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10 lines
280 B
C
10 lines
280 B
C
#ifndef GUARD_BATTLE_ANIM_813F0F4_H
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#define GUARD_BATTLE_ANIM_813F0F4_H
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void sub_8141828(u8, struct Pokemon *);
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u8 ball_number_to_ball_processing_index(u16);
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u8 AnimateBallOpenParticles(u8, u8, u8, u8, u8);
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u8 sub_8141314(u8, u8, u32, u8);
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#endif // GUARD_BATTLE_ANIM_813F0F4_H
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