pokeruby/data/maps/FieryPath
ProjectRevoTPP 38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00
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border.bin Dump the maps. 2016-06-16 16:11:29 -04:00
header.s Label battle AI script and update map BGM constants (#59) 2016-10-16 11:44:26 -07:00
map.bin Dump the maps. 2016-06-16 16:11:29 -04:00