mirror of
https://github.com/pret/pokestadium.git
synced 2026-09-11 12:55:33 -05:00
finish first pass of asset bin labeling
This commit is contained in:
@@ -514,6 +514,10 @@ extern u8 battle_ui_ROM_START[];
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extern u8 battle_ui_ROM_END[];
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extern u8 transfer_pak_error_ui_ROM_START[];
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extern u8 transfer_pak_error_ui_ROM_END[];
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extern u8 badge_ui_ROM_START[];
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extern u8 badge_ui_ROM_END[];
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extern u8 gym_leader_castle_ui_ROM_START[];
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extern u8 gym_leader_castle_ui_ROM_END[];
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extern u8 D_124570[];
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@@ -221,15 +221,15 @@ battle_ui_ROM_START = 0x6E2FC0; // defined:true
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transfer_pak_error_ui_ROM_START = 0x6E8910; // defined:true
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_6EB340_ROM_START = 0x6EB340; // defined:true
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_6EC4D0_ROM_START = 0x6EC4D0; // defined:true
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_6ECE80_ROM_START = 0x6ECE80; // defined:true
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_701E50_ROM_START = 0x701E50; // defined:true
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badge_ui_ROM_START = 0x6ECE80; // defined:true
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gym_leader_castle_ui_ROM_START = 0x701E50; // defined:true
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_70D3A0_ROM_START = 0x70D3A0; // defined:true
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_7820E0_ROM_START = 0x7820E0; // defined:true
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textdata_ROM_START = 0x783760; // defined:true
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_798CD0_ROM_START = 0x798CD0; // defined:true
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_7994B0_ROM_START = 0x7994B0; // defined:true
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_79AFB0_ROM_START = 0x79AFB0; // defined:true
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_79AFB0_ROM_END = 0x79B8F0; // defined:true
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snap_mode_ui_ROM_START = 0x7994B0; // defined:true
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copyright_ROM_START = 0x79AFB0; // defined:true
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copyright_ROM_END = 0x79B8F0; // defined:true
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D_86002B84 = 0x86002B84; // size:3
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D_86002B88 = 0x86002B88; // size:3
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_binary_assets_us_F3DEX2_bin_start = 0x80066090; // defined:true
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32
src/2FEA0.c
32
src/2FEA0.c
@@ -31,67 +31,67 @@ void func_8002F2A0(void) {
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FRAGMENT_LOAD(fragment34);
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switch (sp60) {
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case 1:
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case 1: // magikarp minigame
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FRAGMENT_LOAD(fragment4);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment6, 0, 0);
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break;
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case 2:
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case 2: // clefairy minigame
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FRAGMENT_LOAD(fragment4);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment7, 0, 0);
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break;
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case 3:
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case 3: // rattata minigame
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FRAGMENT_LOAD(fragment4);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment8, 0, 0);
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break;
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case 4:
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case 4: // unfinished jigglypuff minigame
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FRAGMENT_LOAD(fragment4);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment9, 0, 0);
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break;
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case 5:
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case 5: // drowzee minigame
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FRAGMENT_LOAD(fragment5);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment10, 0, 0);
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break;
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case 6:
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case 6: // pikachu minigame
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FRAGMENT_LOAD(fragment5);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment11, 0, 0);
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break;
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case 7:
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case 7: // "minigame 7 sample" model viewer. debug placeholder?
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FRAGMENT_LOAD(fragment5);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment12, 0, 0);
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break;
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case 8:
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case 8: // "minigame 8 sample" model viewer. debug placeholder?
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FRAGMENT_LOAD(fragment5);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment13, 0, 0);
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break;
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case 9:
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case 9: // sushi go round
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment14, 0, 0);
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break;
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case 10:
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case 10: // doesnt seem to load... crashes the game
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment15, 0, 0);
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break;
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case 11:
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case 11: // credits? why from the kids club?
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FRAGMENT_LOAD(fragment5);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment16, 0, 0);
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break;
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case 12:
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case 12: // also crashes.
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment17, 0, 0);
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break;
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case 13:
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case 13: // ekans minigame
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment18, 0, 0);
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break;
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case 14:
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case 14: // crashes...
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment19, 0, 0);
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break;
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case 15:
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case 15: //
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment20, 0, 0);
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break;
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case 16:
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case 16: // sandshrew minigame
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FRAGMENT_LOAD(fragment3);
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var_s0 = FRAGMENT_LOAD_AND_CALL(fragment21, 0, 0);
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break;
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@@ -840,7 +840,7 @@
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subsegments:
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- [0x142200, rodatabin, fragments/11/fragment11_reloc]
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# transfer pak error code
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# debug model viewer/minigame sample
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- name: fragment12
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type: code
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bss_size: 0x180
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@@ -2472,15 +2472,15 @@
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- [0x6E2FC0, bin, battle_ui]
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- [0x6E8910, bin, transfer_pak_error_ui]
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- [0x6EB340, bin] # pokedex area flags?
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- [0x6EC4D0, bin]
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- [0x6ECE80, bin]
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- [0x701E50, bin]
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- [0x70D3A0, bin]
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- [0x7820E0, bin]
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- [0x6EC4D0, bin] # another UI bin related to GB paks as its loaded whenever there is GB pak elements, however it doesnt seem(?) to be used.
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- [0x6ECE80, bin, badge_ui]
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- [0x701E50, bin, gym_leader_castle_ui]
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- [0x70D3A0, bin] # maybe model animation related?
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- [0x7820E0, bin]
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- [0x783760, bin, textdata]
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- [0x798CD0, bin]
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- [0x7994B0, bin]
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- [0x79AFB0, bin]
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- [0x7994B0, bin, snap_mode_ui]
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- [0x79AFB0, bin, copyright]
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- [0x79B8F0]
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