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Use void for functions that have no args
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@@ -817,7 +817,7 @@ void SetBattleTowerTrainerGfxId(u8 trainerIndex)
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VarSet(0x4010, MAP_OBJ_GFX_BOY_1);
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}
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void SetEReaderTrainerGfxId()
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void SetEReaderTrainerGfxId(void)
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{
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SetBattleTowerTrainerGfxId(BATTLE_TOWER_EREADER_TRAINER_ID);
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}
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@@ -1380,7 +1380,7 @@ void FillBattleTowerTrainerParty(void)
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}
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u32 CountBattleTowerBanlistCaught()
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u32 CountBattleTowerBanlistCaught(void)
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{
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s32 i;
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u32 numCaught = 0;
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@@ -2160,7 +2160,7 @@ void GiveBattleTowerPrize(void)
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}
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}
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void AwardBattleTowerRibbons()
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void AwardBattleTowerRibbons(void)
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{
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s32 i;
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u32 partyIndex;
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