pokeplatinum/res/battle/scripts/subscripts/subscript_weather_continues.s
2024-07-16 12:01:40 -07:00

57 lines
1.8 KiB
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
Call BATTLE_SUBSCRIPT_SHOW_PREPARED_MESSAGE
PlayBattleAnimationFromVar BTLSCR_PLAYER, BTLVAR_SCRIPT_TEMP
Wait
UpdateVar OPCODE_SET, BTLVAR_BATTLER_SPEED_TEMP, 0
_009:
GetMonBySpeedOrder BTLVAR_MSG_BATTLER_TEMP
EndOfTurnWeatherEffect BTLSCR_MSG_TEMP
CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 1, _098
CompareVarToValue OPCODE_EQU, BTLVAR_HP_CALC_TEMP, 0, _090
CompareVarToValue OPCODE_GT, BTLVAR_HP_CALC_TEMP, 0, _076
CheckAbility CHECK_HAVE, BTLSCR_MSG_TEMP, ABILITY_MAGIC_GUARD, _090
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _045
// {1} is buffeted by the {0}!
PrintMessage pl_msg_00000368_00285, TAG_MOVE_NICKNAME, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP
GoTo _062
_045:
CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 2, _057
// {0} is hurt by its {1}!
PrintMessage pl_msg_00000368_01090, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP
GoTo _062
_057:
// {0} lost some HP because of its {1}!
PrintMessage pl_msg_00000368_01096, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP
_062:
Wait
WaitButtonABTime 30
Call BATTLE_SUBSCRIPT_UPDATE_HP
CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_MON_FAINTED, _090
Call BATTLE_SUBSCRIPT_FAINT_MON
GoTo _090
_076:
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK
Call BATTLE_SUBSCRIPT_UPDATE_HP
// {0} restored HP using its {1}!
PrintMessage pl_msg_00000368_00635, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP
Wait
WaitButtonABTime 30
_090:
UpdateVar OPCODE_ADD, BTLVAR_BATTLER_SPEED_TEMP, 1
GoToIfValidMon BTLVAR_BATTLER_SPEED_TEMP, _009
End
_098:
Call BATTLE_SUBSCRIPT_ABILITY_RESTORE_STATUS
GoTo _090