pokeruby/Makefile
yenatch d96095eacb Fix broken builds after running make without tools installed.
The culprit is the .ld file recipes, which create the file even if the command failed.
These could be fixed on their own, but this way prevents it from happening again later.
2018-01-13 00:31:36 -05:00

175 lines
6.0 KiB
Makefile

include config.mk
#### Tools ####
SHELL := /bin/bash -o pipefail
AS := $(DEVKITARM)/bin/arm-none-eabi-as
CC1 := tools/agbcc/bin/agbcc
CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy
SHA1SUM := sha1sum -c
GBAGFX := tools/gbagfx/gbagfx
RSFONT := tools/rsfont/rsfont
AIF2PCM := tools/aif2pcm/aif2pcm
MID2AGB := tools/mid2agb/mid2agb
PREPROC := tools/preproc/preproc
SCANINC := tools/scaninc/scaninc
RAMSCRGEN := tools/ramscrgen/ramscrgen
ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1
CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE)
#### Files ####
ROM := poke$(BUILD_NAME).gba
MAP := $(ROM:%.gba=%.map)
SUBDIRS := \
sound \
sound/songs \
asm \
data \
src \
src/battle \
src/battle/anim \
src/field \
src/debug \
src/scene \
src/pokemon \
src/engine \
src/libs
BUILD_DIR := build/$(BUILD_NAME)
C_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.c))
ASM_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.s))
C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
LIBC := tools/agbcc/lib/libc.a
LIBGCC := tools/agbcc/lib/libgcc.a
LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
# Special configurations required for lib files
%src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork
%src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc
%src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork
#### Main Rules ####
# Disable dependency scanning when NODEP is used for quick building
ifeq ($(NODEP),)
$(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
$(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=))
$(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
$(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
endif
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Create build subdirectories
$(shell mkdir -p $(addprefix $(BUILD_DIR)/, $(SUBDIRS)))
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) $(BUILD_NAME).sha1
endif
clean: tidy
$(RM) sound/direct_sound_samples/*.bin
$(RM) $(ALL_OBJECTS)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
ALL_BUILDS := ruby ruby_rev1 ruby_rev1 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de
tidy:
$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) -r build
%.gba: %.elf
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ ../../$(LIBGCC) ../../$(LIBC)
$(LD_SCRIPT): $(BUILD_DIR)/sym_bss.ld $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld ld_script.txt
cd $(BUILD_DIR) && sed -f ../../ld_script.sed ../../ld_script.txt | sed "s#tools/#../../tools/#g" >ld_script.ld
$(BUILD_DIR)/sym_bss.ld: sym_bss.txt
cd $(BUILD_DIR) && ../../$(RAMSCRGEN) .bss ../../sym_bss.txt $(GAME_LANGUAGE) >sym_bss.ld
$(BUILD_DIR)/sym_common.ld: sym_common.txt $(C_OBJECTS) $(wildcard common_syms/*.txt)
cd $(BUILD_DIR) && ../../$(RAMSCRGEN) COMMON ../../sym_common.txt $(GAME_LANGUAGE) -c src,../../common_syms >sym_common.ld
$(BUILD_DIR)/sym_ewram.ld: sym_ewram.txt
cd $(BUILD_DIR) && ../../$(RAMSCRGEN) ewram_data ../../sym_ewram.txt $(GAME_LANGUAGE) >sym_ewram.ld
$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
$(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s
@printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
@$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s
# Only .s files in data need preproc
$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
$(AS) $(ASFLAGS) $< -o $@
# "friendly" target names for convenience sake
ruby: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY
ruby_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=1
ruby_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_REVISION=2
sapphire: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE
sapphire_rev1: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=1
sapphire_rev2: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_REVISION=2
ruby_de: ; @$(MAKE) --no-print-directory GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
sapphire_de: ; @$(MAKE) --no-print-directory GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
#### Graphics Rules ####
GFX_OPTS :=
include castform.mk
include tilesets.mk
include fonts.mk
include misc.mk
include override.mk
%.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
#### Sound Rules ####
sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif
$(AIF2PCM) $< $@ --compress
sound/%.bin: sound/%.aif
$(AIF2PCM) $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID2AGB) $(<F)