pokeplatinum/include/struct_defs/struct_0208B878_sub2.h

15 lines
299 B
C

#ifndef POKEPLATINUM_STRUCT_0208B878_SUB2_H
#define POKEPLATINUM_STRUCT_0208B878_SUB2_H
#include "sprite_system.h"
typedef struct {
ManagedSprite *unk_00;
s16 unk_04;
s16 unk_06;
int unk_08;
int unk_0C;
} UnkStruct_0208B878_sub2;
#endif // POKEPLATINUM_STRUCT_0208B878_SUB2_H