put all C data headers in src/

This commit is contained in:
camthesaxman
2017-10-26 14:34:50 -05:00
parent 91f6d81187
commit d783f42000
27 changed files with 25 additions and 24 deletions

View File

@@ -13,7 +13,6 @@
#include "moves.h"
#include "trade.h"
#include "strings2.h"
#include "data/pokemon/egg_moves.h"
#include "party_menu.h"
#include "field_effect.h"
#include "main.h"
@@ -33,6 +32,8 @@ static void sub_80417F4(struct DayCareMail *);
static void sub_80420FC(struct Pokemon *, u16, struct DayCareData *);
static u8 daycare_relationship_score(struct DayCareData *);
#include "../data/pokemon/egg_moves.h"
const u8 *const gUnknown_08209AC4[] = {
DaycareText_GetAlongVeryWell,
DaycareText_GetAlong,

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@@ -1578,13 +1578,13 @@ void (*const gUnknown_0836DA88[])(struct Sprite *) =
const u8 gUnknown_0836DBBC[] = {0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const u8 gUnknown_0836DC09[] = {DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_NORTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH};
#include "data/field_map_obj/map_object_graphics_info_pointers.h"
#include "data/field_map_obj/field_effect_object_template_pointers.h"
#include "data/field_map_obj/map_object_pic_tables.h"
#include "data/field_map_obj/map_object_anims.h"
#include "data/field_map_obj/base_oam.h"
#include "data/field_map_obj/map_object_subsprites.h"
#include "data/field_map_obj/map_object_graphics_info.h"
#include "../data/field_map_obj/map_object_graphics_info_pointers.h"
#include "../data/field_map_obj/field_effect_object_template_pointers.h"
#include "../data/field_map_obj/map_object_pic_tables.h"
#include "../data/field_map_obj/map_object_anims.h"
#include "../data/field_map_obj/base_oam.h"
#include "../data/field_map_obj/map_object_subsprites.h"
#include "../data/field_map_obj/map_object_graphics_info.h"
const struct SpritePalette gUnknown_0837377C[] = {
{gMapObjectPalette0, 0x1103},
@@ -1790,14 +1790,14 @@ const u16 *const gUnknown_0837399C[] = {
Unknown_8373988
};
#include "data/field_map_obj/berry_tree_graphics_tables.h"
#include "data/field_map_obj/field_effect_objects.h"
#include "../data/field_map_obj/berry_tree_graphics_tables.h"
#include "../data/field_map_obj/field_effect_objects.h"
const s16 gUnknown_0837520C[] = {0x20, 0x40, 0x60, 0x80};
const s16 gUnknown_08375204[] = {0x20, 0x40, 0x80, 0xc0};
const s16 gUnknown_0837521C[] = {0x20, 0x30, 0x40, 0x50};
#include "data/field_map_obj/callback_subroutine_pointers.h"
#include "../data/field_map_obj/callback_subroutine_pointers.h"
const u8 gUnknown_083755F4[] = {0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00, 0x01, 0x01};
const u8 gUnknown_083755FD[] = {0x04, 0x04, 0x05, 0x06, 0x07, 0x04, 0x04, 0x05, 0x05};
@@ -1886,7 +1886,7 @@ const u8 gUnknown_08375767[][4] = {
{3, 4, 2, 1}
};
#include "data/field_map_obj/anim_func_ptrs.h"
#include "../data/field_map_obj/anim_func_ptrs.h"
// text

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@@ -9,18 +9,18 @@
#include "sprite.h"
#include "data2.h"
#include "data/pokemon/dex_order.h"
#include "data/pokemon/spinda_spots.h"
#include "data/pokemon/item_effects.h"
#include "data/pokemon/nature_stats.h"
#include "data/pokemon/tmhm_learnsets.h"
#include "data/pokemon/trainer_class_lookups.h"
#include "data/pokemon/cry_ids.h"
#include "data/pokemon/experience_tables.h"
#include "data/pokemon/base_stats.h"
#include "data/pokemon/level_up_learnsets.h"
#include "data/pokemon/evolution.h"
#include "data/pokemon/level_up_learnset_pointers.h"
#include "../data/pokemon/dex_order.h"
#include "../data/pokemon/spinda_spots.h"
#include "../data/pokemon/item_effects.h"
#include "../data/pokemon/nature_stats.h"
#include "../data/pokemon/tmhm_learnsets.h"
#include "../data/pokemon/trainer_class_lookups.h"
#include "../data/pokemon/cry_ids.h"
#include "../data/pokemon/experience_tables.h"
#include "../data/pokemon/base_stats.h"
#include "../data/pokemon/level_up_learnsets.h"
#include "../data/pokemon/evolution.h"
#include "../data/pokemon/level_up_learnset_pointers.h"
const u8 gUnknown_08208238[] = { // Masks for getting PP Up count, also PP Max values
0x03, 0x0c, 0x30, 0xc0