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battle
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Rename BATTLER_TYPE_* -> BATTLER_ROLE_*
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2025-08-17 12:18:24 +02:00 |
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communication
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field
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gba
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savedata
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animation_tags.h
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Document PC animations
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2025-08-28 19:06:12 -07:00 |
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ball_capsule.h
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battle.h
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Document move emitter a2b linear script func
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2025-08-17 11:52:05 +02:00 |
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boat_cutscene.h
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Document boat cutscene (#670)
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2025-08-16 20:44:16 -07:00 |
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camera_types.h
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charcode.h
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colors.h
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Document software_sprite.c (#754)
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2025-09-12 17:04:25 -04:00 |
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daycare.h
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elevator_dirs.h
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Document elevator scripts and animation (#717)
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2025-08-29 06:31:13 +08:00 |
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fade_screen.h
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Create simpler FadeScreenIn/Out macros (#694)
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2025-08-23 17:18:50 -07:00 |
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field_poison.h
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flavor.h
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footstep_house.h
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forms.h
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game_options.h
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graphics.h
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Document Poketch Party Status (Overlay 32) (#761)
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2025-09-14 09:23:21 -07:00 |
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great_marsh_tram.h
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document safari game scripts and text (#725)
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2025-09-03 19:29:07 -07:00 |
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heap.h
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Name overlay 84, move to application/bag
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2025-09-07 19:06:40 +02:00 |
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honey_tree.h
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init_script_types.h
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Document behavior and usages of each init script type
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2025-09-13 01:48:46 -07:00 |
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items.h
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Document Berry patch management, graphics, and scripting commands (#765)
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2025-09-15 12:10:17 -07:00 |
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map_object.h
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moves.h
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narc.h
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net.h
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document gts + networking (#673)
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2025-08-23 10:41:11 -07:00 |
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overworld_weather.h
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player_avatar.h
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Document pokecenter common scripts and animation (#690)
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2025-09-12 13:26:06 -07:00 |
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pokemon.h
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quadrant.h
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rtc.h
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Document pokecenter common scripts and animation (#690)
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2025-09-12 13:26:06 -07:00 |
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scrcmd.h
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Document Berry patch management, graphics, and scripting commands (#765)
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2025-09-15 12:10:17 -07:00 |
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seals.h
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sound.h
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species.h
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string.h
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system.h
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trainer_card_levels.h
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Document pokecenter common scripts and animation (#690)
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2025-09-12 13:26:06 -07:00 |
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types.h
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wild_encounters.h
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Update text bank and enum names
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2025-08-23 14:13:14 -04:00 |