Commit Graph

457 Commits

Author SHA1 Message Date
YamaArashi
356e04a104 trainer music constants 2016-11-04 21:50:44 -07:00
Cameron Hall
4d4f1b5138 Big shroomish barboach (#87)
* start decompiling

* decompile more functions

* clean up and rename big_shroomish_barboach.c to pokemon_size_record.c

* remove save file

* remove extraneous line from Makefile
2016-11-04 19:21:42 -07:00
YamaArashi
3acf4be38a badge flags 2016-11-04 13:17:48 -07:00
Cameron Hall
506cb08c79 decompile field_posion.c (#79)
* start decompiling field_poison.c

* finish decompiling
2016-10-30 18:30:32 -07:00
Cameron Hall
a45e18753a partially decompile dewford_trend.c and record_mixing.c (#78)
* start decompiling dewford_trend

* figure out some gSaveBlock1 members

* decompile more functions

* decompile sub_80FA4E4

* start decompiling record_mixing.c

* Decompile more code

* decompile more functions

* tabs to spaces
2016-10-30 15:59:09 -07:00
Diegoisawesome
ad7aa68d9b (Almost) finished menu_cursor.c (#77) 2016-10-29 16:25:42 -07:00
YamaArashi
ff71446e68 naming screen PC icon sprites 2016-10-28 23:30:45 -07:00
YamaArashi
2cb7107612 name battle AI commands by macro names 2016-10-28 21:34:39 -07:00
ProjectRevoTPP
97c6849805 decompile truck_scene.c (#76)
* begin decompiling truck_scene.c

* more truck_scene.c work.

* Task_Truck2 pushed for YamaArashi, nonmatching

* begin decompiling truck_scene.c

more truck_scene.c work.

Task_Truck2 pushed for YamaArashi, nonmatching

* make truck scene match

* cleanup

* more consistency

* finish decompiling truck_scene.c

* formatting

* oops
2016-10-28 20:59:19 -07:00
YamaArashi
d9e59a388c included .s to .inc 2016-10-28 15:41:15 -07:00
yenatch
0c7d1385e8 Add BGM_ROUTE_118. 2016-10-28 15:35:27 -04:00
YamaArashi
241699e997 name functions 2016-10-27 00:01:41 -07:00
Cameron Hall
d722332128 decompile lottery corner functions (#73)
* save current work

* finish decompiling

* clean up a bit

* new line at end of file
2016-10-26 23:34:13 -07:00
YamaArashi
97aff6e40e format Feebas data 2016-10-26 00:56:58 -07:00
Cameron Hall
e65f3ef732 decompile wild_encounter.c (#71)
* start decompiling wild_encounter

* decompile more code

* decompile more code

* decompile a few more functions

* try (unsuccessfully) to decompile StandardWildEncounter

* more work trying to get it to match

* finish decompiling all that I can

* clean up a bit and fix whitespace issues

* tab to spaces
2016-10-25 21:38:35 -07:00
YamaArashi
6cb3764a09 name labels 2016-10-25 21:23:44 -07:00
YamaArashi
7507ee8f98 heal location data 2016-10-25 21:17:10 -07:00
YamaArashi
b0c9dfeca4 Brendan/May icons 2016-10-25 21:01:31 -07:00
YamaArashi
84037f37f2 rename functions 2016-10-25 20:11:00 -07:00
YamaArashi
e1191bfe66 name/rename a lot of functions 2016-10-24 22:52:18 -07:00
YamaArashi
e9e147fe7d rename more functions 2016-10-24 03:07:53 -07:00
YamaArashi
92e63e2577 rename some functions 2016-10-24 01:47:52 -07:00
YamaArashi
8dddb58d76 unknown subsprite incbins 2016-10-24 00:56:12 -07:00
YamaArashi
9211a3702e roamer location data 2016-10-24 00:28:02 -07:00
YamaArashi
8eea9cf4ba more save block 1 data 2016-10-23 22:43:16 -07:00
YamaArashi
f5435a6f5c PC/bag item data 2016-10-23 13:29:17 -07:00
YamaArashi
3a5e29514b decompile more rom4 functions 2016-10-22 14:52:52 -07:00
YamaArashi
5bae8dc95f diploma graphics labels 2016-10-21 23:00:45 -07:00
YamaArashi
c2a93ea21e new game PC items 2016-10-20 19:14:38 -07:00
YamaArashi
89f547d5ef Mori debug menu functions 2016-10-18 23:53:50 -07:00
YamaArashi
8ce2925d22 trainer battle specifications 2016-10-18 23:19:42 -07:00
YamaArashi
98520842e6 script condition table 2016-10-18 21:15:22 -07:00
YamaArashi
1bd681722b name missed field effect function 2016-10-18 19:51:37 -07:00
YamaArashi
097f7247f8 name missed field effect 2016-10-18 19:44:34 -07:00
YamaArashi
cd5770848e name field effect functions 2016-10-18 19:42:54 -07:00
YamaArashi
0f62302363 move field effect object images 2016-10-18 19:01:53 -07:00
YamaArashi
64ee4533fe name unknown field effect objects 2016-10-18 18:14:01 -07:00
YamaArashi
562d21e8f4 name unknown field effect scripts 2016-10-18 18:00:58 -07:00
YamaArashi
d93f1158c5 update sand pillar palette 2016-10-18 15:13:00 -07:00
YamaArashi
c43ff74fc4 name field effects 2016-10-18 13:58:11 -07:00
YamaArashi
bb2e1caa17 name field move functions 2016-10-18 13:54:26 -07:00
YamaArashi
d3f5f73d13 name pokemon menu action functions 2016-10-18 13:27:50 -07:00
YamaArashi
80eaaf73e9 consistent naming 2016-10-18 13:00:36 -07:00
YamaArashi
269deb860e name some graphics functions 2016-10-18 12:58:12 -07:00
YamaArashi
b52494be04 var.c 2016-10-17 23:11:09 -07:00
YamaArashi
ea34a432b7 name wild encounter functions 2016-10-17 22:36:30 -07:00
YamaArashi
12fcc3c7c8 save section locations 2016-10-16 12:25:44 -07:00
ProjectRevoTPP
38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00
Cameron Hall
0a32b5feb1 decompile start menu code (#57)
* initial decompilation

* fix sub_80712B4

* finish decompiling start menu code

* refactor

* refactor some more

* make some variables static

* change spaces to tab
2016-10-09 15:50:46 -07:00
YamaArashi
e917ff8398 remove trailing tab 2016-10-06 22:01:57 -07:00