yenatch
2c4dc714db
Merge pull request #327 from camthesaxman/trig_data
...
convert trig data to C
2017-06-19 20:56:40 -04:00
ProjectRevoTPP
0a779312c8
Merge branch 'master' of https://github.com/pret/pokeruby
2017-06-15 22:08:57 -04:00
camthesaxman
3344d86d90
move trig data to C
2017-06-15 19:37:42 -05:00
ProjectRevoTPP
33bda740ea
field_effect.c merge
2017-06-15 03:36:53 -04:00
ProjectRevoTPP
8435b8835a
move player_pc data to C file and do a lot of labeling
2017-06-15 03:34:11 -04:00
camthesaxman
8c5d8a5507
fix merge conflicts
2017-06-15 01:31:19 -05:00
camthesaxman
86a26c9282
finish converting pokedex data to C
2017-06-15 01:26:40 -05:00
PikalaxALT
3d4c2f73cb
FILE MODES BrokeBack
2017-06-14 22:54:42 -04:00
PikalaxALT
200bdcb5c2
Merge branch 'master' of github.com:pret/pokeruby
2017-06-14 22:01:31 -04:00
camthesaxman
aba52dbd95
convert some data to C
2017-06-14 18:15:36 -05:00
ProjectRevoTPP
b3dc66655e
merge
2017-06-14 00:14:37 -04:00
PikalaxALT
b585b9ac28
Merge branch 'decoration_inventory'
2017-06-13 22:01:54 -04:00
PikalaxALT
212bb0566f
Merge branch 'decoration' into decoration_inventory
2017-06-13 22:01:30 -04:00
PikalaxALT
79101b9dad
Merge branch 'field_effect'
2017-06-13 21:53:39 -04:00
PikalaxALT
355498d85b
Decoration inventory data
2017-06-13 19:28:50 -04:00
scnorton
8ef6c0004c
Finish converting data/decoration.s to C objects
2017-06-13 09:34:28 -04:00
PikalaxALT
520514d47d
data/decoration.s, 3
2017-06-13 08:43:43 -04:00
PikalaxALT
e9de0f5211
data/decoration.s, 2
2017-06-12 23:34:54 -04:00
PikalaxALT
1258970db6
data/decoration.s, 1
2017-06-12 23:17:03 -04:00
PikalaxALT
32f6422d2f
Convert data/decorations.inc to C
2017-06-12 22:51:53 -04:00
PikalaxALT
28f5eee373
Convert data/field_effect.s to C
2017-06-12 20:37:47 -04:00
ProjectRevoTPP
10f798323e
finish decompiling player_pc.c
2017-06-10 03:20:02 -04:00
ProjectRevoTPP
16fd2ca385
more player_pc.c labeling
2017-06-09 04:24:54 -04:00
ProjectRevoTPP
f5b7921fa3
cleanup player_pc.c
2017-06-09 02:43:39 -04:00
NieDzejkob
2774cb1bae
Name some functions
2017-05-21 19:31:18 +02:00
PikalaxALT
fe5f074927
Disassemble a function called by the secret base clearing routine
2017-05-15 00:39:15 -04:00
ProjectRevoTPP
0354f2cc5a
remove unknowns from birch_pc.c
2017-05-12 01:57:43 -04:00
YamaArashi
ca3da9a999
file renaming
2017-05-09 03:46:55 -07:00
YamaArashi
3ee2e8ce97
name more functions
2017-05-09 01:56:49 -07:00
Cameron Hall
e75c3262f3
Decompile battle interface ( #281 )
...
* start decompiling
* more decompilation
* sub_8044804 refuses to match. moving on...
* decompile sub_80451A0
* more decompilation
* finish decompiling
* clean up a bit
* remove trailing whitespace and change tabs to spaces
2017-05-08 16:52:58 -07:00
YamaArashi
e6868bbdb2
decompile roamer.s
2017-05-08 15:47:45 -07:00
YamaArashi
71f9479b00
finish decompiling pokemon_3
2017-05-07 22:57:17 -07:00
YamaArashi
9c75355d71
decompile more pokemon functions
2017-05-07 21:10:44 -07:00
YamaArashi
02c44d7f38
decompile battle music and pokemon palette functions
2017-05-07 19:11:25 -07:00
YamaArashi
1d0e8cbbd6
split more from data2.s
2017-05-04 23:16:56 -07:00
camthesaxman
e919f9e0f9
rename extension of included .s files to .inc
2017-05-04 23:17:32 -05:00
YamaArashi
d7284694ec
decompile time_events
2017-05-04 00:21:04 -07:00
ProjectRevoTPP
3fdf3fdadf
remove the last of the baserom calls.
2017-05-03 21:12:39 -07:00
Marijn van der Werf
4316ef1274
Include more battle_anim data
2017-05-03 20:46:19 -07:00
ProjectRevoTPP
010bbc4b48
pokedex.s and fldeff_80CC incbins and resolve weird code in player_pc.c ( #255 )
...
* dump pokedex incbins
* dump fldeff_80C5CD4 incbins
* try to make sense of the weird code at the end of sub_813AA30 (thanks padz)
2017-05-03 19:26:11 -07:00
YamaArashi
b55e13179f
field_screeneffect baserom includes
2017-05-03 19:17:33 -07:00
ProjectRevoTPP
7f03ba4951
decompile a little more of player_pc.c and dump half of battle_anim data incbins ( #254 )
...
* matching sub_813A280 and sub_813A4B4
* move data to item_use.c
* slightly less ugly NewGameInitPCItems
* more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs
* decompile HandleQuantityRolling and sub_813A6FC
* partially label and comment battle_anim.c
* decompile sub_813A794 and sub_813A83C
* minor comments on battle_anim.c
* decompile up to GF shenanigans #14390
* up to GF shenanigans #38571
* dump half of battle_anim_80CA710.s incbins
* dump most incbins from battle_anim_812C144.s
* obj_rot_scal fixes
* subsprite
* i cant even identify byte arrays
2017-05-03 17:37:07 -07:00
Marijn van der Werf
a315d74e7c
Include field_effect data
2017-05-04 01:49:29 +02:00
Marijn van der Werf
cb88f1387e
Integrate contest_link data
2017-05-04 00:08:20 +02:00
YamaArashi
4437f37844
easy chat baserom includes
2017-05-02 23:45:21 -07:00
YamaArashi
c7bcd04984
battle transition baserom includes
2017-05-02 23:05:51 -07:00
YamaArashi
bb22a66b59
baserom includes
2017-05-02 13:21:11 -07:00
Marijn van der Werf
977c681edd
Include various data
2017-05-02 19:41:22 +02:00
YamaArashi
35a8dac047
more baserom includes
2017-05-01 06:29:29 -07:00
Marijn van der Werf
825d40ea7d
Various includes
2017-05-01 15:07:40 +02:00