#include "macros/btlcmd.inc" .data _000: Call BATTLE_SUBSCRIPT_SHOW_PREPARED_MESSAGE PlayBattleAnimationFromVar BTLSCR_PLAYER, BTLVAR_SCRIPT_TEMP Wait UpdateVar OPCODE_SET, BTLVAR_BATTLER_SPEED_TEMP, 0 _009: GetMonBySpeedOrder BTLVAR_MSG_BATTLER_TEMP EndOfTurnWeatherEffect BTLSCR_MSG_TEMP CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 1, _098 CompareVarToValue OPCODE_EQU, BTLVAR_HP_CALC_TEMP, 0, _090 CompareVarToValue OPCODE_GT, BTLVAR_HP_CALC_TEMP, 0, _076 CheckAbility CHECK_HAVE, BTLSCR_MSG_TEMP, ABILITY_MAGIC_GUARD, _090 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _045 // {1} is buffeted by the {0}! PrintMessage pl_msg_00000368_00285, TAG_MOVE_NICKNAME, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP GoTo _062 _045: CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 2, _057 // {0} is hurt by its {1}! PrintMessage pl_msg_00000368_01090, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP GoTo _062 _057: // {0} lost some HP because of its {1}! PrintMessage pl_msg_00000368_01096, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP _062: Wait WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_UPDATE_HP CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_MON_FAINTED, _090 Call BATTLE_SUBSCRIPT_FAINT_MON GoTo _090 _076: UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} restored HP using its {1}! PrintMessage pl_msg_00000368_00635, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 _090: UpdateVar OPCODE_ADD, BTLVAR_BATTLER_SPEED_TEMP, 1 GoToIfValidMon BTLVAR_BATTLER_SPEED_TEMP, _009 End _098: Call BATTLE_SUBSCRIPT_ABILITY_RESTORE_STATUS GoTo _090