2.7 KiB
Notes on Ribbons and Marks
The data for Ribbons and Marks has been taken from Bulbapedia:
- the List of Ribbons in the games page for Ribbons,
- the Mark page for Marks.
Items in the misc.json data file have roughly the following structure (varying depending on the item type):
{
"name": {
"eng": "Training Ribbon",
"jpn": "しゅぎょうリボン",
"jpn_ro": "Training Ribbon"
},
"origin_gen": 6,
"description": {
"eng": "A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.",
"from_gen": 7
},
"files": {
"gen-6": "ribbon/training-ribbon.png",
"gen-8": "ribbon/gen8/training-ribbon.png"
}
}
A description of each item:
| Key | Meaning |
|---|---|
name |
Official names in various languages |
origin_gen |
The generation in which this item was originally introduced |
description |
A description of the item from a specific generation (absent in some items) |
files |
Object containing paths to the sprites from various generations; either a string, or an array of strings |
Note that files may have multiple entries, such as the Training Ribbon which has an image for Gen 6 and Gen 8.
Size and gamma changes
In Gen 3, ribbon sprites were originally 32×32. From Gen 4 they became 40×40 and stayed that way until Gen 8 introduced new high res ribbon images. All old ribbons have been padded to 40×40 to make them easier to use and build interfaces with. If the original icons are required, all gen-3 files can be losslessly cut back down to 32×32.
All ribbon sprites for Gen 4 and below had a very slightly different gamma curve, making them slightly brighter than the sprites for newer games. The following adjustment was made:
for n in *.*
set x (magick identify -verbose "$n")
set z1 (echo $x | grep -i "484850")
set z2 (echo $x | grep -i "4a4a52")
# Check if colors associated with the other gamma curve are present
if begin test -n "$z1"; or test -n "$z2"; end
# If so, adjust the gamma curve
magick convert -level 8%,100%,1.0 -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n"
end
end
# single file
# convert -level 8%,100%,1.0 "test.png"
# set images to 72dpi
# for n in *.*
# convert -density 72x72 -units PixelsPerInch -define png:exclude-chunk=gAMA "$n" -depth 32 PNG32:"$n"
# end
Other notes
Some ribbons have the same name and are only distinguished by filename, e.g. battle-memory-ribbon-gold.png and battle-memory-ribbon.png are both called the Battle Memory Ribbon. This might be changed someday.