pokeruby/data
2018-04-07 13:50:24 -04:00
..
graphics Begin decompiling battle_1.c 2018-01-22 11:32:52 +01:00
maps Merge branch 'master' into fix_file_modes 2018-01-14 17:25:07 -05:00
scripts Decompile a debug script related to the Eon Ticket 2018-04-06 17:04:31 -04:00
text Decompile move names 2018-01-26 14:54:23 +01:00
tilesets
battle_7.s split data2b 2018-01-16 15:03:22 -05:00
battle_ai_scripts.s Slight update to better match Emerald 2018-02-13 00:21:36 +00:00
battle_anim_80CA710.s More battle anim documentation 2018-03-18 17:37:06 -07:00
battle_anim_812C144.s refactor build system 2018-01-10 23:20:32 -06:00
battle_anim_813F0F4.s refactor build system 2018-01-10 23:20:32 -06:00
battle_anim_scripts.s More battle anim documentation 2018-03-18 17:37:06 -07:00
battle_moves.s refactor build system 2018-01-10 23:20:32 -06:00
battle_scripts_1.s Use 'battler' instead of 'bank' 2018-04-06 16:24:35 -07:00
battle_scripts_2.s refactor build system 2018-01-10 23:20:32 -06:00
btl_attrs.s Merge remote-tracking branch 'upstream/master' into btl_attrs 2018-04-05 18:41:42 -07:00
contest_ai_scripts.s refactor build system 2018-01-10 23:20:32 -06:00
contest_excitement_table.inc
contest_link_80C2020.s refactor build system 2018-01-10 23:20:32 -06:00
contest_opponents.inc label and clean up some things in contest.c 2017-12-22 14:19:09 -06:00
contest_painting_effects.s Rename cute_sketch to contest_painting_effects, and battle_1 to decompress 2018-04-05 20:39:07 -07:00
contest.s refactor build system 2018-01-10 23:20:32 -06:00
debug_menu_3.s finish decompiling unk_debug_menu_3 code 2018-04-07 13:39:52 -04:00
debug_menu_nohara.s replace strings with pointers in data/debug_menu_nohara.s 2018-02-19 14:47:58 -06:00
debug_menu_taya.s use 'if DEBUG' instead of 'ifdef DEBUG' 2018-01-17 12:10:41 -06:00
debug_menu_watanabe.s dump some debug baseroms 2018-01-22 21:42:14 -06:00
easy_chat.s refactor build system 2018-01-10 23:20:32 -06:00
event_scripts.s move debug scripts to a separate file 2018-01-24 01:18:38 -06:00
field_effect_scripts.s refactor build system 2018-01-10 23:20:32 -06:00
field_move_scripts.inc Add friendly macros for goto_if and call_if variants 2018-01-05 11:36:47 -08:00
graphics.s Port function/file names from pokeemerald 2018-04-04 18:51:33 -07:00
gray_sun.s split data_8393054 2018-01-16 17:18:31 -05:00
item_ball_scripts.inc improve TM/HM constants and add macro for TM/HM learnsets 2018-01-14 13:41:50 -06:00
map_events.s refactor build system 2018-01-10 23:20:32 -06:00
maps.s refactor build system 2018-01-10 23:20:32 -06:00
mon_attrs.s split data2a and make shop.c stuff static 2018-01-16 14:00:52 -05:00
mystery_event_script_cmd_table.s
pc_screen_effect.s Fix file modes 2018-01-14 17:24:28 -05:00
pokedex_area_screen.s refactor build system 2018-01-10 23:20:32 -06:00
pokedex_cry_screen.s refactor build system 2018-01-10 23:20:32 -06:00
pokemon_storage_system.s Merge branch 'master' into german_debug 2018-01-31 17:37:03 -06:00
pokenav.s refactor build system 2018-01-10 23:20:32 -06:00
roulette.s Merge branch 'master' into fix_nonmatching 2018-02-07 00:55:50 -05:00
script_cmd_table.inc Use event script macro names from pokeemerald 2017-12-21 10:41:46 -06:00
smokescreen.s split data2b 2018-01-16 15:03:22 -05:00
sound_data.s refactor build system 2018-01-10 23:20:32 -06:00
sparkle.s split data_8393054 2018-01-16 17:18:31 -05:00
specials.inc make special ids global 2018-01-20 18:34:37 -05:00
start_menu_debug.s start decompiling start_menu_debug.c 2018-01-23 20:43:28 -06:00
strings2.s refactor build system 2018-01-10 23:20:32 -06:00
tilesets.s refactor build system 2018-01-10 23:20:32 -06:00
trainer_money.inc Decompile through HandleEndTurn_BattleWon, and update trainer class constant names 2018-01-07 20:07:36 -08:00
type_effectiveness.inc
unused_hit.s split data_8393054 2018-01-16 17:18:31 -05:00
unused_orb.s split data_8393054 2018-01-16 17:18:31 -05:00
unused_orb2.s split data_8393054 2018-01-16 17:18:31 -05:00
unused_paw.s split data_8393054 2018-01-16 17:18:31 -05:00