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https://github.com/pret/pokeruby.git
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Fix file modes
This commit is contained in:
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asm/current.s
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asm/current.s
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asm/dark.s
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asm/dark.s
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asm/fight.s
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asm/fight.s
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asm/flying.s
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asm/flying.s
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asm/ghost.s
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asm/ghost.s
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asm/ground.s
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asm/ground.s
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asm/normal.s
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asm/normal.s
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asm/pc_screen_effect.s
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asm/pc_screen_effect.s
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asm/psychic.s
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asm/psychic.s
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asm/rock.s
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asm/rock.s
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asm/unk_text_8095904.s
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asm/unk_text_8095904.s
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asm/water.s
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asm/water.s
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data/maps/events/Route124_DivingTreasureHuntersHouse.inc
vendored
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data/maps/events/Route124_DivingTreasureHuntersHouse.inc
vendored
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data/pc_screen_effect.s
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data/pc_screen_effect.s
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graphics/birch_speech/blank_pal.pal
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graphics/birch_speech/blank_pal.pal
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include/ewram.h
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include/ewram.h
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include/gba/isagbprint.h
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include/gba/isagbprint.h
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include/region_map_sections.h
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include/region_map_sections.h
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src/battle/anim/alert.c
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src/battle/anim/alert.c
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src/battle/anim/angel.c
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src/battle/anim/angel.c
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src/battle/anim/angel_kiss.c
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src/battle/anim/angel_kiss.c
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src/battle/anim/anger.c
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src/battle/anim/anger.c
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src/battle/anim/blow_kiss.c
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src/battle/anim/blow_kiss.c
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src/battle/anim/bottle.c
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src/battle/anim/bottle.c
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src/battle/anim/brace.c
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src/battle/anim/brace.c
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src/battle/anim/breath.c
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src/battle/anim/breath.c
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src/battle/anim/bullet.c
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src/battle/anim/bullet.c
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src/battle/anim/copy_orb.c
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src/battle/anim/copy_orb.c
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src/battle/anim/cube.c
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src/battle/anim/cube.c
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src/battle/anim/curtain.c
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src/battle/anim/curtain.c
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src/battle/anim/cutter.c
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src/battle/anim/cutter.c
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src/battle/anim/cyclone.c
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src/battle/anim/cyclone.c
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src/battle/anim/dark.c
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src/battle/anim/dark.c
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src/battle/anim/dragon.c
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src/battle/anim/dragon.c
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src/battle/anim/draw.c
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src/battle/anim/draw.c
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src/battle/anim/drum.c
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src/battle/anim/drum.c
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src/battle/anim/egg.c
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src/battle/anim/egg.c
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src/battle/anim/espeed.c
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src/battle/anim/espeed.c
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src/battle/anim/evasion.c
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src/battle/anim/evasion.c
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src/battle/anim/fang.c
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src/battle/anim/fang.c
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src/battle/anim/flash.c
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src/battle/anim/flash.c
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src/battle/anim/flying_hearts.c
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src/battle/anim/flying_hearts.c
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src/battle/anim/flying_path.c
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src/battle/anim/flying_path.c
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src/battle/anim/flying_petals.c
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src/battle/anim/flying_petals.c
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src/battle/anim/glitter.c
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src/battle/anim/glitter.c
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src/battle/anim/glow.c
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src/battle/anim/glow.c
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src/battle/anim/grip.c
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src/battle/anim/grip.c
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src/battle/anim/grow.c
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src/battle/anim/grow.c
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src/battle/anim/guillotine.c
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src/battle/anim/guillotine.c
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src/battle/anim/heal.c
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src/battle/anim/heal.c
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src/battle/anim/heart_1.c
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src/battle/anim/heart_1.c
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src/battle/anim/homing.c
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src/battle/anim/homing.c
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src/battle/anim/hop.c
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src/battle/anim/hop.c
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src/battle/anim/hop_2.c
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src/battle/anim/hop_2.c
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src/battle/anim/kiss_fountain.c
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src/battle/anim/kiss_fountain.c
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src/battle/anim/leaf.c
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src/battle/anim/leaf.c
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src/battle/anim/love_bg.c
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src/battle/anim/love_bg.c
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src/battle/anim/lunge_1.c
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src/battle/anim/lunge_1.c
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src/battle/anim/lunge_2.c
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src/battle/anim/lunge_2.c
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src/battle/anim/money.c
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src/battle/anim/money.c
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src/battle/anim/moon.c
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src/battle/anim/moon.c
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src/battle/anim/note_rain.c
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src/battle/anim/note_rain.c
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src/battle/anim/note_scatter.c
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src/battle/anim/note_scatter.c
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src/battle/anim/note_scatter_2.c
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src/battle/anim/note_scatter_2.c
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src/battle/anim/note_wave.c
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src/battle/anim/note_wave.c
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src/battle/anim/orbit.c
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src/battle/anim/orbit.c
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src/battle/anim/orbit_fast.c
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src/battle/anim/orbit_fast.c
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src/battle/anim/orbit_scatter.c
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src/battle/anim/orbit_scatter.c
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src/battle/anim/orbs.c
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src/battle/anim/orbs.c
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src/battle/anim/osmose.c
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src/battle/anim/osmose.c
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src/battle/anim/perceive.c
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src/battle/anim/perceive.c
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src/battle/anim/powder.c
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src/battle/anim/powder.c
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src/battle/anim/ring.c
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src/battle/anim/ring.c
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src/battle/anim/roots.c
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src/battle/anim/roots.c
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src/battle/anim/scan.c
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src/battle/anim/scan.c
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src/battle/anim/scary_face.c
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src/battle/anim/scary_face.c
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src/battle/anim/seed.c
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src/battle/anim/seed.c
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src/battle/anim/shadow_enlarge.c
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src/battle/anim/shadow_enlarge.c
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src/battle/anim/shadow_minimize.c
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src/battle/anim/shadow_minimize.c
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src/battle/anim/shield.c
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src/battle/anim/shield.c
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src/battle/anim/shimmer.c
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src/battle/anim/shimmer.c
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src/battle/anim/silhouette.c
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src/battle/anim/silhouette.c
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src/battle/anim/slash.c
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src/battle/anim/slash.c
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src/battle/anim/sleep.c
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src/battle/anim/sleep.c
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src/battle/anim/slice.c
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src/battle/anim/slice.c
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src/battle/anim/smoke.c
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src/battle/anim/smoke.c
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src/battle/anim/sonic.c
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src/battle/anim/sonic.c
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src/battle/anim/sonic_task.c
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src/battle/anim/sonic_task.c
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src/battle/anim/spin_finger.c
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src/battle/anim/spin_finger.c
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src/battle/anim/spit.c
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src/battle/anim/spit.c
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src/battle/anim/splash.c
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src/battle/anim/splash.c
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src/battle/anim/startle.c
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src/battle/anim/startle.c
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src/battle/anim/strike.c
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src/battle/anim/strike.c
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src/battle/anim/switch.c
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src/battle/anim/switch.c
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src/battle/anim/sword.c
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src/battle/anim/sword.c
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src/battle/anim/taunt_finger.c
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src/battle/anim/taunt_finger.c
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src/battle/anim/tendrils.c
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src/battle/anim/tendrils.c
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src/battle/anim/thought.c
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src/battle/anim/thought.c
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src/battle/anim/thrashing.c
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src/battle/anim/thrashing.c
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