_19C.x - arg0->unk_19C.x;
totalY = arg1->unk_19C.y - arg0->unk_19C.y;
totalZ = arg1->unk_19C.z - arg0->unk_19C.z;
ret = 0;
var_fa1 = (arg0->unk_288 * arg0->scale.y) + (arg1->unk_288 * arg1->scale.y); // bottom
var_fs0 = ((arg0->unk_28C * arg0->scale.y) + (arg1->unk_28C * arg1->scale.y)) / 2.0f; // top
totalX = ABS(totalX);
totalY = ABS(totalY);
totalZ = ABS(totalZ);
var_fa1 = ABS(var_fa1);
var_fs0 = ABS(var_fs0);
tmp = var_fs0 - totalY;
if ((SQ(totalZ) < (SQ(var_fa1) - SQ(totalX))) && (tmp > 0)) {
ret = 1;
}
return ret;
}
s32 func_879001A4(unk_func_8790002C* arg0, unk_func_8790002C* arg1) {
f32 var_fa0;
f32 var_fa1;
f32 var_fs0;
f32 var_fv0;
f32 var_fv1;
f32 tmp;
s32 var_v1;
var_fv0 = arg1->unk_19C.x - arg0->unk_19C.x;
var_fv1 = arg1->unk_19C.y - arg0->unk_19C.y;
var_fa0 = arg1->unk_19C.z - arg0->unk_19C.z;
var_v1 = 0;
var_fa1 = (arg0->unk_288 * arg0->unk_16C.y) + (arg1->unk_288 * arg1->unk_16C.y);
var_fs0 = ((arg0->unk_28C * arg0->unk_16C.y) + (arg1->unk_28C * arg1->unk_16C.y)) * 0.5f;
var_fv0 = ABS(var_fv0);
var_fv1 = ABS(var_fv1);
var_fa0 = ABS(var_fa0);
var_fa1 = ABS(var_fa1);
var_fs0 = ABS(var_fs0);
tmp = var_fs0 - var_fv1;
if ((SQ(var_fa0) < (SQ(var_fa1) - SQ(var_fv0))) && (tmp > 0)) {
var_v1 = 1;
}
return var_v1;
}
void func_879002B8(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3) {
arg0->unk_248 = 1;
// change animation on ekans' and metapod's minigames ?
void func_879002B8(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3) {
arg0->unk_248 = 1; // animation flag ?
arg0->unk_24A = arg1;
arg0->unk_24C = arg2;
arg0->unk_26A = arg3;
arg0->unk_26C = 0;
arg0->unk_26C = 0; // animation flag ?
arg0->unk_26E = 0;
}
void func_879002FC(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4) {
void func_879002FC(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3, s16 arg4) {
arg0->unk_248 = 1;
arg0->unk_24A = arg1;
arg0->unk_24C = arg2;
@@ -115,15 +119,17 @@ void func_879002FC(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3, s16 ar
arg0->unk_26E = arg4;
}
void func_87900344(unk_func_8790002C* arg0, s16 arg1, s16 arg2, s16 arg3) {
arg0->unk_248 = 1;
arg0->unk_24A = arg1;
arg0->unk_24C = arg2;
arg0->unk_26A = arg3;
arg0->unk_26C = 1;
// diglett's pop out the ground on diglett's minigame
void func_87900344(minigameActor* arg0, s16 arg1, s16 arg2, s16 arg3) {
arg0->unk_248 = 1; // colliding ?
arg0->unk_24A = arg1; // 1
arg0->unk_24C = arg2; // -1
arg0->unk_26A = arg3; // 1
arg0->unk_26C = 1; // animation id?
}
s32 func_87900384(unk_func_8790002C* arg0) {
// just checks an object colliding flag?
s32 func_87900384(minigameActor* arg0) {
s32 var_v1 = 0;
if (arg0->unk_248 == 0) {
@@ -132,7 +138,7 @@ s32 func_87900384(unk_func_8790002C* arg0) {
return var_v1;
}
void func_879003A0(unk_func_8790002C* arg0) {
void func_879003A0(minigameActor* arg0) {
switch (arg0->unk_248) {
case 1:
func_8001BD04(&arg0->unk_000, arg0->unk_24A);
@@ -179,14 +185,14 @@ void func_879004F8(unk_D_86002F58_004_000* arg0) {
void func_87900528(void) {
Cont_StartReadInputs();
Cont_ReadInputs();
func_8001F730();
func_8001F730(); // nothing
}
void func_87900558(void) {
D_87906044 = 0;
showMinigameHUD = 0;
}
void func_87900564(unk_func_8790002C* arg0) {
void func_87900564(minigameActor* arg0) {
arg0->unk_1C0.x = 0.0f;
arg0->unk_1A8.x = 0.0f;
arg0->unk_190.x = 0.0f;
@@ -198,26 +204,26 @@ void func_87900564(unk_func_8790002C* arg0) {
arg0->unk_190.z = 0.0f;
}
void func_87900594(unk_func_8790002C* arg0) {
void func_87900594(minigameActor* arg0) {
arg0->unk_1A8.x = 0.0f;
arg0->unk_1A8.y = 0.0f;
arg0->unk_1A8.z = 0.0f;
}
void func_879005AC(unk_func_8790002C* arg0) {
void func_879005AC(minigameActor* arg0) {
arg0->unk_1C0.x = 0.0f;
arg0->unk_1C0.y = 0.0f;
arg0->unk_1C0.z = 0.0f;
}
void func_879005C4(unk_func_8790002C* arg0) {
void func_879005C4(minigameActor* arg0) {
arg0->unk_1FC = arg0->unk_1FC - arg0->unk_210;
arg0->unk_1C0.x = arg0->unk_1C0.x + arg0->unk_1F8;
arg0->unk_1C0.y = arg0->unk_1C0.y + (arg0->unk_1FC - arg0->unk_210);
arg0->unk_1C0.z = arg0->unk_1C0.z + arg0->unk_200;
}
void func_8790060C(unk_func_8790002C* arg0) {
void func_8790060C(minigameActor* arg0) {
arg0->unk_214.x = arg0->unk_214.y = arg0->unk_214.z = 0;
arg0->unk_21A = arg0->unk_21C = arg0->unk_21E = 0;
arg0->unk_220 = arg0->unk_222 = arg0->unk_224 = 0;
@@ -241,7 +247,7 @@ void func_8790060C(unk_func_8790002C* arg0) {
arg0->unk_296 = 0;
arg0->unk_298 = 0;
arg0->unk_16C.x = arg0->unk_16C.y = arg0->unk_16C.z = 1.0f;
arg0->scale.x = arg0->scale.y = arg0->scale.z = 1.0f;
arg0->unk_190.x = arg0->unk_190.y = arg0->unk_190.z = 0.0f;
arg0->unk_1A8.x = arg0->unk_1A8.y = arg0->unk_1A8.z = 0.0f;
@@ -273,7 +279,7 @@ void func_8790060C(unk_func_8790002C* arg0) {
arg0->unk_290 = arg0->unk_292 = arg0->unk_294 = 0;
}
void func_87900770(unk_func_8790002C* arg0) {
void func_87900770(minigameActor* arg0) {
arg0->unk_190.x = arg0->unk_19C.x = arg0->unk_1A8.x + arg0->unk_1C0.x;
arg0->unk_190.y = arg0->unk_19C.y = arg0->unk_1A8.y + arg0->unk_1C0.y;
arg0->unk_190.z = arg0->unk_19C.z = arg0->unk_1A8.z + arg0->unk_1C0.z;
@@ -285,10 +291,10 @@ void func_87900770(unk_func_8790002C* arg0) {
arg0->unk_214.z = arg0->unk_21E + arg0->unk_22A + arg0->unk_236;
}
void func_87900808(unk_func_8790002C* arg0) {
arg0->unk_000.unk_030.x = arg0->unk_16C.x;
arg0->unk_000.unk_030.y = arg0->unk_16C.y;
arg0->unk_000.unk_030.z = arg0->unk_16C.z;
void func_87900808(minigameActor* arg0) {
arg0->unk_000.unk_030.x = arg0->scale.x;
arg0->unk_000.unk_030.y = arg0->scale.y;
arg0->unk_000.unk_030.z = arg0->scale.z;
arg0->unk_000.unk_024.x = arg0->unk_190.x;
arg0->unk_000.unk_024.y = arg0->unk_190.y;
@@ -302,10 +308,10 @@ void func_87900808(unk_func_8790002C* arg0) {
void func_87900854(void) {
s16* ptr = D_8780FA30;
D_87903DA4 = 0;
minigameInputLock = 0;
D_87903DA8 = 0;
D_87903DAC = 0;
D_87906040 = 0;
minigameInputLockTimer = 0;
D_87906048 = 0;
D_8790604A = 0;
D_87903DC0 = 0;
@@ -330,9 +336,9 @@ void func_87900920(void) {
D_8790607C = D_87906064;
D_87906080 = D_87906066;
D_87906088.x = D_8790606C.x;
D_87906088.y = D_8790606C.y;
D_87906088.z = D_8790606C.z;
D_87906088.x = minigameCameraCoords.x;
D_87906088.y = minigameCameraCoords.y;
D_87906088.z = minigameCameraCoords.z;
D_87906076 = D_87906060;
D_87906078 = D_87906062;
@@ -342,9 +348,9 @@ void func_879009B4(void) {
D_87906064 = D_8790607C;
D_87906066 = D_87906080;
D_8790606C.x = D_87906088.x;
D_8790606C.y = D_87906088.y;
D_8790606C.z = D_87906088.z;
minigameCameraCoords.x = D_87906088.x;
minigameCameraCoords.y = D_87906088.y;
minigameCameraCoords.z = D_87906088.z;
D_87906060 = D_87906076;
D_87906062 = D_87906078;

View File

@@ -3,9 +3,9 @@
#include "src/20470.h"
#include "src/F420.h"
s16 D_87906040;
s16 minigameInputLockTimer;
s16 D_87906042;
s16 D_87906044;
s16 showMinigameHUD;
s16 D_87906046;
s16 D_87906048;
s16 D_8790604A;
@@ -19,7 +19,7 @@ s16 D_87906064;
s16 D_87906066;
s16 D_87906068;
s16 D_8790606A;
Vec3s D_8790606C;
Vec3s minigameCameraCoords;
s16 D_87906072;
s16 pad_D_87906074;
s16 D_87906076;
@@ -40,7 +40,7 @@ s16 D_879060A8;
Vec3s D_879060AC;
s32 pad_D_879060B4;
s32 pad_D_879060B8;
Controller* D_879060BC;
Controller* tempControllerPtr;
s16 D_879060C0;
s16 D_879060C2;
s8 D_879060C4[4];
@@ -56,9 +56,9 @@ void func_87900A50(void) {
D_87906060 = D_879060A2 + D_87906094;
D_87906062 = D_879060A4 + D_87906096;
D_8790606C.x = D_879060AC.x + D_8790609C.x;
D_8790606C.y = D_879060AC.y + D_8790609C.y;
D_8790606C.z = D_879060AC.z + D_8790609C.z;
minigameCameraCoords.x = D_879060AC.x + D_8790609C.x;
minigameCameraCoords.y = D_879060AC.y + D_8790609C.y;
minigameCameraCoords.z = D_879060AC.z + D_8790609C.z;
D_87906064 = D_879060A6 + D_87906098;
D_87906066 = D_879060A8 + D_8790609A;
@@ -74,40 +74,40 @@ void func_87900A50(void) {
}
}
void func_87900B64(void) {
void func_87900B64(void) { // fix the camera on minigames ?
D_87906054->unk_24.fovy = D_87906066;
D_87906054->unk_24.near = D_87906068;
D_87906054->unk_24.far = D_8790606A;
D_87906054->unk_60.at.x = D_8790606C.x;
D_87906054->unk_60.at.y = D_8790606C.y;
D_87906054->unk_60.at.z = D_8790606C.z;
D_87906054->unk_60.at.x = minigameCameraCoords.x;
D_87906054->unk_60.at.y = minigameCameraCoords.y;
D_87906054->unk_60.at.z = minigameCameraCoords.z;
func_80010354(&D_87906054->unk_60.at, &D_87906054->unk_60.eye, D_87906064, D_87906060, D_87906062);
}
s32 func_87900C5C(void) {
s32 minigameDebuggModeControll(void) {
s16 sp6;
if (D_87903DB0 == 0) {
if (minigameDebuggMode == 0) {
return;
}
if (gPlayer1Controller->buttonPressed & 0x20) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_L)) {
D_87903DB8++;
if (D_87903DB8 == 1) {
D_87903DB8 = 0;
}
}
if (gPlayer1Controller->buttonPressed & 0x10) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_R)) {
D_87903DB8--;
if (D_87903DB8 < 0) {
D_87903DB8 = 0;
}
}
if (gPlayer1Controller->buttonPressed & 0x1000) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_START)) {
D_8790609C.x = 0;
D_8790609C.y = 0;
D_8790609C.z = 0;
@@ -119,28 +119,28 @@ s32 func_87900C5C(void) {
}
if (D_87903DB8 == 0) {
if (gPlayer1Controller->buttonDown & 0xCF00) {
if (gPlayer1Controller->buttonDown & 0x800) {
if (BTN_IS_DOWN(gPlayer1Controller, 0xCF00)) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_DUP)) {
sp6 = D_87906062 + 0x8000;
}
if (gPlayer1Controller->buttonDown & 0x400) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_DDOWN)) {
sp6 = D_87906062;
}
if (gPlayer1Controller->buttonDown & 0x200) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_DLEFT)) {
sp6 = D_87906062 + 0xC000;
}
if (gPlayer1Controller->buttonDown & 0x100) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_DRIGHT)) {
sp6 = D_87906062 + 0x4000;
}
if (gPlayer1Controller->buttonDown & 0x8000) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_A)) {
sp6 = D_87906062 + 0x8000;
}
if (gPlayer1Controller->buttonDown & 0x4000) {
if (BTN_IS_DOWN(gPlayer1Controller, BTN_B)) {
sp6 = D_87906062;
}
@@ -151,25 +151,25 @@ s32 func_87900C5C(void) {
D_87906096 += gPlayer1Controller->stickX * 4.0f;
D_87906094 += gPlayer1Controller->stickY * 4.0f;
if (gPlayer1Controller->buttonDown & 8) {
if ( BTN_IS_DOWN(gPlayer1Controller, BTN_CUP) ) {
D_8790609C.y += 4;
}
if (gPlayer1Controller->buttonDown & 4) {
if ( BTN_IS_DOWN(gPlayer1Controller, BTN_CDOWN) ) {
D_8790609C.y -= 4;
}
if (gPlayer1Controller->buttonDown & 1) {
if ( BTN_IS_DOWN(gPlayer1Controller, BTN_CRIGHT) ) {
D_87906098 += 0xA;
}
if (gPlayer1Controller->buttonDown & 2) {
if ( BTN_IS_DOWN(gPlayer1Controller, BTN_CLEFT) ) {
D_87906098 -= 0xA;
}
}
}
void func_87900F44(void) {
void showDebuggCameraInfo(void) {
u8 sp24[3] = { 0, 0, 30 }; // D_87903DE0
u8 sp20[3] = { 0, 0, 250 }; // D_87903DE4
@@ -182,16 +182,16 @@ void func_87900F44(void) {
func_8001F1E8(0x19, 0x1C, "TRANSRATE");
}
func_8001F1E8(0x19, 0x28, "CAMERA X:%d", D_8790606C.x);
func_8001F1E8(0x19, 0x34, "CAMERA Y:%d", D_8790606C.y);
func_8001F1E8(0x19, 0x40, "CAMERA Z:%d", D_8790606C.z);
func_8001F1E8(0x19, 0x28, "CAMERA X:%d", minigameCameraCoords.x);
func_8001F1E8(0x19, 0x34, "CAMERA Y:%d", minigameCameraCoords.y);
func_8001F1E8(0x19, 0x40, "CAMERA Z:%d", minigameCameraCoords.z);
func_8001F1E8(0xA7, 0x28, "CAMERA D:%d", D_87906064);
func_8001F1E8(0xA7, 0x34, "CAMERA F:%d", D_87906066);
func_8001F1E8(0xA7, 0x40, "X:%04hX Y:%04hX", D_87906060, D_87906062);
func_8001F444();
}
void func_879010A4(void) {
void showDebuggJoystickInfo(void) {
u8 sp2C[3] = { 0, 0, 30 }; // D_87903DE8
u8 sp28[3] = { 0, 0, 250 }; // D_87903DEC
@@ -213,14 +213,14 @@ void func_87901200(void) {
u8 sp30[3] = { 0, 0, 30 }; // D_87903DF0
u8 sp2C[3] = { 0, 0, 250 }; // D_87903DF4
if (gPlayer1Controller->buttonPressed & 8) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CUP)) {
D_879060CA--;
if (D_879060CA < 0) {
D_879060CA = 4;
}
}
if (gPlayer1Controller->buttonPressed & 4) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CDOWN)) {
D_879060CA++;
if (D_879060CA >= 5) {
D_879060CA = 0;
@@ -229,46 +229,46 @@ void func_87901200(void) {
switch (D_879060CA) {
case 0:
if (gPlayer1Controller->buttonPressed & 2) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CLEFT)) {
D_87906100.x -= 0.1f;
}
if (gPlayer1Controller->buttonPressed & 1) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CRIGHT)) {
D_87906100.x += 0.1f;
}
break;
case 1:
if (gPlayer1Controller->buttonPressed & 2) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CLEFT)) {
D_87906100.y -= 0.1;
}
if (gPlayer1Controller->buttonPressed & 1) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CRIGHT)) {
D_87906100.y += 0.1;
}
break;
case 2:
if (gPlayer1Controller->buttonPressed & 2) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CLEFT)) {
D_879060E0.x -= 1.0;
}
if (gPlayer1Controller->buttonPressed & 1) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CRIGHT)) {
D_879060E0.x += 1.0;
}
break;
case 3:
if (gPlayer1Controller->buttonPressed & 2) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CLEFT)) {
D_879060E0.y -= 1.0;
}
if (gPlayer1Controller->buttonPressed & 1) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CRIGHT)) {
D_879060E0.y += 1.0;
}
break;
case 4:
if (gPlayer1Controller->buttonPressed & 2) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CLEFT)) {
D_87906110.y -= 0.02;
}
if (gPlayer1Controller->buttonPressed & 1) {
if (BTN_IS_PRESSED(gPlayer1Controller, BTN_CRIGHT)) {
D_87906110.y += 0.02;
}
break;

View File

@@ -357,7 +357,7 @@ void func_87903358(s16 arg0, s16 arg1) {
}
}
void func_879033FC(unk_func_8790002C* arg0) {
void func_879033FC(minigameActor* arg0) {
s32 i;
s16 temp_a2;
s32 var_s2;

View File

@@ -4,13 +4,13 @@
#include "src/12D80.h"
#include "src/memory.h"
static unk_func_8790002C* D_87906120;
static minigameActor* D_87906120;
void func_87903600(void) {
s32 i;
unk_func_8790002C* ptr;
minigameActor* ptr;
D_87906120 = main_pool_alloc(sizeof(unk_func_8790002C) * 3, 0);
D_87906120 = main_pool_alloc(sizeof(minigameActor) * 3, 0);
ptr = D_87906120;
for (i = 0; i < 3; i++, ptr++) {
@@ -23,7 +23,7 @@ void func_87903600(void) {
}
}
void func_879036B4(unk_func_8790002C* arg0) {
void func_879036B4(minigameActor* arg0) {
if (arg0->unk_23E == 1) {
arg0->unk_000.unk_000.unk_01 |= 1;
func_879002B8(arg0, 0, -1, 0);
@@ -33,7 +33,7 @@ void func_879036B4(unk_func_8790002C* arg0) {
void func_8790370C(void) {
s32 i;
unk_func_8790002C* ptr = D_87906120;
minigameActor* ptr = D_87906120;
func_8140C5D0();
@@ -45,11 +45,11 @@ void func_8790370C(void) {
}
}
void func_87903778(unk_func_8790002C* arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s16 arg5, s16 arg6, s16 arg7,
void func_87903778(minigameActor* arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s16 arg5, s16 arg6, s16 arg7,
s16 arg8) {
arg0->unk_16C.x = arg1;
arg0->unk_16C.y = arg1;
arg0->unk_16C.z = arg1;
arg0->scale.x = arg1;
arg0->scale.y = arg1;
arg0->scale.z = arg1;
arg0->unk_1A8.x = arg2;
arg0->unk_1A8.y = arg3;
@@ -62,21 +62,21 @@ void func_87903778(unk_func_8790002C* arg0, f32 arg1, f32 arg2, f32 arg3, f32 ar
}
void func_879037D0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6) {
unk_func_8790002C* sp34 = D_87906120;
minigameActor* sp34 = D_87906120;
func_87903778(sp34, arg0, arg1, arg2, arg3, arg4, arg5, arg6, 0);
sp34->unk_000.unk_000.unk_14 = 0;
}
void func_87903838(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6) {
unk_func_8790002C* sp34 = &D_87906120[1];
minigameActor* sp34 = &D_87906120[1];
func_87903778(sp34, arg0, arg1, arg2, arg3, arg4, arg5, arg6, 1);
sp34->unk_000.unk_000.unk_14 = 1;
}
void func_879038AC(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6) {
unk_func_8790002C* sp34 = &D_87906120[2];
minigameActor* sp34 = &D_87906120[2];
func_87903778(sp34, arg0, arg1, arg2, arg3, arg4, arg5, arg6, 2);
sp34->unk_000.unk_000.unk_14 = 2;