pokeruby/data/maps/FieryPath/header.s
ProjectRevoTPP 38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00

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ArmAsm

FieryPath:: @ 8306EF8
.4byte FieryPath_MapAttributes
.4byte FieryPath_MapEvents
.4byte FieryPath_MapScripts
.4byte 0x0
.2byte BGM_DAN01
.2byte 294
.byte 74
.byte 0
.byte 0
.byte 4
.2byte 0
.byte 1
.byte 0