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rename: func_800019C8 → StartDPIntroThread
Sets up the DP/VI intro thread. Validates osTvType (early-out on PAL/NTSC, otherwise blacks the screen and halts). Creates thread #5 (priority 0x28) with entry func_8000183C, plus two OSMesgQueues and additional state for the intro sequence. Still matching: md5 ed1378bc… (verified by `make`)
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@@ -197,7 +197,7 @@ void func_8000183C(UNUSED void* arg) {
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}
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}
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void func_800019C8(void) {
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void StartDPIntroThread(void) {
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switch (osTvType) {
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case 1:
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case 2:
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@@ -11,7 +11,7 @@ void func_8000152C(struct UnkArray4* arg0);
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void func_800015A8(void);
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void func_800017E4(void);
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void func_8000183C(UNUSED void* arg);
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void func_800019C8(void);
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void StartDPIntroThread(void);
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void func_80001AD4(u16 color);
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u16 func_80001B2C(void);
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s32 func_80001B40(void);
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@@ -27,7 +27,7 @@ void Idle_ThreadEntry(UNUSED void* unused) {
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rsp_init();
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StartRSPThread();
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StartDDThread();
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func_800019C8();
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StartDPIntroThread();
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SoftReset_CreateThread();
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osCreateThread(&pThreads, 6, &Game_Thread, 0, &D_800818E0, 20);
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osStartThread(&pThreads);
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