Decompile ground.c

This commit is contained in:
Marcus Huderle
2018-06-25 17:48:54 -05:00
parent 659437f07a
commit 18fb03a570
3 changed files with 611 additions and 1798 deletions

File diff suppressed because it is too large Load Diff

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@@ -293,7 +293,6 @@ SECTIONS {
src/battle/anim/dragon.o(.text);
src/battle/anim/dark.o(.text);
src/battle/anim/ground.o(.text);
asm/ground.o(.text);
src/battle/anim/normal.o(.text);
asm/normal.o(.text);
src/battle/anim/battle_intro.o(.text);

View File

@@ -1,18 +1,44 @@
#include "global.h"
#include "rom_8077ABC.h"
#include "battle.h"
#include "battle_anim.h"
#include "scanline_effect.h"
#include "random.h"
#include "rom_8077ABC.h"
#include "task.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gAnimMovePower;
extern u8 gBankSpriteIds[];
void sub_80E0F1C(struct Sprite *sprite);
void sub_80E1004(struct Sprite *sprite);
void sub_80E1078(struct Sprite *sprite);
void sub_80E1078(struct Sprite *sprite);
void sub_80E1108(struct Sprite *sprite);
void sub_80E1728(struct Sprite *sprite);
void sub_80E17CC(struct Sprite *sprite);
static void sub_80E0F1C(struct Sprite *sprite);
static void sub_80E0F84(struct Sprite *sprite);
static void sub_80E0FE8(struct Sprite *sprite);
static void sub_80E1004(struct Sprite *sprite);
static void sub_80E1078(struct Sprite *sprite);
static void sub_80E1108(struct Sprite *sprite);
static void sub_80E1198(struct Sprite *sprite);
static void sub_80E11D4(struct Sprite *sprite);
static void sub_80E1284(u8 taskId);
static void sub_80E1668(u8, s16, s16);
static void sub_80E143C(u8 taskId);
static void sub_80E14DC(u8 taskId);
static void sub_80E1560(u8 taskId);
static void sub_80E1728(struct Sprite *sprite);
static void sub_80E17B0(struct Sprite *sprite);
static void sub_80E17CC(struct Sprite *sprite);
static void sub_80E1934(u8 taskId);
static void sub_80E1A2C(u8 taskId);
static void sub_80E1B10(struct Task *task);
static void sub_80E1C58(u8 taskId);
const union AffineAnimCmd gSpriteAffineAnim_83DB2A0[] =
{
@@ -123,3 +149,580 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80E17CC,
};
static void sub_80E0F1C(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
sprite->data[5] = -40;
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80E0F84;
}
static void sub_80E0F84(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
sprite->data[5] = 40;
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80E0FE8;
}
}
static void sub_80E0FE8(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80E1004(struct Sprite *sprite)
{
sub_8078764(sprite, 1);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
static void sub_80E1078(struct Sprite *sprite)
{
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
InitAnimSpritePos(sprite, 1);
targetXPos = sub_8077EE4(gAnimBankTarget, 2);
targetYPos = sub_8077EE4(gAnimBankTarget, 3);
xOffset = Random() & 0x1F;
yOffset = Random() & 0x1F;
if (xOffset > 16)
xOffset = 16 - xOffset;
if (yOffset > 16)
yOffset = 16 - yOffset;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = targetXPos + xOffset;
sprite->data[4] = targetYPos + yOffset;
sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
static void sub_80E1108(struct Sprite *sprite)
{
sprite->oam.tileNum++;
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1;
sprite->callback = sub_80E1198;
}
else
{
sprite->pos1.x = gBattleAnimArgs[1];
sprite->pos1.y = gBattleAnimArgs[2];
sprite->pos2.y = -gBattleAnimArgs[2];
sprite->callback = sub_80E11D4;
}
}
static void sub_80E1198(struct Sprite *sprite)
{
if (++sprite->data[1] > 1)
{
sprite->data[1] = 0;
sprite->pos1.x += sprite->data[0];
}
sprite->pos1.y -= 4;
if (sprite->pos1.y < -4)
DestroyAnimSprite(sprite);
}
static void sub_80E11D4(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos2.y += 4;
if (sprite->pos2.y >= 0)
{
sprite->pos2.y = 0;
sprite->data[0]++;
}
break;
case 1:
if (++sprite->data[1] > 0)
{
sprite->data[1] = 0;
sprite->invisible ^= 1;
if (++sprite->data[2] == 10)
DestroyAnimSprite(sprite);
}
break;
}
}
void sub_80E1244(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[0] == 0)
task->func = sub_80E1284;
else
task->func = sub_80E143C;
task->func(taskId);
}
static void sub_80E1284(u8 taskId)
{
u8 var0;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
if (task->data[11] == 1)
{
task->data[12] = gBattle_BG1_X;
task->data[13] = gBattle_BG1_Y;
}
else
{
task->data[12] = gBattle_BG2_X;
task->data[13] = gBattle_BG2_Y;
}
var0 = sub_8077FC0(gAnimBankAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
if (task->data[14] < 0)
task->data[14] = 0;
gSprites[task->data[10]].invisible = 1;
task->data[0]++;
break;
case 1:
sub_80E1668(task->data[11], task->data[14], task->data[15]);
task->data[0]++;
break;
case 2:
task->data[2] = (task->data[2] + 6) & 0x7F;
if (++task->data[4] > 2)
{
task->data[4] = 0;
task->data[3]++;
}
task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4);
if (task->data[11] == 1)
gBattle_BG1_Y = task->data[13] - task->data[5];
else
gBattle_BG2_Y = task->data[13] - task->data[5];
if (task->data[5] > 63)
{
task->data[5] = 120 - task->data[14];
if (task->data[11] == 1)
gBattle_BG1_Y = task->data[13] - task->data[5];
else
gBattle_BG2_Y = task->data[13] - task->data[5];
gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x;
task->data[0]++;
}
break;
case 3:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 4:
DestroyAnimVisualTask(taskId);
gSprites[task->data[10]].invisible = 1;
break;
}
}
static void sub_80E143C(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
gSprites[spriteId].invisible = 1;
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
gBattle_BG1_Y = 0;
else
gBattle_BG2_Y = 0;
DestroyAnimVisualTask(taskId);
}
void sub_80E149C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[0] == 0)
task->func = sub_80E14DC;
else
task->func = sub_80E1560;
task->func(taskId);
}
static void sub_80E14DC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
gSprites[task->data[10]].invisible = 0;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
task->data[0]++;
break;
case 1:
DestroyAnimVisualTask(taskId);
}
}
static void sub_80E1560(u8 taskId)
{
u8 var0;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
else
task->data[12] = gBattle_BG2_X;
var0 = sub_8077FC0(gAnimBankAttacker);
task->data[14] = var0 - 32;
task->data[15] = var0 + 32;
task->data[0]++;
break;
case 1:
sub_80E1668(task->data[11], 0, task->data[15]);
task->data[0]++;
break;
case 2:
gSprites[task->data[10]].pos2.y = 96;
task->data[0]++;
break;
case 3:
gSprites[task->data[10]].pos2.y -= 8;
if (gSprites[task->data[10]].pos2.y == 0)
{
gScanlineEffect.state = 3;
task->data[0]++;
}
break;
case 4:
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80E1668(u8 useBG1, s16 y, s16 endY)
{
s16 bgX;
struct ScanlineEffectParams scanlineParams;
if (useBG1 == 1)
{
bgX = gBattle_BG1_X;
scanlineParams.dmaDest = &REG_BG1HOFS;
}
else
{
bgX = gBattle_BG2_X;
scanlineParams.dmaDest = &REG_BG2HOFS;
}
if (y < 0)
y = 0;
while (y < endY)
{
gScanlineEffectRegBuffers[0][y] = bgX;
gScanlineEffectRegBuffers[1][y] = bgX;
y++;
}
while (y < 160)
{
gScanlineEffectRegBuffers[0][y] = bgX + 240;
gScanlineEffectRegBuffers[1][y] = bgX + 240;
y++;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
scanlineParams.initState = 1;
scanlineParams.unused9 = 0;
ScanlineEffect_SetParams(scanlineParams);
}
static void sub_80E1728(struct Sprite *sprite)
{
s8 battler;
s16 xOffset;
if (gBattleAnimArgs[0] == 0)
battler = gAnimBankAttacker;
else
battler = gAnimBankTarget;
xOffset = 24;
if (gBattleAnimArgs[1] == 1)
{
xOffset *= -1;
gBattleAnimArgs[2] *= -1;
}
sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset;
sprite->pos1.y = sub_8077FC0(battler) + 30;
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
InitAnimSpriteTranslationOverDuration(sprite);
sprite->callback = sub_80E17B0;
}
static void sub_80E17B0(struct Sprite *sprite)
{
if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80E17CC(struct Sprite *sprite)
{
s8 battler;
if (gBattleAnimArgs[0] == 0)
battler = gAnimBankAttacker;
else
battler = gAnimBankTarget;
sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32);
sprite->pos1.y = sub_8077FC0(battler) + 32;
sprite->oam.tileNum += gBattleAnimArgs[1] * 8;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;
}
void sub_80E1864(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[1])
task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3;
else
task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3;
task->data[3] = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
case 5:
task->data[13] = gBattle_BG3_X;
task->func = sub_80E1934;
break;
case 4:
task->data[13] = 0;
for (i = 0; i < 4; i++)
{
if (IsAnimBankSpriteVisible(i))
{
task->data[task->data[13] + 9] = gBankSpriteIds[i];
task->data[13]++;
}
}
task->func = sub_80E1A2C;
break;
default:
task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (task->data[9] == 0xFF)
{
DestroyAnimVisualTask(taskId);
}
else
{
task->data[13] = 1;
task->func = sub_80E1A2C;
}
break;
}
}
static void sub_80E1934(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if ((task->data[2] & 1) == 0)
gBattle_BG3_X = task->data[13] + task->data[15];
else
gBattle_BG3_X = task->data[13] - task->data[15];
if (++task->data[2] == task->data[3])
{
task->data[2] = 0;
task->data[14]--;
task->data[0]++;
}
}
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
if ((task->data[2] & 1) == 0)
gBattle_BG3_X = task->data[13] + task->data[14];
else
gBattle_BG3_X = task->data[13] - task->data[14];
if (++task->data[2] == 4)
{
task->data[2] = 0;
if (--task->data[14] == 0)
task->data[0]++;
}
}
break;
case 2:
gBattle_BG3_X = task->data[13];
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80E1A2C(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 1)
{
task->data[1] = 0;
sub_80E1B10(task);
if (++task->data[2] == task->data[3])
{
task->data[2] = 0;
task->data[14]--;
task->data[0]++;
}
}
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
sub_80E1B10(task);
if (++task->data[2] == 4)
{
task->data[2] = 0;
if (--task->data[14] == 0)
task->data[0]++;
}
}
break;
case 2:
for (i = 0; i < task->data[13]; i++)
gSprites[task->data[9 + i]].pos2.x = 0;
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80E1B10(struct Task *task)
{
u16 i;
u16 xOffset;
if ((task->data[2] & 1) == 0)
xOffset = (task->data[14] / 2) + (task->data[14] & 1);
else
xOffset = -(task->data[14] / 2);
for (i = 0; i < task->data[13]; i++)
{
gSprites[task->data[9 + i]].pos2.x = xOffset;
}
}
void sub_80E1B88(u8 taskId)
{
gBattleAnimArgs[15] = gAnimMovePower > 99;
DestroyAnimVisualTask(taskId);
}
void sub_80E1BB0(u8 taskId)
{
struct Task *newTask;
u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker;
if (gBattleAnimArgs[0] > 1)
battler ^= 2;
newTask = &gTasks[CreateTask(sub_80E1C58, gBattleAnimArgs[1])];
newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
gBattle_BG3_X = newTask->data[1];
gBattle_BG3_Y = newTask->data[2];
newTask->data[3] = gBattleAnimArgs[2];
DestroyAnimVisualTask(taskId);
}
static void sub_80E1C58(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[7] == task->data[3])
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
DestroyTask(taskId);
}
else
{
gBattle_BG3_X = task->data[1];
gBattle_BG3_Y = task->data[2];
}
}