pokesprite/docs/notes/ribbon-notes.md
2020-07-10 22:13:29 +02:00

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Notes on Ribbons and Marks

The data for Ribbons and Marks has been taken from Bulbapedia:

Items in the misc.json data file have roughly the following structure (varying depending on the item type):

{
  "name": {
    "eng": "Training Ribbon",
    "jpn": "しゅぎょうリボン",
    "jpn_ro": "Training Ribbon"
  },
  "origin_gen": 6,
  "description": {
    "eng": "A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.",
    "from_gen": 7
  },
  "files": {
    "gen-6": "ribbon/training-ribbon.png",
    "gen-8": "ribbon/gen8/training-ribbon.png"
  }
}

A description of each item:

Key Meaning
name Official names in various languages
origin_gen The generation in which this item was originally introduced
description A description of the item from a specific generation (absent in some items)
files Object containing paths to the sprites from various generations; either a string, or an array of strings

Note that files may have multiple entries, such as the Training Ribbon which has an image for Gen 6 and Gen 8.

Size and gamma changes

In Gen 3, ribbon sprites were originally 32×32. From Gen 4 they became 40×40 and stayed that way until Gen 8 introduced new high res ribbon images. All old ribbons have been padded to 40×40 to make them easier to use and build interfaces with. If the original icons are required, all gen-3 files can be losslessly cut back down to 32×32.

All ribbon sprites for Gen 4 and below had a very slightly different gamma curve, making them slightly brighter than the sprites for newer games. The following adjustment was made:

for n in *.*
  set x (magick identify -verbose "$n")
  set z1 (echo $x | grep -i "484850")
  set z2 (echo $x | grep -i "4a4a52")
  
  # Check if colors associated with the other gamma curve are present
  if begin test -n "$z1"; or test -n "$z2"; end
    # If so, adjust the gamma curve
    magick convert -level 8%,100%,1.0 -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n"
  end
end

# single file
# convert -level 8%,100%,1.0 "test.png"

# set images to 72dpi
# for n in *.*
#   convert -density 72x72 -units PixelsPerInch -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n"
# end

Other notes

Some ribbons have the same name and are only distinguished by filename, e.g. battle-memory-ribbon-gold.png and battle-memory-ribbon.png are both called the Battle Memory Ribbon. This might be changed someday.